Description
Currently MAX_TEX_NUMBER in OpenGL_SceneGeometry.hxx is hardcoded to 32 different textures in raytracing/pathtracing. With rasterizing there isn't such limitation.
Use Case
Users of OCCT can use the raytracing/pathtracing rendering for much bigger scenes with many different textures. The texture limit currently raises pretty quickly and leaves an unclean rendering result.
Benefits
Enables OCCT to be used as a rendering technology in building and property construction. Examples include a complete floor of an office building or apartment complex, complete with interior furnishings.
Additional Context
See attached images for example in rasterizing and raytracing

Description
Currently MAX_TEX_NUMBER in
OpenGL_SceneGeometry.hxxis hardcoded to 32 different textures in raytracing/pathtracing. With rasterizing there isn't such limitation.Use Case
Users of OCCT can use the raytracing/pathtracing rendering for much bigger scenes with many different textures. The texture limit currently raises pretty quickly and leaves an unclean rendering result.
Benefits
Enables OCCT to be used as a rendering technology in building and property construction. Examples include a complete floor of an office building or apartment complex, complete with interior furnishings.
Additional Context
See attached images for example in rasterizing and raytracing