|
| 1 | +""" |
| 2 | +Dragon Drop: a simple game for Adafruit MACROPAD. Uses OLED display in |
| 3 | +portrait (vertical) orientation. Tap one of four keys across a row to |
| 4 | +catch falling eggs before they hit the ground. |
| 5 | +""" |
| 6 | + |
| 7 | +# pylint: disable=import-error, unused-import |
| 8 | +import random |
| 9 | +import time |
| 10 | +import displayio |
| 11 | +import adafruit_imageload |
| 12 | +from adafruit_macropad import MacroPad |
| 13 | +#from adafruit_display_shapes.rect import Rect |
| 14 | +#from adafruit_display_text import label |
| 15 | + |
| 16 | + |
| 17 | +# CONFIGURABLES ------------------------ |
| 18 | + |
| 19 | +MAX_EGGS = 20 |
| 20 | + |
| 21 | + |
| 22 | +# UTILITY FUNCTIONS AND CLASSES -------- |
| 23 | + |
| 24 | +class Sprite: |
| 25 | + def __init__(self, tile): |
| 26 | + self.column = 0 |
| 27 | + self.is_fire = 0 |
| 28 | + self.state = 0 |
| 29 | + self.y = 0.0 |
| 30 | + self.v = 0.0 |
| 31 | + self.tile = tile |
| 32 | + self.start_time = 0.0 |
| 33 | + |
| 34 | +# ONE-TIME INITIALIZATION -------------- |
| 35 | + |
| 36 | +MACROPAD = MacroPad(rotation=90) |
| 37 | +MACROPAD.display.auto_refresh = False |
| 38 | +MACROPAD.pixels.auto_write = False |
| 39 | + |
| 40 | +GROUP = displayio.Group(max_size=MAX_EGGS + 10) |
| 41 | + |
| 42 | +# Bitmap containing five shadow tiles (no shadow through max shadow) |
| 43 | +bitmap, palette = adafruit_imageload.load( |
| 44 | + 'shadow.bmp', bitmap=displayio.Bitmap, palette=displayio.Palette) |
| 45 | +# Tilegrid containing four shadows; one per column |
| 46 | +shadow = displayio.TileGrid(bitmap, pixel_shader=palette, width=4, height=1, |
| 47 | + tile_width=16, tile_height=bitmap.height, default_tile=0, x=0, |
| 48 | + y=MACROPAD.display.height - bitmap.height) |
| 49 | +GROUP.append(shadow) |
| 50 | + |
| 51 | +# Bitmap containing eggs, hatchling and fireballs |
| 52 | +bitmap, palette = adafruit_imageload.load( |
| 53 | + 'sprites.bmp', bitmap=displayio.Bitmap, palette=displayio.Palette) |
| 54 | +palette.make_transparent(0) |
| 55 | + |
| 56 | +ACTIVE_SPRITES = 0 |
| 57 | +SPRITE = [] |
| 58 | +for i in range(MAX_EGGS): |
| 59 | + GROUP.append(displayio.TileGrid(bitmap, pixel_shader=palette, width=1, |
| 60 | + height=1, tile_width=16, |
| 61 | + tile_height=bitmap.height, default_tile=4, |
| 62 | + x=MACROPAD.display.width, |
| 63 | + y=MACROPAD.display.height)) |
| 64 | + SPRITE.append(Sprite(GROUP[len(GROUP) - 1])) |
| 65 | + |
| 66 | + |
| 67 | +MACROPAD.display.show(GROUP) |
| 68 | +MACROPAD.display.refresh() |
| 69 | + |
| 70 | + |
| 71 | +# MAIN LOOP ---------------------------- |
| 72 | + |
| 73 | +COLUMN_PRESSED = [False] * 4 |
| 74 | +COLUMN_MIN = [0] * 4 |
| 75 | +COLUMN_MAX = [0] * 4 |
| 76 | + |
| 77 | +while True: |
| 78 | + NOW = time.monotonic() |
| 79 | + |
| 80 | + # Find the min/max vertical bounds of sprites per-column |
| 81 | + for i in range(4): |
| 82 | + COLUMN_MIN[i], COLUMN_MAX[i] = MACROPAD.display.height, 0 |
| 83 | + for i in range(ACTIVE_SPRITES): |
| 84 | + column = SPRITE[i].column |
| 85 | + COLUMN_MIN[column] = min(COLUMN_MIN[column], SPRITE[i].y) |
| 86 | + COLUMN_MAX[column] = max(COLUMN_MAX[column], SPRITE[i].y) |
| 87 | + # Select shadow bitmaps based on each column's lowest sprite |
| 88 | + for i in range(4): |
| 89 | + shadow[i] = int(5 * COLUMN_MAX[i] / MACROPAD.display.height) |
| 90 | + |
| 91 | + # Time to introduce a new sprite? |
| 92 | + if ACTIVE_SPRITES < MAX_EGGS and random.random() < 0.01: |
| 93 | + if max(COLUMN_MIN) > 16: # At least one column has space |
| 94 | + while True: |
| 95 | + column = random.randint(0, 3) |
| 96 | + if COLUMN_MIN[column] <= 16: |
| 97 | + continue |
| 98 | + # Found a spot. Add sprite and break loop |
| 99 | + SPRITE[ACTIVE_SPRITES].column = column |
| 100 | + SPRITE[ACTIVE_SPRITES].is_fire = (random.random() < 0.25) |
| 101 | + SPRITE[i].tile[0] = 0 # Egg |
| 102 | + SPRITE[ACTIVE_SPRITES].y = 0.0 |
| 103 | + SPRITE[ACTIVE_SPRITES].v = 0.0 |
| 104 | + SPRITE[ACTIVE_SPRITES].start_time = NOW |
| 105 | + ACTIVE_SPRITES += 1 |
| 106 | + break |
| 107 | + |
| 108 | + # Coalese any/all queued-up keypress events per column |
| 109 | + for x in range(4): |
| 110 | + COLUMN_PRESSED[x] = False |
| 111 | + while True: |
| 112 | + EVENT = MACROPAD.keys.events.get() |
| 113 | + if not EVENT: |
| 114 | + break |
| 115 | + if EVENT.pressed: |
| 116 | + COLUMN_PRESSED[EVENT.key_number % 4] = True |
| 117 | + if True in COLUMN_PRESSED: |
| 118 | + print(COLUMN_PRESSED) |
| 119 | + |
| 120 | + for i in range(ACTIVE_SPRITES): |
| 121 | + if SPRITE[i].is_fire: |
| 122 | + SPRITE[i].tile[0] = 3 + int((NOW * 4) % 2.0) |
| 123 | + SPRITE[i].y += SPRITE[i].v |
| 124 | +# Ugh, this isn't right, need to reorder group too |
| 125 | + if SPRITE[i].y >= MACROPAD.display.height: |
| 126 | + SPRITE[i].tile[0] = 0 |
| 127 | + SPRITE[i].x = MACROPAD.display.width # Move offscreen |
| 128 | + SPRITE[ACTIVE_SPRITES - 1], SPRITE[i] = SPRITE[i], SPRITE[ACTIVE_SPRITES - 1] |
| 129 | + ACTIVE_SPRITES -= 1 |
| 130 | + SPRITE[i].v += 0.1 |
| 131 | + SPRITE[i].tile.x = SPRITE[i].column * 16 |
| 132 | + SPRITE[i].tile.y = int(SPRITE[i].y) |
| 133 | + |
| 134 | + MACROPAD.display.refresh() |
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