|
| 1 | +""" |
| 2 | +PyPortal MineSweeper |
| 3 | +
|
| 4 | +Adafruit invests time and resources providing this open source code. |
| 5 | +Please support Adafruit and open source hardware by purchasing |
| 6 | +products from Adafruit! |
| 7 | +
|
| 8 | +Written by Dave Astels for Adafruit Industries |
| 9 | +Copyright (c) 2019 Adafruit Industries |
| 10 | +Licensed under the MIT license. |
| 11 | +
|
| 12 | +All text above must be included in any redistribution. |
| 13 | +""" |
| 14 | + |
| 15 | +import time |
| 16 | +from random import seed, randint |
| 17 | +import board |
| 18 | +import digitalio |
| 19 | +import displayio |
| 20 | +import audioio |
| 21 | +try: |
| 22 | + from audioio import WaveFile |
| 23 | +except ImportError: |
| 24 | + from audiocore import WaveFile |
| 25 | + |
| 26 | +import adafruit_imageload |
| 27 | +import adafruit_touchscreen |
| 28 | + |
| 29 | +seed(int(time.monotonic())) |
| 30 | + |
| 31 | +# Set up audio |
| 32 | +speaker_enable = digitalio.DigitalInOut(board.SPEAKER_ENABLE) |
| 33 | +speaker_enable.switch_to_output(False) |
| 34 | +if hasattr(board, 'AUDIO_OUT'): |
| 35 | + audio = audioio.AudioOut(board.AUDIO_OUT) |
| 36 | +elif hasattr(board, 'SPEAKER'): |
| 37 | + audio = audioio.AudioOut(board.SPEAKER) |
| 38 | +else: |
| 39 | + raise AttributeError('Board does not have a builtin speaker!') |
| 40 | + |
| 41 | + |
| 42 | +NUMBER_OF_BOMBS = 15 |
| 43 | + |
| 44 | +# Board pieces |
| 45 | + |
| 46 | +OPEN0 = 0 |
| 47 | +OPEN1 = 1 |
| 48 | +OPEN2 = 2 |
| 49 | +OPEN3 = 3 |
| 50 | +OPEN4 = 4 |
| 51 | +OPEN5 = 5 |
| 52 | +OPEN6 = 6 |
| 53 | +OPEN7 = 7 |
| 54 | +OPEN8 = 8 |
| 55 | +BLANK = 9 |
| 56 | +BOMBDEATH = 10 |
| 57 | +BOMBFLAGGED = 11 |
| 58 | +BOMBMISFLAGGED = 12 |
| 59 | +BOMBQUESTION = 13 |
| 60 | +BOMB = 14 |
| 61 | + |
| 62 | +sprite_sheet, palette = adafruit_imageload.load("/SpriteSheet.bmp", |
| 63 | + bitmap=displayio.Bitmap, |
| 64 | + palette=displayio.Palette) |
| 65 | + |
| 66 | +display = board.DISPLAY |
| 67 | +group = displayio.Group(scale=1, max_size=5) |
| 68 | +touchscreen = adafruit_touchscreen.Touchscreen(board.TOUCH_XL, board.TOUCH_XR, |
| 69 | + board.TOUCH_YD, board.TOUCH_YU, |
| 70 | + calibration=((9000, 59000), |
| 71 | + (8000, 57000)), |
| 72 | + size=(display.width, display.height)) |
| 73 | +tilegrid = displayio.TileGrid(sprite_sheet, pixel_shader=palette, |
| 74 | + width=20, height=15, |
| 75 | + tile_height=16, tile_width=16, |
| 76 | + default_tile=BLANK) |
| 77 | +group.append(tilegrid) |
| 78 | + |
| 79 | + |
| 80 | + |
| 81 | +display.show(group) |
| 82 | + |
| 83 | +board_data = bytearray(b'\x00' * 300) |
| 84 | + |
| 85 | +#pylint:disable=redefined-outer-name |
| 86 | +def get_data(x, y): |
| 87 | + return board_data[y * 20 + x] |
| 88 | + |
| 89 | +def set_data(x, y, value): |
| 90 | + board_data[y * 20 + x] = value |
| 91 | +#pylint:disable=redefined-outer-name |
| 92 | + |
| 93 | +def seed_bombs(how_many): |
| 94 | + for _ in range(how_many): |
| 95 | + while True: |
| 96 | + bomb_x = randint(0, 19) |
| 97 | + bomb_y = randint(0, 14) |
