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ValidCode.csproj
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32 lines (29 loc) · 1.53 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<Description>A project only used by the HappyPathTests. It contains all kinds of weird variations that is still valid code. We use it to test all analyzers. If a bug is found we extract it to a minimal repro and use it in a test for the analyzer but we leave this project as is.</Description>
<NoWarn>CS8002</NoWarn>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>..\IDisposableAnalyzers.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\IDisposableAnalyzers\IDisposableAnalyzers.csproj" OutputItemType="Analyzer" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="EntityFramework" Version="6.4.4" />
<PackageReference Include="Gu.Inject" Version="0.3.9" />
<PackageReference Include="Gu.Inject.Rebind" Version="0.3.9" />
<PackageReference Include="Gu.Wpf.Reactive" Version="5.0.1" />
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />
<PackageReference Include="Moq" Version="4.20.70" />
<PackageReference Include="Ninject" Version="3.3.6" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="System.Reactive.Linq" Version="6.0.0" />
<PackageReference Include="reactiveui" Version="20.1.1" />
</ItemGroup>
</Project>