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| 1 | +// Assorted useful functions and variables |
| 2 | + |
| 3 | +// Global variables |
| 4 | +boolean effectInit = false; // indicates if a pattern has been recently switched |
| 5 | +uint16_t effectDelay = 0; // time between automatic effect changes |
| 6 | +unsigned long effectMillis = 0; // store the time of last effect function run |
| 7 | +unsigned long cycleMillis = 0; // store the time of last effect change |
| 8 | +unsigned long currentMillis; // store current loop's millis value |
| 9 | +unsigned long hueMillis; // store time of last hue change |
| 10 | +byte currentEffect = 0; // index to the currently running effect |
| 11 | +boolean autoCycle = true; // flag for automatic effect changes |
| 12 | +byte currentBrightness = STARTBRIGHTNESS; // 0-255 will be scaled to 0-MAXBRIGHTNESS |
| 13 | + |
| 14 | + |
| 15 | +// Setup information for the NoisePlusPalette noiseplay example |
| 16 | +#define MAX_DIMENSION ((kMatrixWidth>kMatrixHeight) ? kMatrixWidth : kMatrixHeight) |
| 17 | +uint16_t speed = 5; |
| 18 | +uint16_t scale = 30; |
| 19 | +uint8_t noise[MAX_DIMENSION][MAX_DIMENSION]; |
| 20 | + |
| 21 | +// The 16 bit version of our coordinates |
| 22 | +static uint16_t x; |
| 23 | +static uint16_t y; |
| 24 | +static uint16_t z; |
| 25 | +uint8_t colorLoop = 1; |
| 26 | + |
| 27 | + |
| 28 | +CRGBPalette16 currentPalette(RainbowColors_p); // global palette storage |
| 29 | + |
| 30 | +typedef void (*functionList)(); // definition for list of effect function pointers |
| 31 | +extern const byte numEffects; |
| 32 | + |
| 33 | +// Increment the global hue value for functions that use it |
| 34 | +byte cycleHue = 0; |
| 35 | +byte cycleHueCount = 0; |
| 36 | +void hueCycle(byte incr) { |
| 37 | + cycleHueCount = 0; |
| 38 | + cycleHue+=incr; |
| 39 | +} |
| 40 | + |
| 41 | +// Set every LED in the array to a specified color |
| 42 | +void fillAll(CRGB fillColor) { |
| 43 | + for (byte i = 0; i < NUM_LEDS; i++) { |
| 44 | + leds[i] = fillColor; |
| 45 | + } |
| 46 | +} |
| 47 | + |
| 48 | +// Fade every LED in the array by a specified amount |
| 49 | +void fadeAll(byte fadeIncr) { |
| 50 | + for (byte i = 0; i < NUM_LEDS; i++) { |
| 51 | + leds[i] = leds[i].fadeToBlackBy(fadeIncr); |
| 52 | + } |
| 53 | +} |
| 54 | + |
| 55 | +// Shift all pixels by one, right or left (0 or 1) |
| 56 | +void scrollArray(byte scrollDir) { |
| 57 | + |
| 58 | + byte scrollX = 0; |
| 59 | + for (byte x = 1; x < kMatrixWidth; x++) { |
| 60 | + if (scrollDir == 0) { |
| 61 | + scrollX = kMatrixWidth - x; |
| 62 | + } else if (scrollDir == 1) { |
| 63 | + scrollX = x - 1; |
| 64 | + } |
| 65 | + |
| 66 | + for (byte y = 0; y < kMatrixHeight; y++) { |
| 67 | + leds[XY(scrollX,y)] = leds[XY(scrollX + scrollDir*2 - 1,y)]; |
| 68 | + } |
| 69 | + } |
| 70 | + |
| 71 | +} |
| 72 | + |
| 73 | + |
| 74 | +// Pick a random palette from a list |
| 75 | +void selectRandomPalette() { |
| 76 | + |
| 77 | + switch(random8(8)) { |
| 78 | + case 0: |
| 79 | + currentPalette = CloudColors_p; |
| 80 | + break; |
| 81 | + |
| 82 | + case 1: |
| 83 | + currentPalette = LavaColors_p; |
| 84 | + break; |
| 85 | + |
| 86 | + case 2: |
