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allocations.jl
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164 lines (155 loc) · 6.12 KB
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using Chairmarks
using LinearAlgebra
using SparseArrays
using SparseMatrixColorings
using SparseMatrixColorings: BipartiteGraph, partial_distance2_coloring!
using StableRNGs
using Test
rng = StableRNG(63)
function test_noallocs_distance2_coloring(n)
bench = @be (;
bg=BipartiteGraph(sprand(rng, n, n, 5 / n)),
color=Vector{Int}(undef, n),
forbidden_colors=Vector{Int}(undef, n),
) partial_distance2_coloring!(_.color, _.forbidden_colors, _.bg, Val(1), 1:n) evals = 1
@test minimum(bench).allocs == 0
end
@testset "Distance-2 coloring" begin
test_noallocs_distance2_coloring(1000)
end
function test_noallocs_sparse_decompression(
n::Integer; structure::Symbol, partition::Symbol, decompression::Symbol
)
A = sparse(Symmetric(sprand(rng, n, n, 5 / n)))
result = coloring(
A, ColoringProblem(; structure, partition), GreedyColoringAlgorithm(; decompression)
)
if partition == :bidirectional
Br, Bc = compress(A, result)
@testset "Full decompression" begin
bench1_full = @be similar(A) decompress!(_, Br, Bc, result) evals = 1
bench2_full = @be similar(Matrix(A)) decompress!(_, Br, Bc, result) evals = 1
@test minimum(bench1_full).allocs == 0
@test_broken minimum(bench2_full).allocs == 0
end
else
B = compress(A, result)
@testset "Full decompression" begin
bench1_full = @be similar(A) decompress!(_, B, result) evals = 1
bench2_full = @be similar(Matrix(A)) decompress!(_, B, result) evals = 1
@test minimum(bench1_full).allocs == 0
@test minimum(bench2_full).allocs == 0
end
@testset "Single-color decompression" begin
if decompression == :direct
b = if partition == :column
B[:, 1]
else
B[1, :]
end
bench1_singlecolor = @be similar(A) decompress_single_color!(
_, b, 1, result
) evals = 1
bench2_singlecolor = @be similar(Matrix(A)) decompress_single_color!(
_, b, 1, result
) evals = 1
@test minimum(bench1_singlecolor).allocs == 0
@test minimum(bench2_singlecolor).allocs == 0
end
end
@testset "Triangle decompression" begin
if structure == :symmetric
bench1_triangle = @be similar(triu(A)) decompress!(_, B, result, :U) evals =
1
bench2_triangle = @be similar(Matrix(A)) decompress!(_, B, result, :U) evals =
1
@test minimum(bench1_triangle).allocs == 0
@test minimum(bench2_triangle).allocs == 0
end
end
@testset "Single-color triangle decompression" begin
if structure == :symmetric && decompression == :direct
b = B[:, 1]
bench1_singlecolor_triangle = @be similar(triu(A)) decompress_single_color!(
_, b, 1, result, :U
) evals = 1
bench2_singlecolor_triangle = @be similar(Matrix(A)) decompress_single_color!(
_, b, 1, result, :U
) evals = 1
@test minimum(bench1_singlecolor_triangle).allocs == 0
@test minimum(bench2_singlecolor_triangle).allocs == 0
end
end
end
end
function test_noallocs_structured_decompression(
n::Integer; structure::Symbol, partition::Symbol, decompression::Symbol
)
@testset "$(nameof(typeof(A)))" for A in [
Diagonal(rand(n)),
Bidiagonal(rand(n), rand(n - 1), 'U'),
Bidiagonal(rand(n), rand(n - 1), 'L'),
Tridiagonal(rand(n - 1), rand(n), rand(n - 1)),
]
result = coloring(
A,
ColoringProblem(; structure, partition),
GreedyColoringAlgorithm(; decompression),
)
B = compress(A, result)
bench = @be similar(A) decompress!(_, B, result) evals = 1
@test minimum(bench).allocs == 0
end
end
@testset "Sparse decompression" begin
@testset "$structure - $partition - $decompression" for (
structure, partition, decompression
) in [
(:nonsymmetric, :column, :direct),
(:nonsymmetric, :row, :direct),
(:symmetric, :column, :direct),
(:symmetric, :column, :substitution),
(:nonsymmetric, :bidirectional, :direct),
(:nonsymmetric, :bidirectional, :substitution),
]
test_noallocs_sparse_decompression(1000; structure, partition, decompression)
end
end
@testset "Structured decompression" begin
@testset "$structure - $partition - $decompression" for (
structure, partition, decompression
) in [
(:nonsymmetric, :column, :direct), (:nonsymmetric, :row, :direct)
]
test_noallocs_structured_decompression(1000; structure, partition, decompression)
end
end
@testset "Single precision" begin
n, p = 10_000, 0.001
A64 = sparse(Symmetric(sprand(rng, Float32, 100, 100, 0.1)))
A32 = convert(SparseMatrixCSC{Float32,Int32}, A64)
@testset "$structure - $partition - $decompression" for (
structure, partition, decompression
) in [
(:nonsymmetric, :column, :direct),
(:nonsymmetric, :row, :direct),
(:symmetric, :column, :direct),
(:symmetric, :column, :substitution),
(:nonsymmetric, :bidirectional, :direct),
(:nonsymmetric, :bidirectional, :substitution),
]
@testset for order in
(NaturalOrder(), RandomOrder(), LargestFirst(), DynamicLargestFirst())
problem = ColoringProblem(; structure, partition)
algo = GreedyColoringAlgorithm(order; decompression)
b64 = @b fast_coloring(A64, problem, algo)
b32 = @b fast_coloring(A32, problem, algo)
# check that we allocate no more than 50% + epsilon with Int32
if decompression == :direct
@test b32.bytes < 0.6 * b64.bytes
else
@test_broken b32.bytes < 0.6 * b64.bytes
end
end
end
end;