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| 1 | +// Code by Erin St Blaine for Adafruit.com, based on FastLED animations by Mark Kriegsman |
| 2 | + |
| 3 | +#include <Adafruit_CircuitPlayground.h> |
| 4 | +#include <FastLED.h> |
| 5 | + |
| 6 | +// tell FastLED all about the Circuit Playground's layout |
| 7 | + |
| 8 | +#define DATA_PIN A1 //LED data on pin A1 |
| 9 | +#define NUM_LEDS 200 // total number of LEDs in your strip |
| 10 | +#define COLOR_ORDER GRB // color order -- change this if your colors are coming out wrong |
| 11 | + |
| 12 | +uint8_t brightness = 150; // Set brightness level |
| 13 | + |
| 14 | +int STEPS = 6; //makes the rainbow colors more or less spread out |
| 15 | +int NUM_MODES = 5; // change this number if you add or subtract modes |
| 16 | +int CYCLETIME = 60; // number of seconds on each mode, for mode cycling |
| 17 | + |
| 18 | +CRGB leds[NUM_LEDS]; // set up an LED array |
| 19 | + |
| 20 | +CRGBPalette16 currentPalette; |
| 21 | +TBlendType currentBlending; |
| 22 | + |
| 23 | +int ledMode = 0; //Initial mode |
| 24 | +bool leftButtonPressed; |
| 25 | +bool rightButtonPressed; |
| 26 | + |
| 27 | + |
| 28 | +// SETUP ----------------------------------------------------- |
| 29 | +void setup() { |
| 30 | + Serial.begin(57600); |
| 31 | + CircuitPlayground.begin(); |
| 32 | + FastLED.addLeds<WS2812B, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip ); // Use this line if using neopixels |
| 33 | + currentBlending = LINEARBLEND; |
| 34 | + set_max_power_in_volts_and_milliamps(5, 5000); // FastLED 2.1 Power management set at 5V, 5000mA |
| 35 | + |
| 36 | + |
| 37 | +} |
| 38 | + |
| 39 | +void loop() { |
| 40 | + |
| 41 | + leftButtonPressed = CircuitPlayground.leftButton(); |
| 42 | + rightButtonPressed = CircuitPlayground.rightButton(); |
| 43 | + |
| 44 | + if (leftButtonPressed) { //left button cycles through modes |
| 45 | + clearpixels(); |
| 46 | + ledMode=ledMode+1; |
| 47 | + delay(300); |
| 48 | + if (ledMode > NUM_MODES){ |
| 49 | + ledMode=0; |
| 50 | + } |
| 51 | + } |
| 52 | + if (rightButtonPressed) { // on off button |
| 53 | + ledMode=99; |
| 54 | + |
| 55 | + } |
| 56 | + |
| 57 | + switch (ledMode) { |
| 58 | + case 0: modeCycle(); break; |
| 59 | + case 1: currentPalette = RainbowColors_p; rainbow(); break; |
| 60 | + case 2: currentPalette = OceanColors_p; rainbow(); break; |
| 61 | + case 3: currentPalette = LavaColors_p; rainbow(); break; |
| 62 | + case 4: currentPalette = ForestColors_p; rainbow(); break; |
| 63 | + case 5: currentPalette = PartyColors_p; rainbow(); break; |
| 64 | + case 99: clearpixels(); break; |
| 65 | + |
| 66 | +} |
| 67 | +} |
| 68 | +void clearpixels() |
| 69 | +{ |
| 70 | + CircuitPlayground.clearPixels(); |
| 71 | + for( int i = 0; i < NUM_LEDS; i++) { |
| 72 | + leds[i]= CRGB::Black; |
| 73 | + } |
| 74 | + FastLED.show(); |
| 75 | +} |
| 76 | + |
| 77 | +void rainbow() |
| 78 | +{ |
| 79 | + |
| 80 | + static uint8_t startIndex = 0; |
| 81 | + startIndex = startIndex + 1; /* motion speed */ |
| 82 | + |
| 83 | + FillLEDsFromPaletteColors( startIndex); |
| 84 | + |
| 85 | + FastLED.show(); |
| 86 | + FastLED.delay(20); |
| 87 | + |
| 88 | + } |
| 89 | + |
| 90 | +//this bit is in every palette mode, needs to be in there just once |
| 91 | +void FillLEDsFromPaletteColors( uint8_t colorIndex) |
| 92 | +{ |
| 93 | + for( int i = 0; i < NUM_LEDS; i++) { |
| 94 | + leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending); |
| 95 | + colorIndex += STEPS; |
| 96 | + } |
| 97 | +} |
| 98 | + |
| 99 | + |
| 100 | +int cycleMode=0; |
| 101 | + |
| 102 | +void modeCycle() |
| 103 | +{ |
| 104 | + switch (cycleMode) { |
| 105 | + case 0: currentPalette = RainbowColors_p; rainbow(); break; |
| 106 | + case 1: currentPalette = OceanColors_p; rainbow(); break; |
| 107 | + case 2: currentPalette = LavaColors_p; rainbow(); break; |
| 108 | + case 3: currentPalette = ForestColors_p; rainbow(); break; |
| 109 | + case 4: currentPalette = PartyColors_p; rainbow(); break; |
| 110 | + case 5: cycleMode=0; break; |
| 111 | +} |
| 112 | + |
| 113 | + EVERY_N_SECONDS(CYCLETIME) { |
| 114 | + cycleMode++; |
| 115 | + } |
| 116 | + |
| 117 | +} |
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