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| 1 | +//34567890123456789012345678901234567890123456789012345678901234567890123456 |
| 2 | + |
| 3 | +#include <Adafruit_GFX.h> // Core graphics for Adafruit displays |
| 4 | +#include <Adafruit_ST7789.h> // TFT-specific display library |
| 5 | +#include <Adafruit_ZeroDMA.h> // SAMD-specific DMA library |
| 6 | +#include <Adafruit_ImageReader.h> // ImageReturnCode type |
| 7 | +#include "DMAbuddy.h" // DMA-bug-workaround class |
| 8 | + |
| 9 | +#if defined(GLOBAL_VAR) // #defined in .ino file ONLY! |
| 10 | + #define GLOBAL_INIT(X) = (X) |
| 11 | + #define INIT_EYESTRUCTS |
| 12 | +#else |
| 13 | + #define GLOBAL_VAR extern |
| 14 | + #define GLOBAL_INIT(X) |
| 15 | +#endif |
| 16 | + |
| 17 | +#if defined(ADAFRUIT_MONSTER_M4SK_EXPRESS) |
| 18 | + #define NUM_EYES 2 |
| 19 | + #include <Adafruit_seesaw.h> |
| 20 | + GLOBAL_VAR Adafruit_seesaw seesaw; // Controls some left-eye signals |
| 21 | + #define SEESAW_TFT_RESET_PIN 8 // Left eye TFT reset |
| 22 | + #define SEESAW_BACKLIGHT_PIN 5 // Left eye TFT backlight |
| 23 | + #define BACKLIGHT_PIN 21 // Right eye TFT backlight |
| 24 | + #define LIGHTSENSOR_PIN 2 |
| 25 | + // Light sensor is not active by default. Use "lightSensor : 102" in config |
| 26 | +#else |
| 27 | + #define NUM_EYES 1 |
| 28 | + #define BACKLIGHT_PIN 47 |
| 29 | +#endif |
| 30 | + |
| 31 | +// GLOBAL VARIABLES -------------------------------------------------------- |
| 32 | + |
| 33 | +GLOBAL_VAR uint32_t stackReserve GLOBAL_INIT(8192); // See image-loading code |
| 34 | +GLOBAL_VAR int eyeRadius GLOBAL_INIT(0); // 0 = Use default in loadConfig() |
| 35 | +GLOBAL_VAR int eyeDiameter; // Calculated from eyeRadius later |
| 36 | +GLOBAL_VAR int irisRadius GLOBAL_INIT(60); // Approx size in screen pixels |
| 37 | +GLOBAL_VAR int slitPupilRadius GLOBAL_INIT(0); // 0 = round pupil |
| 38 | +GLOBAL_VAR uint8_t eyelidIndex GLOBAL_INIT(0x00); // From table: learn.adafruit.com/assets/61921 |
| 39 | +GLOBAL_VAR uint16_t eyelidColor GLOBAL_INIT(0x0000); // Expand eyelidIndex to 16-bit |
| 40 | +// mapRadius is the size of one quadrant of the polar-to-rectangular map, |
| 41 | +// in pixels. To cover the front hemisphere of the eye, this should be a |
| 42 | +// minimum of (eyeRadius * Pi / 2) -- but, to provide some coverage beyond |
| 43 | +// just the front hemisphere, the value of 'coverage' determines how far |
| 44 | +// this map wraps around the eye. 0.0 = no coverage, 0.5 = front hemisphere, |
| 45 | +// 1.0 = full sphere. Do not bother making this 1.0 -- the far back side of |
| 46 | +// the eye is never actually seen, since we're using a displacement map hack |
| 47 | +// and not actually rotating a sphere, plus the resulting map would take a |
| 48 | +// TON of RAM, probably more than we have. The default here, 0.6, provides |
| 49 | +// a good balance between coverage and RAM, only occasionally will you see |
| 50 | +// a crescent of back-of-eye color (and the sclera texture map can be |
| 51 | +// designed to blend into it). eyeRadius is calculated in loadConfig() as |
| 52 | +// eyeRadius * Pi * coverage -- if eyeRadius is 125 and coverage is 0.6, |
| 53 | +// mapRadius will be 236 pixels, and the resulting polar angle/dist maps |
| 54 | +// will total about 111K RAM. |
| 55 | +GLOBAL_VAR float coverage GLOBAL_INIT(0.6); |
| 56 | +GLOBAL_VAR int mapRadius; // calculated in loadConfig() |
| 57 | +GLOBAL_VAR int mapDiameter; // calculated in loadConfig() |
| 58 | +GLOBAL_VAR uint8_t *displace GLOBAL_INIT(NULL); |
| 59 | +GLOBAL_VAR uint8_t *polarAngle GLOBAL_INIT(NULL); |
| 60 | +GLOBAL_VAR int8_t *polarDist GLOBAL_INIT(NULL); |
| 61 | +GLOBAL_VAR uint8_t upperOpen[240]; |
| 62 | +GLOBAL_VAR uint8_t upperClosed[240]; |
| 63 | +GLOBAL_VAR uint8_t lowerOpen[240]; |
| 64 | +GLOBAL_VAR uint8_t lowerClosed[240]; |