| 98 | + if get_data(bomb_x, bomb_y) == 0: |
| 99 | + set_data(bomb_x, bomb_y, 14) |
| 100 | + break |
| 101 | + |
| 102 | +def compute_counts(): |
| 103 | + """For each bomb, increment the count in each non-bomb square around it""" |
| 104 | + for y in range(15): |
| 105 | + for x in range(20): |
| 106 | + if get_data(x, y) != 14: |
| 107 | + continue # keep looking for bombs |
| 108 | + for dx in (-1, 0, 1): |
| 109 | + if x + dx < 0 or x + dx >= 20: |
| 110 | + continue # off screen |
| 111 | + for dy in (-1, 0, 1): |
| 112 | + if y + dy < 0 or y + dy >= 15: |
| 113 | + continue # off screen |
| 114 | + count = get_data(x + dx, y + dy) |
| 115 | + if count == 14: |
| 116 | + continue # don't process bombs |
| 117 | + set_data(x + dx, y + dy, count + 1) |
| 118 | + |
| 119 | +def reveal(): |
| 120 | + for x in range(20): |
| 121 | + for y in range(15): |
| 122 | + if tilegrid[x, y] == BOMBFLAGGED and get_data(x, y) != BOMB: |
| 123 | + tilegrid[x, y] = BOMBMISFLAGGED |
| 124 | + else: |
| 125 | + tilegrid[x, y] = get_data(x, y) |
| 126 | + |
| 127 | +#pylint:disable=too-many-nested-blocks |
| 128 | +def expand_uncovered(start_x, start_y): |
| 129 | + number_uncovered = 1 |
| 130 | + stack = [(start_x, start_y)] |
| 131 | + while len(stack) > 0: |
| 132 | + x, y = stack.pop() |
| 133 | + if tilegrid[x, y] == BLANK: |
| 134 | + under_the_tile = get_data(x, y) |
| 135 | + if under_the_tile <= OPEN8: |
| 136 | + tilegrid[x, y] = under_the_tile |
| 137 | + number_uncovered += 1 |
| 138 | + if under_the_tile == OPEN0: |
| 139 | + for dx in (-1, 0, 1): |
| 140 | + if x + dx < 0 or x + dx >= 20: |
| 141 | + continue # off screen |
| 142 | + for dy in (-1, 0, 1): |
| 143 | + if y + dy < 0 or y + dy >= 15: |
| 144 | + continue # off screen |
| 145 | + if dx == 0 and dy == 0: |
| 146 | + continue # don't process where the bomb |
| 147 | + stack.append((x + dx, y + dy)) |
| 148 | + return number_uncovered |
| 149 | +#pylint:enable=too-many-nested-blocks |
| 150 | + |
| 151 | +def check_for_win(): |
| 152 | + """Check for a complete, winning game. That's one with all squares uncovered |
| 153 | + and all bombs correctly flagged, with no non-bomb squares flaged. |
| 154 | + """ |
| 155 | + # first make sure everything has been explored and decided |
| 156 | + for x in range(20): |
| 157 | + for y in range(15): |
| 158 | + if tilegrid[x, y] == BLANK or tilegrid[x, y] == BOMBQUESTION: |
| 159 | + return None #still ignored or question squares |
| 160 | + # then check for mistagged bombs |
| 161 | + for x in range(20): |
| 162 | + for y in range(15): |
| 163 | + if tilegrid[x, y] == BOMBFLAGGED and get_data(x, y) != BOMB: |
| 164 | + return False #misflagged bombs, not done |
| 165 | + return True #nothing unexplored, and no misflagged bombs |
| 166 | + |
| 167 | +#pylint:disable=too-many-branches |
| 168 | +# This could be broken apart but I think it's more understandable |
| 169 | +# with it all in one place |
| 170 | +def play_a_game(): |
| 171 | + number_uncovered = 0 |
| 172 | + touch_x = -1 |
| 173 | + touch_y = -1 |
| 174 | + touch_time = 0 |
