|
| 1 | + |
| 2 | +bl_info = { |
| 3 | + "name": "Vertex Animation", |
| 4 | + "author": "ibra-kdbra", |
| 5 | + "version": (1, 0), |
| 6 | + "blender": (4, 0, 1), |
| 7 | + "location": "View3D > Sidebar > Unreal Tools Tab", |
| 8 | + "description": "A tool for storing per frame vertex data for use in a vertex shader.", |
| 9 | + "warning": "", |
| 10 | + "doc_url": "", |
| 11 | + "category": "Unreal Tools", |
| 12 | +} |
| 13 | + |
| 14 | + |
| 15 | +import bpy |
| 16 | +import bmesh |
| 17 | + |
| 18 | + |
| 19 | +def get_per_frame_mesh_data(context, data, objects): |
| 20 | + """Return a list of combined mesh data per frame""" |
| 21 | + meshes = [] |
| 22 | + for i in frame_range(context.scene): |
| 23 | + context.scene.frame_set(i) |
| 24 | + depsgraph = context.evaluated_depsgraph_get() |
| 25 | + bm = bmesh.new() |
| 26 | + for ob in objects: |
| 27 | + eval_object = ob.evaluated_get(depsgraph) |
| 28 | + me = data.meshes.new_from_object(eval_object) |
| 29 | + me.transform(ob.matrix_world) |
| 30 | + bm.from_mesh(me) |
| 31 | + data.meshes.remove(me) |
| 32 | + me = data.meshes.new("mesh") |
| 33 | + bm.normal_update() |
| 34 | + bm.to_mesh(me) |
| 35 | + bm.free() |
| 36 | + me.update() |
| 37 | + meshes.append(me) |
| 38 | + return meshes |
| 39 | + |
| 40 | + |
| 41 | +def create_export_mesh_object(context, data, me): |
| 42 | + """Return a mesh object with correct UVs""" |
| 43 | + while len(me.uv_layers) < 2: |
| 44 | + me.uv_layers.new() |
| 45 | + uv_layer = me.uv_layers[1] |
| 46 | + uv_layer.name = "vertex_anim" |
| 47 | + for loop in me.loops: |
| 48 | + uv_layer.data[loop.index].uv = ( |
| 49 | + (loop.vertex_index + 0.5)/len(me.vertices), 128/255 |
| 50 | + ) |
| 51 | + ob = data.objects.new("export_mesh", me) |
| 52 | + context.scene.collection.objects.link(ob) |
| 53 | + return ob |
| 54 | + |
| 55 | + |
| 56 | +def get_vertex_data(data, meshes): |
| 57 | + """Return lists of vertex offsets and normals from a list of mesh data""" |
| 58 | + original = meshes[0].vertices |
| 59 | + offsets = [] |
| 60 | + normals = [] |
| 61 | + for me in reversed(meshes): |
| 62 | + for v in me.vertices: |
| 63 | + offset = v.co - original[v.index].co |
| 64 | + x, y, z = offset |
| 65 | + offsets.extend((x, -y, z, 1)) |
| 66 | + x, y, z = v.normal |
| 67 | + normals.extend(((x + 1) * 0.5, (-y + 1) * 0.5, (z + 1) * 0.5, 1)) |
| 68 | + if not me.users: |
| 69 | + data.meshes.remove(me) |
| 70 | + return offsets, normals |
| 71 | + |
| 72 | + |
| 73 | +def frame_range(scene): |
| 74 | + """Return a range object with with scene's frame start, end, and step""" |
| 75 | + return range(scene.frame_start, scene.frame_end, scene.frame_step) |
| 76 | + |
| 77 | + |
| 78 | +def bake_vertex_data(data, offsets, normals, size): |
| 79 | + """Stores vertex offsets and normals in seperate image textures""" |
| 80 | + width, height = size |
| 81 | + offset_texture = data.images.new( |
| 82 | + name="offsets", |
| 83 | + width=width, |
| 84 | + height=height, |
| 85 | + alpha=True, |
| 86 | + float_buffer=True |
| 87 | + ) |
| 88 | + normal_texture = data.images.new( |
| 89 | + name="normals", |
| 90 | + width=width, |
| 91 | + height=height, |
| 92 | + alpha=True |
| 93 | + ) |
| 94 | + offset_texture.pixels = offsets |
| 95 | + normal_texture.pixels = normals |
| 96 | + |
| 97 | + |
| 98 | +class OBJECT_OT_ProcessAnimMeshes(bpy.types.Operator): |
| 99 | + """Store combined per frame vertex offsets and normals for all |
| 100 | + selected mesh objects into seperate image textures""" |
| 101 | + bl_idname = "object.process_anim_meshes" |
| 102 | + bl_label = "Process Anim Meshes" |
