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# Blender Tools with Unreal/Unity
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## Description
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A series of tools used to store vertex data in various ways. The data can then used in a game engine to animate meshes via a vertex shader.
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### Mesh Morpher
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Used to store vertex offsets between a meshes shape keys in it's UV layers. Optionally vertex normals from it's second shape key can be stored in it's vertex colors.
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### Vertex Animation
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Used to store vertex offsets and normals of selected mesh objects per frame into image textures.
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## Getting Started
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These tools can be installed as add-ons or ran as scripts. Each tool has a panel located in the 3D View's sidebar under the Unreal Tools tab.
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### Installing as an Add-on
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* First download and unzip files into desired directory.
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* While in Blender open the user preferences window.
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**Edit > Preferences**
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* Navigate the the **add-ons** tab.
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* Click the option to **install**.
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* A file browser will open.
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* Navigate to directory containing the tools.
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* Select the tool you want install.
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* Then click **install add-on**.
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### Running as a Script
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* First download and unzip files into desired directory.
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* While in Blender use the text editor to open the tool you want to use.
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* Then either click the run script operator (the **arrow** icon in header) or use **alt+p** shortcut.

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