I noticed that in 2d plots AxesOrigin->{0,0} is not working. For some reason, something like AxesOrigin->{0, 10^-6} does work.
Correct. This is known workaround, WL sets {0,0} for all plots for some reason and we can't alter it. However, if we truly render it with zeros, it looks unreadable (overlapping ticks and many more) in our renderer (or the way how we managed to implement Graphics).
Originally posted by @JerryI in #495
Correct. This is known workaround, WL sets {0,0} for all plots for some reason and we can't alter it. However, if we truly render it with zeros, it looks unreadable (overlapping ticks and many more) in our renderer (or the way how we managed to implement Graphics).
Originally posted by @JerryI in #495