| 175 | + wait_for_release = False |
| 176 | + while True: |
| 177 | + now = time.monotonic() |
| 178 | + if now >= touch_time: |
| 179 | + touch_time = now + 0.2 |
| 180 | + # process touch |
| 181 | + touch_at = touchscreen.touch_point |
| 182 | + if touch_at is None: |
| 183 | + wait_for_release = False |
| 184 | + else: |
| 185 | + if wait_for_release: |
| 186 | + continue |
| 187 | + wait_for_release = True |
| 188 | + touch_x = max(min([touch_at[0] // 16, 19]), 0) |
| 189 | + touch_y = max(min([touch_at[1] // 16, 14]), 0) |
| 190 | + if tilegrid[touch_x, touch_y] == BLANK: |
| 191 | + tilegrid[touch_x, touch_y] = BOMBQUESTION |
| 192 | + elif tilegrid[touch_x, touch_y] == BOMBQUESTION: |
| 193 | + tilegrid[touch_x, touch_y] = BOMBFLAGGED |
| 194 | + elif tilegrid[touch_x, touch_y] == BOMBFLAGGED: |
| 195 | + under_the_tile = get_data(touch_x, touch_y) |
| 196 | + if under_the_tile == 14: |
| 197 | + set_data(touch_x, touch_y, BOMBDEATH) #reveal a red bomb |
| 198 | + tilegrid[touch_x, touch_y] = BOMBDEATH |
| 199 | + return False #lost |
| 200 | + elif under_the_tile > OPEN0 and under_the_tile <= OPEN8: |
| 201 | + tilegrid[touch_x, touch_y] = under_the_tile |
| 202 | + elif under_the_tile == OPEN0: |
| 203 | + tilegrid[touch_x, touch_y] = BLANK |
| 204 | + number_uncovered += expand_uncovered(touch_x, touch_y) |
| 205 | + else: #something bad happened |
| 206 | + raise ValueError('Unexpected value on board') |
| 207 | + status = check_for_win() |
| 208 | + if status is None: |
| 209 | + continue |
| 210 | + return status |
| 211 | +#pylint:enable=too-many-branches |
| 212 | + |
| 213 | +def reset_board(): |
| 214 | + for x in range(20): |
| 215 | + for y in range(15): |
| 216 | + tilegrid[x, y] = BLANK |
| 217 | + set_data(x, y, 0) |
| 218 | + seed_bombs(NUMBER_OF_BOMBS) |
| 219 | + compute_counts() |
| 220 | + |
| 221 | +def play_sound(file_name): |
| 222 | + board.DISPLAY.wait_for_frame() |
| 223 | + wavfile = open(file_name, "rb") |
| 224 | + wavedata = WaveFile(wavfile) |
| 225 | + speaker_enable.value = True |
| 226 | + audio.play(wavedata) |
| 227 | + return wavfile |
| 228 | + |
| 229 | +def wait_for_sound_and_cleanup(wavfile): |
| 230 | + while audio.playing: |
| 231 | + pass |
| 232 | + wavfile.close() |
| 233 | + speaker_enable.value = False |
| 234 | + |
| 235 | +def win(): |
| 236 | + print('You won') |
| 237 | + wait_for_sound_and_cleanup(play_sound('win.wav')) |
| 238 | + |
| 239 | +def lose(): |
| 240 | + print('You lost') |
| 241 | + wavfile = play_sound('lose.wav') |
| 242 | + for _ in range(10): |
| 243 | + tilegrid.x = randint(-2, 2) |
| 244 | + tilegrid.y = randint(-2, 2) |
| 245 | + display.refresh_soon() |
| 246 | + display.wait_for_frame() |
| 247 | + tilegrid.x = 0 |
| 248 | + tilegrid.y = 0 |
| 249 | + wait_for_sound_and_cleanup(wavfile) |
| 250 | + |
| 251 | +while True: |
| 252 | + reset_board() |
| 253 | + if play_a_game(): |
| 254 | + win() |
| 255 | + else: |
| 256 | + reveal() |
| 257 | + lose() |
| 258 | + time.sleep(5.0) |
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