| 65 | +GLOBAL_VAR char *upperEyelidFilename GLOBAL_INIT(NULL); |
| 66 | +GLOBAL_VAR char *lowerEyelidFilename GLOBAL_INIT(NULL); |
| 67 | +GLOBAL_VAR uint16_t lightSensorMin GLOBAL_INIT(0); |
| 68 | +GLOBAL_VAR uint16_t lightSensorMax GLOBAL_INIT(1023); |
| 69 | +GLOBAL_VAR float lightSensorCurve GLOBAL_INIT(1.0); |
| 70 | +GLOBAL_VAR float irisMin GLOBAL_INIT(0.45); |
| 71 | +GLOBAL_VAR float irisRange GLOBAL_INIT(0.35); |
| 72 | + |
| 73 | +// Pin definition stuff will go here |
| 74 | + |
| 75 | +GLOBAL_VAR int8_t lightSensorPin GLOBAL_INIT(-1); |
| 76 | +GLOBAL_VAR int8_t blinkPin GLOBAL_INIT(-1); // Manual both-eyes blink pin (-1 = none) |
| 77 | + |
| 78 | +#if defined(ADAFRUIT_MONSTER_M4SK_EXPRESS) |
| 79 | + GLOBAL_VAR int8_t boopPin GLOBAL_INIT(A2); |
| 80 | +#else |
| 81 | + GLOBAL_VAR int8_t boopPin GLOBAL_INIT(-1); |
| 82 | +#endif |
| 83 | +GLOBAL_VAR uint32_t boopThreshold GLOBAL_INIT(17500); |
| 84 | + |
| 85 | + |
| 86 | +// EYE-RELATED STRUCTURES -------------------------------------------------- |
| 87 | + |
| 88 | +// Eyes are rendered column-at-a-time, using DMA to issue one column of |
| 89 | +// data while the next is being calculated, alternating between two column |
| 90 | +// structures (there would be barely enough RAM to buffer a whole 240x240 |
| 91 | +// screen anyway). Each column being rendered/issued makes use of 1 to 3 |
| 92 | +// linked DMA descriptors, ostensibly containing: 1) background pixels in |
| 93 | +// the eyelid area "below" the eye, 2) rendered pixels within the eye |
| 94 | +// itself (drawn in the renderBuf[] scanline buffer, allocated for 240 |
| 95 | +// pixels to match the screen size, though usually only a portion will be |
| 96 | +// used, and 3) more background pixels in the eyelid area "above" the eye. |
| 97 | +#if NUM_EYES > 1 |
| 98 | + #define NUM_DESCRIPTORS 1 // See note below |
| 99 | +#else |
| 100 | + #define NUM_DESCRIPTORS 3 |
| 101 | +#endif |
| 102 | + // IMPORTANT NOTE: original plan (described above, with dynamic descriptor |
| 103 | + // list) was FOILED by a silicon bug (documented in the SAMD51 errata) |
| 104 | + // when using linked descriptors on multiple channels. The fix, for now, |
| 105 | + // is to skip the eyelid optimization and fully buffer/render each line, |
| 106 | + // with a single descriptor. This is NOT a problem with a single eye |
| 107 | + // (since only one channel) and we can still use the hack for HalloWing M4. |
| 108 | +typedef struct { |
| 109 | + uint16_t renderBuf[240]; // Pixel buffer |
| 110 | + DmacDescriptor descriptor[NUM_DESCRIPTORS]; // DMA descriptor list |
| 111 | +} columnStruct; |
| 112 | + |
| 113 | +// A simple state machine is used to control eye blinks/winks: |
| 114 | +#define NOBLINK 0 // Not currently engaged in a blink |
| 115 | +#define ENBLINK 1 // Eyelid is currently closing |
| 116 | +#define DEBLINK 2 // Eyelid is currently opening |
| 117 | +typedef struct { |
| 118 | + uint8_t state; // NOBLINK/ENBLINK/DEBLINK |
| 119 | + uint32_t duration; // Duration of blink state (micros) |
| 120 | + uint32_t startTime; // Time (micros) of last state change |
| 121 | +} eyeBlink; |
| 122 | + |
| 123 | +// Data for iris and sclera texture maps |
| 124 | +typedef struct { |
| 125 | + char *filename; |
| 126 | + float spin; // RPM * 1024.0 |
| 127 | + uint16_t color; |
| 128 | + uint16_t *data; |
| 129 | + uint16_t width; |
| 130 | + uint16_t height; |
| 131 | + uint16_t startAngle; // INITIAL rotation 0-1023 CCW |
| 132 | + uint16_t angle; // CURRENT rotation 0-1023 CCW |
| 133 | + uint16_t mirror; // 0 = normal, 1023 = flip X axis |
| 134 | +} texture; |
| 135 | + |
| 136 | +// Each eye then uses the following structure. Each eye must be on its own |
| 137 | +// SPI bus with distinct control lines (unlike the Uncanny Eyes code where |
