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Undertale-Engine
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{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}}
{\colortbl ;\red255\green255\blue255;\red0\green0\blue0;}
\viewkind4\uc1\pard\cf1\fs20 Objects of interest:\par
\par
To make a new enemy, check out EnemyTemplate\par
\par
To make a new overworld character, check out OverworldTemplate\par
\par
Check out the numerous example enemies for special conditions!\par
\par
\par
CREATE AN ENCOUNTER\par
1. Create your monster using EnemyTemplate.\par
\par
2. Create an object that will start your encounter (an overworld object works)\par
\par
3. In the creation object, during the event that starts combat, add your monster's object name to the global list global.enemyList.\par
\par
4. Then call battle_start() immediately afterwards.\par
\par
5. The battle with your monster will start!\par
\par
6. If you add your monster to global.enemyList and do NOT call battle_start(), then it will appear in the next encounter as well!\par
\par
I.E. \tab Add ExampleMonster to global.enemyList, but don't call battle_start()\par
\tab Talk to one of the overworld monsters. That monster AND ExampleMonster will appear in combat!\cf2\fs24\par
}