|
| 1 | +import tkinter as tk |
| 2 | +from tkinter import ttk |
| 3 | +import random |
| 4 | +import time |
| 5 | + |
| 6 | +# List of random English sentences for the game |
| 7 | +sentences = [ |
| 8 | + "The quick brown fox jumps over the lazy dog", |
| 9 | + "Python is an interpreted high-level programming language", |
| 10 | + "I'm learning to code with Python and it's fun", |
| 11 | + "A journey of a thousand miles begins with a single step", |
| 12 | + "Coding is not just about algorithms, it's about logic", |
| 13 | + "Practice makes perfect in programming", |
| 14 | + "Innovation distinguishes between a leader and a follower", |
| 15 | + "The only way to do great work is to love what you do", |
| 16 | + "Coding is the language of the future", |
| 17 | + "Keep calm and code on", |
| 18 | +] |
| 19 | + |
| 20 | +# Initialize the game |
| 21 | +score = 0 |
| 22 | +start_time = 0 |
| 23 | +current_sentence = random.choice(sentences) |
| 24 | +timer_duration = 30 # Countdown timer duration in seconds |
| 25 | +countdown_duration = 5 # Countdown timer duration in seconds |
| 26 | + |
| 27 | +# Flag to indicate whether the game has started |
| 28 | +game_started = False |
| 29 | + |
| 30 | +# Function to start the game with a countdown |
| 31 | +def start_game(): |
| 32 | + global start_time, current_sentence, timer_duration, score, game_started |
| 33 | + score = 0 |
| 34 | + timer_duration = 30 # Reset the timer duration to 30 seconds |
| 35 | + countdown_label.config(text="Get ready!") |
| 36 | + root.update() |
| 37 | + time.sleep(1) |
| 38 | + for i in range(countdown_duration, 0, -1): # Use countdown duration |
| 39 | + countdown_label.config(text=str(i)) |
| 40 | + root.update() |
| 41 | + time.sleep(1) |
| 42 | + countdown_label.config(text="Go!") |
| 43 | + root.update() |
| 44 | + time.sleep(1) |
| 45 | + countdown_label.config(text="") |
| 46 | + root.update() |
| 47 | + start_time = time.time() |
| 48 | + current_sentence = random.choice(sentences) # Select a new random sentence |
| 49 | + sentence_label.config(text=current_sentence) |
| 50 | + input_box.delete(0, tk.END) |
| 51 | + input_box.focus() |
| 52 | + input_box.config(foreground='black', width=40) # Reset text color and increase width |
| 53 | + game_started = True # Set the game started flag |
| 54 | + start_main_timer() # Start the main game timer after the countdown |
| 55 | + |
| 56 | +# Function to reset the game |
| 57 | +def reset_game(): |
| 58 | + global game_started |
| 59 | + game_started = False |
| 60 | + countdown_label.config(text="") |
| 61 | + submit_score() # Submit the score to reset the progress bar |
| 62 | + |
| 63 | +# Function to start the main game timer |
| 64 | +def start_main_timer(): |
| 65 | + global timer_duration, game_started |
| 66 | + if timer_duration > 0 and game_started: |
| 67 | + timer_label.config(text=f"Time left: {timer_duration} seconds") |
| 68 | + countdown_label.config(text=str(timer_duration)) # Update countdown_label here |
| 69 | + timer_duration -= 1 |
| 70 | + root.after(1000, start_main_timer) |
| 71 | + elif game_started: |
| 72 | + timer_label.config(text="Time's up!") |
| 73 | + submit_score() |
| 74 | + |
| 75 | +# Function to handle typing and change text color |
| 76 | +def check_input(event): |
| 77 | + input_text = input_box.get() |
| 78 | + if current_sentence.startswith(input_text): |
| 79 | + input_box.config(foreground='green') # Correct text color |
| 80 | + update_progress_bar(len(input_text)) |
| 81 | + else: |
| 82 | + input_box.config(foreground='red') # Incorrect text color |
| 83 | + |
| 84 | +# Function to handle submission of score |
| 85 | +def submit_score(): |
| 86 | + global current_sentence, game_started |
| 87 | + end_time = time.time() |
| 88 | + time_taken = round(end_time - start_time, 2) |
| 89 | + if input_box.get() == current_sentence: |
| 90 | + wpm = calculate_wpm(time_taken, len(current_sentence.split())) |
| 91 | + result_label.config(text=f"Correct! Time taken: {time_taken} seconds, WPM: {wpm}", foreground='green') |
| 92 | + reset_progress_bar() |
| 93 | + animate_result_label() |
