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| 1 | +/* |
| 2 | +GOOGLY EYES for Adafruit EyeLight LED glasses + driver. Pendulum physics |
| 3 | +simulation using accelerometer and math. This uses only the rings, not the |
| 4 | +matrix portion. Adapted from Bill Earl's STEAM-Punk Goggles project: |
| 5 | +https://learn.adafruit.com/steam-punk-goggles |
| 6 | +*/ |
| 7 | + |
| 8 | +#include <Adafruit_IS31FL3741.h> // For LED driver |
| 9 | +#include <Adafruit_LIS3DH.h> // For accelerometer |
| 10 | +#include <Adafruit_Sensor.h> // For m/s^2 accel units |
| 11 | + |
| 12 | +Adafruit_LIS3DH accel; |
| 13 | +Adafruit_EyeLights_buffered glasses; // Buffered for smooth animation |
| 14 | + |
| 15 | +// A small class for our pendulum simulation. |
| 16 | +class Pendulum { |
| 17 | +public: |
| 18 | + // Constructor. Pass pointer to EyeLights ring, and a 3-byte color array. |
| 19 | + Pendulum(Adafruit_EyeLights_Ring_buffered *r, uint8_t *c) { |
| 20 | + ring = r; |
| 21 | + color = c; |
| 22 | + // Initial pendulum position, plus axle friction, are randomized |
| 23 | + // so rings don't spin in perfect lockstep. |
| 24 | + angle = random(1000); |
| 25 | + momentum = 0.0; |
| 26 | + friction = 0.9 + random(500) * 0.0001; // Inverse friction, really |
| 27 | + } |
| 28 | + |
| 29 | + // Given a pixel index (0-23) and a scaling factor (0.0-1.0), |
| 30 | + // interpolate between LED "off" color (at 0.0) and this item's fully- |
| 31 | + // lit color (at 1.0) and set pixel to the result. |
| 32 | + void interp(uint8_t pixel, float scale) { |
| 33 | + // Convert separate red, green, blue to "packed" 24-bit RGB value |
| 34 | + ring->setPixelColor(pixel, |
| 35 | + (int(color[0] * scale) << 16) | |
| 36 | + (int(color[1] * scale) << 8) | |
| 37 | + int(color[2] * scale)); |
| 38 | + } |
| 39 | + |
| 40 | + // Given an accelerometer reading, run one cycle of the pendulum |
| 41 | + // physics simulation and render the corresponding LED ring. |
| 42 | + void iterate(sensors_event_t &event) { |
| 43 | + // Minus here is because LED pixel indices run clockwise vs. trigwise. |
| 44 | + // 0.004 is just an empirically-derived scaling fudge factor that looks |
| 45 | + // good; smaller values for more sluggish rings, higher = more twitch. |
| 46 | + momentum = momentum * friction - 0.004 * |
| 47 | + (cos(angle) * event.acceleration.z + |
| 48 | + sin(angle) * event.acceleration.x); |
| 49 | + angle += momentum; |
| 50 | + |
| 51 | + // Scale pendulum angle into pixel space |
| 52 | + float midpoint = fmodf(angle * 12.0 / M_PI, 24.0); |
| 53 | + |
| 54 | + // Go around the whole ring, setting each pixel based on proximity |
| 55 | + // (this is also to erase the prior position)... |
| 56 | + for (uint8_t i=0; i<24; i++) { |
| 57 | + float dist = fabs(midpoint - (float)i); // Pixel to pendulum distance... |
| 58 | + if (dist > 12.0) // If it crosses the "seam" at top, |
| 59 | + dist = 24.0 - dist; // take the shorter path. |
| 60 | + if (dist > 5.0) // Not close to pendulum, |
| 61 | + ring->setPixelColor(i, 0); // erase pixel. |
| 62 | + else if (dist < 2.0) // Close to pendulum, |
| 63 | + interp(i, 1.0); // solid color |
| 64 | + else // Anything in-between, |
| 65 | + interp(i, (5.0 - dist) / 3.0); // interpolate |
| 66 | + } |
| 67 | + } |
| 68 | +private: |
| 69 | + Adafruit_EyeLights_Ring_buffered *ring; // -> glasses ring |
| 70 | + uint8_t *color; // -> array of 3 uint8_t's [R,G,B] |
| 71 | + float angle; // Current position around ring |
| 72 | + float momentum; // Current 'oomph' |
| 73 | + float friction; // A scaling constant to dampen motion |
| 74 | +}; |
| 75 | + |
| 76 | +Pendulum pendulums[] = { |
| 77 | + Pendulum(&glasses.left_ring, (uint8_t[3]){0, 20, 50}), // Cerulean blue, |
| 78 | + Pendulum(&glasses.right_ring, (uint8_t[3]){0, 20, 50}), // 50 is plenty bright! |
| 79 | +}; |
| 80 | +#define N_PENDULUMS (sizeof pendulums / sizeof pendulums[0]) |
| 81 | + |
| 82 | +// Crude error handler, prints message to Serial console, flashes LED |
| 83 | +void err(char *str, uint8_t hz) { |
| 84 | + Serial.println(str); |
| 85 | + pinMode(LED_BUILTIN, OUTPUT); |
| 86 | + for (;;) digitalWrite(LED_BUILTIN, (millis() * hz / 500) & 1); |
| 87 | +} |
| 88 | + |
| 89 | +void setup() { // Runs once at program start... |
| 90 | + |
| 91 | + // Initialize hardware |
| 92 | + Serial.begin(115200); |
| 93 | + if (! accel.begin()) err("LIS3DH not found", 5); |
| 94 | + if (! glasses.begin()) err("IS3741 not found", 2); |
| 95 | + |
| 96 | + // Configure glasses for max brightness, enable output |
| 97 | + glasses.setLEDscaling(0xFF); |
| 98 | + glasses.setGlobalCurrent(0xFF); |
| 99 | + glasses.enable(true); |
| 100 | +} |
| 101 | + |
| 102 | +void loop() { // Repeat forever... |
| 103 | + sensors_event_t event; |
| 104 | + accel.getEvent(&event); // Read accelerometer once |
| 105 | + for (uint8_t i=0; i<N_PENDULUMS; i++) { // For each pendulum... |
| 106 | + pendulums[i].iterate(event); // Do math with accel data |
| 107 | + } |
| 108 | + glasses.show(); |
| 109 | +} |
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