| 103 | + |
| 104 | + @property |
| 105 | + def allowed_modifiers(self): |
| 106 | + return [ |
| 107 | + 'ARMATURE', 'CAST', 'CURVE', 'DISPLACE', 'HOOK', |
| 108 | + 'LAPLACIANDEFORM', 'LATTICE', 'MESH_DEFORM', |
| 109 | + 'SHRINKWRAP', 'SIMPLE_DEFORM', 'SMOOTH', |
| 110 | + 'CORRECTIVE_SMOOTH', 'LAPLACIANSMOOTH', |
| 111 | + 'SURFACE_DEFORM', 'WARP', 'WAVE', |
| 112 | + ] |
| 113 | + |
| 114 | + @classmethod |
| 115 | + def poll(cls, context): |
| 116 | + ob = context.active_object |
| 117 | + return ob and ob.type == 'MESH' and ob.mode == 'OBJECT' |
| 118 | + |
| 119 | + def execute(self, context): |
| 120 | + units = context.scene.unit_settings |
| 121 | + data = bpy.data |
| 122 | + objects = [ob for ob in context.selected_objects if ob.type == 'MESH'] |
| 123 | + vertex_count = sum([len(ob.data.vertices) for ob in objects]) |
| 124 | + frame_count = len(frame_range(context.scene)) |
| 125 | + for ob in objects: |
| 126 | + for mod in ob.modifiers: |
| 127 | + if mod.type not in self.allowed_modifiers: |
| 128 | + self.report( |
| 129 | + {'ERROR'}, |
| 130 | + f"Objects with {mod.type.title()} modifiers are not allowed!" |
| 131 | + ) |
| 132 | + return {'CANCELLED'} |
| 133 | + if units.system != 'METRIC' or round(units.scale_length, 2) != 0.01: |
| 134 | + self.report( |
| 135 | + {'ERROR'}, |
| 136 | + "Scene Unit must be Metric with a Unit Scale of 0.01!" |
| 137 | + ) |
| 138 | + return {'CANCELLED'} |
| 139 | + if vertex_count > 8192: |
| 140 | + self.report( |
| 141 | + {'ERROR'}, |
| 142 | + f"Vertex count of {vertex_count :,}, execedes limit of 8,192!" |
| 143 | + ) |
| 144 | + return {'CANCELLED'} |
| 145 | + if frame_count > 8192: |
| 146 | + self.report( |
| 147 | + {'ERROR'}, |
| 148 | + f"Frame count of {frame_count :,}, execedes limit of 8,192!" |
| 149 | + ) |
| 150 | + return {'CANCELLED'} |
| 151 | + meshes = get_per_frame_mesh_data(context, data, objects) |
| 152 | + export_mesh_data = meshes[0].copy() |
| 153 | + create_export_mesh_object(context, data, export_mesh_data) |
| 154 | + offsets, normals = get_vertex_data(data, meshes) |
| 155 | + texture_size = vertex_count, frame_count |
| 156 | + bake_vertex_data(data, offsets, normals, texture_size) |
| 157 | + return {'FINISHED'} |
| 158 | + |
| 159 | + |
| 160 | +class VIEW3D_PT_VertexAnimation(bpy.types.Panel): |
| 161 | + """Creates a Panel in 3D Viewport""" |
| 162 | + bl_label = "Vertex Animation" |
| 163 | + bl_idname = "VIEW3D_PT_vertex_animation" |
| 164 | + bl_space_type = 'VIEW_3D' |
| 165 | + bl_region_type = 'UI' |
| 166 | + bl_category = "Unreal Tools" |
| 167 | + |
| 168 | + def draw(self, context): |
| 169 | + layout = self.layout |
| 170 | + layout.use_property_split = True |
| 171 | + layout.use_property_decorate = False |
| 172 | + scene = context.scene |
| 173 | + col = layout.column(align=True) |
| 174 | + col.prop(scene, "frame_start", text="Frame Start") |
| 175 | + col.prop(scene, "frame_end", text="End") |
| 176 | + col.prop(scene, "frame_step", text="Step") |
| 177 | + row = layout.row() |
| 178 | + row.operator("object.process_anim_meshes") |
| 179 | + |
| 180 | + |
| 181 | +def register(): |
| 182 | + bpy.utils.register_class(OBJECT_OT_ProcessAnimMeshes) |
| 183 | + bpy.utils.register_class(VIEW3D_PT_VertexAnimation) |
| 184 | + |
| 185 | + |
| 186 | +def unregister(): |
| 187 | + bpy.utils.unregister_class(OBJECT_OT_ProcessAnimMeshes) |
| 188 | + bpy.utils.unregister_class(VIEW3D_PT_VertexAnimation) |
| 189 | + |
| 190 | + |
| 191 | +if __name__ == "__main__": |
| 192 | + register() |
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