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| 1 | +// Copyright (c) Six Labors. |
| 2 | +// Licensed under the Apache License, Version 2.0. |
| 3 | + |
| 4 | +using System; |
| 5 | +using System.Collections.Generic; |
| 6 | +using System.Numerics; |
| 7 | + |
| 8 | +namespace SixLabors.ImageSharp.Drawing.Shapes |
| 9 | +{ |
| 10 | + /// <summary> |
| 11 | + /// Represents a line segment that contains radii and angles that will be rendered as a elliptical arc |
| 12 | + /// </summary> |
| 13 | + /// <seealso cref="ILineSegment" /> |
| 14 | + public sealed class EllipticalArcLineSegment : ILineSegment |
| 15 | + { |
| 16 | + private const float MinimumSqrDistance = 1.75f; |
| 17 | + private readonly PointF[] linePoints; |
| 18 | + private PointF center; |
| 19 | + private float firstRadius; |
| 20 | + private float secondRadius; |
| 21 | + private float rotation; |
| 22 | + private float startAngle; |
| 23 | + private float sweepAngle; |
| 24 | + |
| 25 | + /// <summary> |
| 26 | + /// Initializes a new instance of the <see cref="EllipticalArcLineSegment"/> class. |
| 27 | + /// </summary> |
| 28 | + /// <param name="center"> The center point of the ellipsis that the arc is a part of</param> |
| 29 | + /// <param name="firstRadius">First radius of the ellipsis</param> |
| 30 | + /// <param name="secondRadius">Second radius of the ellipsis</param> |
| 31 | + /// <param name="rotation">The rotation of First radius to the X-Axis</param> |
| 32 | + /// <param name="startAngle">The Start angle of the ellipsis</param> |
| 33 | + /// <param name="sweepAngle"> The sweeping angle of the arc</param> |
| 34 | + public EllipticalArcLineSegment(PointF center, float firstRadius, float secondRadius, float rotation, float startAngle, float sweepAngle) |
| 35 | + { |
| 36 | + Guard.MustBeGreaterThan(firstRadius, 0, nameof(firstRadius)); |
| 37 | + Guard.MustBeGreaterThan(secondRadius, 0, nameof(secondRadius)); |
| 38 | + Guard.MustBeBetweenOrEqualTo(rotation, 0, 360, nameof(rotation)); |
| 39 | + Guard.MustBeBetweenOrEqualTo(startAngle, 0, 360, nameof(startAngle)); |
| 40 | + Guard.MustBeBetweenOrEqualTo(sweepAngle, 0, 360, nameof(sweepAngle)); |
| 41 | + this.center = center; |
| 42 | + this.firstRadius = firstRadius; |
| 43 | + this.secondRadius = secondRadius; |
| 44 | + this.rotation = rotation; |
| 45 | + this.startAngle = startAngle; |
| 46 | + this.sweepAngle = sweepAngle; |
| 47 | + this.linePoints = this.GetDrawingPoints(); |
| 48 | + this.EndPoint = this.linePoints[this.linePoints.Length - 1]; |
| 49 | + } |
| 50 | + |
| 51 | + /// <summary> |
| 52 | + /// Gets the end point. |
| 53 | + /// </summary> |
| 54 | + /// <value> |
| 55 | + /// The end point. |
| 56 | + /// </value> |
| 57 | + public PointF EndPoint { get; } |
| 58 | + |
| 59 | + /// <summary> |
| 60 | + /// Transforms the current LineSegment using specified matrix. |
| 61 | + /// </summary> |
| 62 | + /// <param name="matrix">The matrix.</param> |
| 63 | + /// <returns>A line segment with the matrix applied to it.</returns> |
| 64 | + public EllipticalArcLineSegment Transform(Matrix3x2 matrix) |
| 65 | + { |
| 66 | + if (matrix.IsIdentity) |
| 67 | + { |
| 68 | + return this; |
