|
| 1 | +import time |
| 2 | +import random |
| 3 | +import digitalio |
| 4 | +import audioio |
| 5 | +import busio |
| 6 | +import board |
| 7 | +import adafruit_rgbled |
| 8 | +import adafruit_lis3dh |
| 9 | + |
| 10 | +# CUSTOMISE COLORS HERE: |
| 11 | +MAIN_COLOR = (255, 0, 0) # Default is red |
| 12 | +HIT_COLOR = (255, 255, 255) # Default is white |
| 13 | + |
| 14 | +# CUSTOMISE SENSITIVITY HERE: smaller numbers = more sensitive to motion |
| 15 | +HIT_THRESHOLD = 650 |
| 16 | +SWING_THRESHOLD = 125 |
| 17 | + |
| 18 | +# Set to the length in seconds of the "on.wav" file |
| 19 | +POWER_ON_SOUND_DURATION = 1.7 |
| 20 | + |
| 21 | +POWER_PIN = board.D10 |
| 22 | + |
| 23 | +enable = digitalio.DigitalInOut(POWER_PIN) |
| 24 | +enable.direction = digitalio.Direction.OUTPUT |
| 25 | +enable.value = False |
| 26 | + |
| 27 | +# Pin the Red LED is connected to |
| 28 | +RED_LED = board.D11 |
| 29 | + |
| 30 | +# Pin the Green LED is connected to |
| 31 | +GREEN_LED = board.D12 |
| 32 | + |
| 33 | +# Pin the Blue LED is connected to |
| 34 | +BLUE_LED = board.D13 |
| 35 | + |
| 36 | +# Create the RGB LED object |
| 37 | +led = adafruit_rgbled.RGBLED(RED_LED, GREEN_LED, BLUE_LED) |
| 38 | + |
| 39 | +audio = audioio.AudioOut(board.A0) # Speaker |
| 40 | + |
| 41 | +# Set up accelerometer on I2C bus, 4G range: |
| 42 | +i2c = busio.I2C(board.SCL, board.SDA) |
| 43 | +accel = adafruit_lis3dh.LIS3DH_I2C(i2c) |
| 44 | +accel.range = adafruit_lis3dh.RANGE_4_G |
| 45 | + |
| 46 | +COLOR_HIT = HIT_COLOR # "hit" color is HIT_COLOR set above |
| 47 | +COLOR_SWING = MAIN_COLOR # "swing" color is MAIN_COLOR set above |
| 48 | + |
| 49 | + |
| 50 | +def play_wav(name, loop=False): |
| 51 | + """ |
| 52 | + Play a WAV file in the 'sounds' directory. |
| 53 | + :param name: partial file name string, complete name will be built around |
| 54 | + this, e.g. passing 'foo' will play file 'sounds/foo.wav'. |
| 55 | + :param loop: if True, sound will repeat indefinitely (until interrupted |
| 56 | + by another sound). |
| 57 | + """ |
| 58 | + print("playing", name) |
| 59 | + try: |
| 60 | + wave_file = open('sounds/' + name + '.wav', 'rb') |
| 61 | + wave = audioio.WaveFile(wave_file) |
| 62 | + audio.play(wave, loop=loop) |
| 63 | + except: # pylint: disable=bare-except |
| 64 | + return |
| 65 | + |
| 66 | + |
| 67 | +# List of swing wav files without the .wav in the name for use with play_wav() |
| 68 | +swing_sounds = [ |
| 69 | + 'swing1', |
| 70 | + 'swing2', |
| 71 | + 'swing3', |
| 72 | + 'swing4', |
| 73 | + 'swing5', |
| 74 | + 'swing6', |
| 75 | + 'swing7', |
| 76 | + 'swing8', |
| 77 | +] |
| 78 | + |
| 79 | +# List of hit wav files without the .wav in the name for use with play_wav() |
| 80 | +hit_sounds = [ |
| 81 | + 'hit1', |
| 82 | + 'hit2', |
| 83 | + 'hit3', |
| 84 | + 'hit4', |
| 85 | + 'hit5', |
| 86 | + 'hit6', |
| 87 | + 'hit7', |
| 88 | + 'hit8', |
| 89 | +] |
| 90 | + |
| 91 | +mode = 0 # Initial mode = OFF |
| 92 | + |
| 93 | +# Main loop |
| 94 | +while True: |
| 95 | + if mode == 0: # If currently off... |
| 96 | + enable.value = True |
| 97 | + play_wav('on') # Power up! |
| 98 | + led.color = MAIN_COLOR |
| 99 | + time.sleep(POWER_ON_SOUND_DURATION) |
| 100 | + play_wav('idle', loop=True) # Play idle sound now |
| 101 | + mode = 1 # Idle mode |
| 102 | + |
| 103 | + elif mode >= 1: # If not OFF mode... |
| 104 | + x, y, z = accel.acceleration # Read accelerometer |
| 105 | + accel_total = x * x + z * z |
| 106 | + # (Y axis isn't needed, due to the orientation that the Prop-Maker |
| 107 | + # Wing is mounted. Also, square root isn't needed, since we're |
| 108 | + # comparing thresholds...use squared values instead.) |
| 109 | + if accel_total > HIT_THRESHOLD: # Large acceleration = HIT |
| 110 | + play_wav(random.choice(hit_sounds)) # Start playing 'hit' sound |
| 111 | + COLOR_ACTIVE = COLOR_HIT # Set color to fade from |
| 112 | + mode = 3 # HIT mode |
| 113 | + elif mode == 1 and accel_total > SWING_THRESHOLD: # Mild = SWING |
| 114 | + play_wav(random.choice(swing_sounds)) # Randomly choose from available swing sounds |
| 115 | + led.color = MAIN_COLOR # Set color to main color |
| 116 | + mode = 2 # SWING mode |
| 117 | + elif mode == 1: |
| 118 | + # Idle color |
| 119 | + led.color = MAIN_COLOR |
| 120 | + elif mode > 1: # If in SWING or HIT mode... |
| 121 | + if audio.playing: # And sound currently playing... |
| 122 | + if mode == 2: # If SWING, |
| 123 | + led.color = MAIN_COLOR |
| 124 | + else: |
| 125 | + led.color = HIT_COLOR # Set color to hit color |
| 126 | + else: # No sound now, but still SWING or HIT modes |
| 127 | + play_wav('idle', loop=True) # Resume idle sound |
| 128 | + mode = 1 # Return to idle mode |
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