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update readme
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README.md

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@@ -137,7 +137,6 @@ The `customTilesetOptions.json` can have options bellow, and these are fake valu
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"box": false, // Using box bounding volume.
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"sphere": false // Using sphere bounding volume.
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}
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```
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>NOTE: If you are not specify the `transHeight` option, your model will be place at earth ground surface, which means no matter what the height your models are,
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>the lowerest point of your models will be place at `height = 0.0` on the earth. But if you want keep origin heigth you just need specify `transHeight = 0.0`.

README_CN.md

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@@ -135,7 +135,6 @@ node ./bin/obj23dtiles.js -i ./bin/barrel/barrel.obj --tileset --i3dm
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"box": false, // 使用 box 作为外包体。
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"sphere": false // 使用 sphere 作为外包体。
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}
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```
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>注意: 如果你没有指明 `transHeight` 属性,你的模型会被放置在高度为0的地表,无论你模型最低点是什么值。比如你有一个飞机模型,它在1000单位高度,那就会被放置在地面上,同样的道理如果你有一个潜艇,都在原点以下,也会被抬升到地面上。所以如果你想保留原始模型的相对高度,可以设置 `transHeight = 0.0`
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