| 87 | + currentPalette = OceanColors_p; |
| 88 | + break; |
| 89 | + |
| 90 | + case 4: |
| 91 | + currentPalette = ForestColors_p; |
| 92 | + break; |
| 93 | + |
| 94 | + case 5: |
| 95 | + currentPalette = RainbowColors_p; |
| 96 | + break; |
| 97 | + |
| 98 | + case 6: |
| 99 | + currentPalette = PartyColors_p; |
| 100 | + break; |
| 101 | + |
| 102 | + case 7: |
| 103 | + currentPalette = HeatColors_p; |
| 104 | + break; |
| 105 | + } |
| 106 | + |
| 107 | +} |
| 108 | + |
| 109 | + // Fill the x/y array of 8-bit noise values using the inoise8 function. |
| 110 | +void fillnoise8() { |
| 111 | + // If we're runing at a low "speed", some 8-bit artifacts become visible |
| 112 | + // from frame-to-frame. In order to reduce this, we can do some fast data-smoothing. |
| 113 | + // The amount of data smoothing we're doing depends on "speed". |
| 114 | + uint8_t dataSmoothing = 0; |
| 115 | + if( speed < 50) { |
| 116 | + dataSmoothing = 200 - (speed * 4); |
| 117 | + } |
| 118 | + |
| 119 | + for(int i = 0; i < MAX_DIMENSION; i++) { |
| 120 | + int ioffset = scale * i; |
| 121 | + for(int j = 0; j < MAX_DIMENSION; j++) { |
| 122 | + int joffset = scale * j; |
| 123 | + |
| 124 | + uint8_t data = inoise8(x + ioffset,y + joffset,z); |
| 125 | + |
| 126 | + // The range of the inoise8 function is roughly 16-238. |
| 127 | + // These two operations expand those values out to roughly 0..255 |
| 128 | + // You can comment them out if you want the raw noise data. |
| 129 | + data = qsub8(data,16); |
| 130 | + data = qadd8(data,scale8(data,39)); |
| 131 | + |
| 132 | + if( dataSmoothing ) { |
| 133 | + uint8_t olddata = noise[i][j]; |
| 134 | + uint8_t newdata = scale8( olddata, dataSmoothing) + scale8( data, 256 - dataSmoothing); |
| 135 | + data = newdata; |
| 136 | + } |
| 137 | + |
| 138 | + noise[i][j] = data; |
| 139 | + } |
| 140 | + } |
| 141 | + |
| 142 | + z += speed; |
| 143 | + |
| 144 | + // apply slow drift to X and Y, just for visual variation. |
| 145 | + x += speed / 8; |
| 146 | + y -= speed / 16; |
| 147 | +} |
| 148 | + |
| 149 | +void mapNoiseToLEDsUsingPalette() |
| 150 | +{ |
| 151 | + static uint8_t ihue=0; |
| 152 | + |
| 153 | + for(int i = 0; i < kMatrixWidth; i++) { |
| 154 | + for(int j = 0; j < kMatrixHeight; j++) { |
| 155 | + // We use the value at the (i,j) coordinate in the noise |
| 156 | + // array for our brightness, and the flipped value from (j,i) |
| 157 | + // for our pixel's index into the color palette. |
| 158 | + |
| 159 | + uint8_t index = noise[j][i]; |
| 160 | + uint8_t bri = noise[i][j]; |
| 161 | + |
| 162 | + // if this palette is a 'loop', add a slowly-changing base value |
| 163 | + if( colorLoop) { |
| 164 | + index += ihue; |
| 165 | + } |
| 166 | + |
| 167 | + // brighten up, as the color palette itself often contains the |
| 168 | + // light/dark dynamic range desired |
| 169 | + if( bri > 127 ) { |
| 170 | + bri = 255; |
| 171 | + } else { |
| 172 | + bri = dim8_raw( bri * 2); |
| 173 | + } |
| 174 | + |
| 175 | + CRGB color = ColorFromPalette( currentPalette, index, bri); |
| 176 | + leds[XY(i,j)] = color; |
| 177 | + } |
| 178 | + } |
| 179 | + |
| 180 | + ihue+=1; |
| 181 | +} |
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