| 94 | + current_sentence = random.choice(sentences) # Select a new random sentence |
| 95 | + start_game() |
| 96 | + else: |
| 97 | + result_label.config(text=f"Incorrect. Time taken: {time_taken} seconds", foreground='red') |
| 98 | + animate_result_label() |
| 99 | + |
| 100 | +# Function to animate the result label |
| 101 | +def animate_result_label(): |
| 102 | + result_label.config(foreground='red') |
| 103 | + root.after(100, lambda: result_label.config(foreground='black')) |
| 104 | + root.after(200, lambda: result_label.config(foreground='red')) |
| 105 | + root.after(300, lambda: result_label.config(foreground='black')) |
| 106 | + root.after(400, lambda: result_label.config(foreground='red')) |
| 107 | + root.after(500, lambda: result_label.config(foreground='black')) |
| 108 | + root.after(600, lambda: result_label.config(foreground='red')) |
| 109 | + root.after(700, lambda: result_label.config(foreground='black')) |
| 110 | + root.after(800, lambda: result_label.config(foreground='red')) |
| 111 | + root.after(900, lambda: result_label.config(foreground='black')) |
| 112 | + root.after(1000, lambda: result_label.config(foreground='red')) |
| 113 | + root.after(1100, lambda: result_label.config(text="", foreground='black')) |
| 114 | + |
| 115 | +# Function to update the progress bar |
| 116 | +def update_progress_bar(length): |
| 117 | + progress = min(length / len(current_sentence), 1.0) * 100 |
| 118 | + progressbar_label.config(text=f"Progress: {int(progress)}%") |
| 119 | + progressbar['value'] = progress |
| 120 | + |
| 121 | +# Function to reset the progress bar |
| 122 | +def reset_progress_bar(): |
| 123 | + progressbar_label.config(text="Progress: 0%") |
| 124 | + progressbar['value'] = 0 |
| 125 | + |
| 126 | +# Countdown timer function |
| 127 | +def countdown(): |
| 128 | + global timer_duration, game_started |
| 129 | + if timer_duration > 0 and game_started: |
| 130 | + timer_label.config(text=f"Time left: {timer_duration} seconds") |
| 131 | + countdown_label.config(text=str(timer_duration)) # Update countdown_label here |
| 132 | + timer_duration -= 1 |
| 133 | + root.after(1000, countdown) |
| 134 | + |
| 135 | +# Function to calculate WPM |
| 136 | +def calculate_wpm(time_taken, word_count): |
| 137 | + minutes = time_taken / 60 |
| 138 | + wpm = (word_count / 5) / minutes |
| 139 | + return round(wpm) |
| 140 | + |
| 141 | +# Initialize the GUI |
| 142 | +root = tk.Tk() |
| 143 | +root.geometry("800x400") |
| 144 | +root.title("TypeRacer") |
| 145 | + |
| 146 | + |
| 147 | +# Create the widgets with ttk themes |
| 148 | +style = ttk.Style() |
| 149 | +style.configure("TLabel", foreground="black", font=("Arial", 14)) |
| 150 | +style.configure("TButton", font=("Arial", 16)) |
| 151 | + |
| 152 | +sentence_label = ttk.Label(root, text=current_sentence, wraplength=700, justify='left') |
| 153 | +input_box = ttk.Entry(root, font=("Arial", 16), width=40) # Increase width |
| 154 | +submit_button = ttk.Button(root, text="Submit", command=submit_score) |
| 155 | +reset_button = ttk.Button(root, text="Reset", command=reset_game) |
| 156 | +result_label = ttk.Label(root) |
| 157 | +progressbar_label = ttk.Label(root, text="Progress: 0%") |
| 158 | +progressbar = ttk.Progressbar(root, orient=tk.HORIZONTAL, length=200, mode="determinate") |
| 159 | +timer_label = ttk.Label(root, text=f"Time left: {timer_duration} seconds") |
| 160 | +countdown_label = ttk.Label(root, font=("Arial", 24), foreground="red") |
| 161 | + |
| 162 | +# Add the widgets to the GUI |
| 163 | +sentence_label.pack(pady=20) |
| 164 | +input_box.pack(pady=10) |
| 165 | +submit_button.pack(side=tk.RIGHT, padx=10) |
| 166 | +reset_button.pack(side=tk.RIGHT, padx=10) |
| 167 | +result_label.pack(pady=10) |
| 168 | +progressbar_label.pack(pady=10) |
| 169 | +progressbar.pack(pady=10) |
| 170 | +timer_label.pack(pady=10) |
| 171 | +countdown_label.pack(pady=10) |
| 172 | + |
| 173 | +# Bind the typing event to the input_box |
| 174 | +input_box.bind("<KeyRelease>", check_input) |
| 175 | + |
| 176 | +# Start the game |
| 177 | +start_game() |
| 178 | + |
| 179 | +# Start the GUI event loop |
| 180 | +root.mainloop() |
0 commit comments