|
| 1 | +import time |
| 2 | +import board |
| 3 | +from digitalio import DigitalInOut, Direction |
| 4 | +import pygame.mixer |
| 5 | + |
| 6 | +# setup inputs |
| 7 | +door_switch_pin = board.D23 |
| 8 | +motion_sensor_pin = board.D24 |
| 9 | + |
| 10 | +door = DigitalInOut(door_switch_pin) |
| 11 | +door.direction = Direction.INPUT |
| 12 | + |
| 13 | +motion = DigitalInOut(motion_sensor_pin) |
| 14 | +motion.direction = Direction.INPUT |
| 15 | + |
| 16 | +# setup output LED indicators |
| 17 | +motion_led_pin = board.D18 |
| 18 | +door_led_pin = board.D25 |
| 19 | + |
| 20 | +door_led = DigitalInOut(door_led_pin) |
| 21 | +door_led.direction = Direction.OUTPUT |
| 22 | +door_led.value = False |
| 23 | + |
| 24 | +motion_led = DigitalInOut(motion_led_pin) |
| 25 | +motion_led.direction = Direction.OUTPUT |
| 26 | +motion_led.value = False |
| 27 | + |
| 28 | +prev_door = False |
| 29 | + |
| 30 | +# audio settings |
| 31 | +pygame.mixer.init(44100, -16, 2, 1024) |
| 32 | + |
| 33 | +# sound files expect to be in the same directory as script |
| 34 | +enter_sound = pygame.mixer.Sound("./enter.wav") |
| 35 | +exit_sound = pygame.mixer.Sound("./exit.wav") |
| 36 | + |
| 37 | +while True: |
| 38 | + |
| 39 | + # toggle door LED based on door sensor |
| 40 | + if door.value: |
| 41 | + door_led.value = True |
| 42 | + else: |
| 43 | + door_led.value = False |
| 44 | + |
| 45 | + # toggle motion LED based on motion (PIR) sensor |
| 46 | + if motion.value: |
| 47 | + motion_led.value = True |
| 48 | + else: |
| 49 | + motion_led.value = False |
| 50 | + |
| 51 | + # When the door is opened, if there is movement outside, |
| 52 | + # It means that someone is entering. |
| 53 | + # If not, someone is exiting. |
| 54 | + if door.value and not prev_door: |
| 55 | + if motion.value: |
| 56 | + enter_sound.play() |
| 57 | + else: |
| 58 | + exit_sound.play() |
| 59 | + |
| 60 | + prev_door = door.value |
| 61 | + time.sleep(0.01) |
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