| 69 | + } |
| 70 | + |
| 71 | + // TODO |
| 72 | + } |
| 73 | + |
| 74 | + /// <summary> |
| 75 | + /// Transforms the current LineSegment using specified matrix. |
| 76 | + /// </summary> |
| 77 | + /// <param name="matrix">The matrix.</param> |
| 78 | + /// <returns>A line segment with the matrix applied to it.</returns> |
| 79 | + ILineSegment ILineSegment.Transform(Matrix3x2 matrix) => this.Transform(matrix); |
| 80 | + |
| 81 | + private PointF[] GetDrawingPoints() |
| 82 | + { |
| 83 | + var points = new List<PointF>(); |
| 84 | + |
| 85 | + float startX = (float)((this.firstRadius * Math.Sin(Math.PI * this.startAngle / 180) * Math.Cos(Math.PI * this.rotation / 180)) - (this.secondRadius * Math.Cos(Math.PI * this.startAngle / 180) * Math.Sin(Math.PI * this.rotation / 180)) + this.center.X); |
| 86 | + float startY = (float)((this.firstRadius * Math.Sin(Math.PI * this.startAngle / 180) * Math.Sin(Math.PI * this.rotation / 180)) + (this.secondRadius * Math.Cos(Math.PI * this.startAngle / 180) * Math.Cos(Math.PI * this.rotation / 180)) + this.center.Y); |
| 87 | + points.Add(new PointF(startX, startY)); |
| 88 | + for (float i = this.startAngle; i < this.startAngle + this.sweepAngle; i++) |
| 89 | + { |
| 90 | + float end = i + 1; |
| 91 | + if (end <= this.startAngle + this.sweepAngle) |
| 92 | + { |
| 93 | + end = this.startAngle + this.sweepAngle; |
| 94 | + } |
| 95 | + |
| 96 | + points.AddRange(this.GetDrawingPoints(points[points.Count - 1], i, end)); |
| 97 | + } |
| 98 | + |
| 99 | + return points.ToArray(); |
| 100 | + } |
| 101 | + |
| 102 | + private List<PointF> GetDrawingPoints(PointF start, float startAngle, float end) |
| 103 | + { |
| 104 | + var points = new List<PointF>(); |
| 105 | + float endX = (float)((this.firstRadius * Math.Sin(Math.PI * end / 180) * Math.Cos(Math.PI * this.rotation / 180)) - (this.secondRadius * Math.Cos(Math.PI * end / 180) * Math.Sin(Math.PI * this.rotation / 180)) + this.center.X); |
| 106 | + float endY = (float)((this.firstRadius * Math.Sin(Math.PI * end / 180) * Math.Sin(Math.PI * this.rotation / 180)) + (this.secondRadius * Math.Cos(Math.PI * end / 180) * Math.Cos(Math.PI * this.rotation / 180)) + this.center.Y); |
| 107 | + if ((new Vector2(endX, endY) - new Vector2(start.X, start.Y)).LengthSquared() < MinimumSqrDistance) |
| 108 | + { |
| 109 | + points.Add(new PointF(endX, endY)); |
| 110 | + } |
| 111 | + else |
| 112 | + { |
| 113 | + float mid = startAngle + ((startAngle - end) / 2); |
| 114 | + points.AddRange(this.GetDrawingPoints(start, startAngle, mid)); |
| 115 | + points.AddRange(this.GetDrawingPoints(points[points.Count - 1], mid, end)); |
| 116 | + } |
| 117 | + |
| 118 | + return points; |
| 119 | + } |
| 120 | + |
| 121 | + /// <summary> |
| 122 | + /// Returns the current <see cref="ILineSegment" /> a simple linear path. |
| 123 | + /// </summary> |
| 124 | + /// <returns> |
| 125 | + /// Returns the current <see cref="ILineSegment" /> as simple linear path. |
| 126 | + /// </returns> |
| 127 | + public ReadOnlyMemory<PointF> Flatten() |
| 128 | + { |
| 129 | + return this.linePoints; |
| 130 | + } |
| 131 | + } |
| 132 | +} |
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