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initial commit game & watch octopus
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import gc
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import time
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import board
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import keypad
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from displayio import OnDiskBitmap, TileGrid, Group
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import adafruit_imageload
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from octopus_game_helpers import DiverPlayer, OctopusGame
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# built-in display
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display = board.DISPLAY
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display.brightness = 0.3
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# main group that we'll show in the display
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main_group = Group()
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# create instance of OctopusGame
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octopus_game = OctopusGame()
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# add octopus game to main group
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main_group.append(octopus_game)
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# initialize the shiftregister keys to read hardware buttons
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buttons = keypad.ShiftRegisterKeys(
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clock=board.BUTTON_CLOCK,
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data=board.BUTTON_OUT,
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latch=board.BUTTON_LATCH,
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key_count=4,
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value_when_pressed=True,
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)
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# show the main group on the display
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display.show(main_group)
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# main loop
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while True:
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# get event from hardware buttons
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event = buttons.events.get()
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# if anything is pressed
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if event:
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# if the event is for the start button
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if event.key_number == 2:
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# if it's a pressed event
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if event.pressed:
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# trigger the right button press action function
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octopus_game.right_button_press()
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# if the event is for the select button
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elif event.key_number == 3:
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# if it's a pressed event
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if event.pressed:
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# trigger the left button press action function
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octopus_game.left_button_press()
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# if the event is for the b button
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elif event.key_number == 0:
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# if it's a pressed event
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if event.pressed:
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# trigger the b button press action function
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octopus_game.b_button_press()
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# if the event is for the a button
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elif event.key_number == 1:
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# if it's a pressed event
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if event.pressed:
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# trigger the a button press action function
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octopus_game.a_button_press()
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# call the game tick function
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octopus_game.tick()

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