| 138 | +// they take turns on one bus). Two of the column structures as described |
| 139 | +// above, then a lot of DMA nitty-gritty and animation state data. |
| 140 | +typedef struct { |
| 141 | + // These first values are initialized in the tables below: |
| 142 | + const char *name; // For loading per-eye configurables |
| 143 | + SPIClass *spi; // Pointer to corresponding SPI object |
| 144 | + int8_t cs; // CS pin # |
| 145 | + int8_t dc; // DC pin # |
| 146 | + int8_t rst; // RST pin # (-1 if using Seesaw) |
| 147 | + int8_t winkPin; // Manual eye wink control (-1 = none) |
| 148 | + // Remaining values are initialized in code: |
| 149 | + columnStruct column[2]; // Alternating column structures A/B |
| 150 | + Adafruit_ST7789 *display; // Pointer to display object |
| 151 | + DMAbuddy dma; // DMA channel object with fix() function |
| 152 | + DmacDescriptor *dptr; // DMA channel descriptor pointer |
| 153 | + uint32_t dmaStartTime; // For DMA timeout handler |
| 154 | + uint8_t colNum; // Column counter (0-239) |
| 155 | + uint8_t colIdx; // Alternating 0/1 index into column[] array |
| 156 | + bool dma_busy; // true = DMA transfer in progress |
| 157 | + bool column_ready; // true = next column is already rendered |
| 158 | + uint16_t pupilColor; // 16-bit 565 RGB, big-endian |
| 159 | + uint16_t backColor; // 16-bit 565 RGB, big-endian |
| 160 | + texture iris; // iris texture map |
| 161 | + texture sclera; // sclera texture map |
| 162 | + |
| 163 | + // Stuff carried over from Uncanny Eyes code. It now needs to be |
| 164 | + // independent per-eye because we interleave between drawing the |
| 165 | + // two eyes scanline-by-line rather than drawing each eye in full. |
| 166 | + // This'll likely get cleaned up a little, but for now... |
| 167 | + eyeBlink blink; |
| 168 | + float eyeX, eyeY; // Save per-eye to avoid tearing |
| 169 | + float pupilFactor; // ditto |
| 170 | + float blinkFactor; |
| 171 | + float upperLidFactor, lowerLidFactor; |
| 172 | +} eyeStruct; |
| 173 | + |
| 174 | +#ifdef INIT_EYESTRUCTS |
| 175 | + eyeStruct eye[NUM_EYES] = { |
| 176 | + #if defined(ADAFRUIT_MONSTER_M4SK_EXPRESS) |
| 177 | + // name spi cs dc rst wink |
| 178 | + { "right", &SPI , 5, 6, 4, -1 }, |
| 179 | + { "left" , &SPI1, 9, 10, -1, -1 } }; |
| 180 | + #elif defined(ADAFRUIT_HALLOWING_M4_EXPRESS) |
| 181 | + { NULL , &SPI1, 44, 45, 46, -1 } }; |
| 182 | + #else |
| 183 | + #error "This project supports Adafruit MONSTER M4SK and HALLOWING M4 only" |
| 184 | + #endif |
| 185 | +#else |
| 186 | + extern eyeStruct eye[]; |
| 187 | +#endif |
| 188 | + |
| 189 | +// FUNCTION PROTOTYPES ----------------------------------------------------- |
| 190 | + |
| 191 | +// Functions in file.cpp |
| 192 | +extern int file_setup(bool msc=true); |
| 193 | +extern void handle_filesystem_change(); |
| 194 | +// This is set true when filesystem contents have changed. |
| 195 | +// Set true initially so the program starts with the "changed" task. |
| 196 | +extern bool filesystem_change_flag GLOBAL_INIT(true); |
| 197 | +extern void loadConfig(char *filename); |
| 198 | +extern ImageReturnCode loadEyelid(char *filename, uint8_t *minArray, uint8_t *maxArray, uint8_t init, uint32_t maxRam); |
| 199 | +extern ImageReturnCode loadTexture(char *filename, uint16_t **data, uint16_t *width, uint16_t *height, uint32_t maxRam); |
| 200 | + |
| 201 | +// Functions in memory.cpp |
| 202 | +extern uint32_t availableRAM(void); |
| 203 | +extern uint32_t availableNVM(void); |
| 204 | +extern uint8_t *writeDataToFlash(uint8_t *src, uint32_t len); |
| 205 | + |
| 206 | +// Functions in tablegen.cpp |
| 207 | +extern void calcDisplacement(void); |
| 208 | +extern void calcMap(void); |
| 209 | +extern float screen2map(int in); |
| 210 | +extern float map2screen(int in); |
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