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Patch release for the 1.0 series.
Note that the loader on Windows has a **security fix**: All developers incorporating
the OpenXR loader should update immediately.
### GitHub Pull Requests
These had been integrated into the public repo incrementally.
- General, Build, Other
- #112 - Update active runtime search documentation
- #106 - List app changes
- #114 - Support for building WindowsStore loader and layers, and simplified filename
- #96 - Misc cleanup: build simplification, install hello_xr,
allow building as subproject, fix null deref in validation layer.
- Loader
- #102 - Default to catching exceptions, since not being able to catch
(and having a non-throwing standard library) is less common
- #109 - Factor out some debug-utils related code from the loader,
and migrate validation layer to that shared code.
- #108 - Update json_stream initialization to improve compatibility
- #118 - Fix logic error in Linux active runtime search
- #115, #117 - Simplification and refactoring.
- Layers
- #111 - Some fixes to Validation Layer (as found applying to the UE4 OpenXR plugin)
- #110 - Fix cleaning up session labels in validation layer
- From OpenXR-Docs:
- #26 - Proposal for unbounded space and spatial anchor extensions (vendor extensions)
### Internal issues
- General, Build, Other
- Allow project to be included in a parent project. (Internal MR 1512)
- hello_xr
- Fix OpenGL version number to be XrVersion. (Internal MR 1515)
- Make D3D11 debug device handling more friendly. (Internal MR 1504)
- Registry
- Fix error in extension-added function. (Internal MR 1510)
- Add Oculus Android extension. (Internal MR 1518)
- Reserve additional extension number for Oculus. (Internal MR 1517)
- Loader
- **Security fix**: Do not use HKEY_CURRENT_USER or environment variables when
running as a medium-integrity process or higher on Windows.
(Internal issue 1205, internal MR 1511)
- Small updates to the loader documentation.
### New extension
- `XR_OCULUS_android_session_state_enable`
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