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| 1 | +# Shake Audio Lamp |
| 2 | +# for Adafruit Circuit Playground express |
| 3 | +# with CircuitPython |
| 4 | +import time |
| 5 | +import audioio |
| 6 | +import board |
| 7 | + |
| 8 | +from adafruit_circuitplayground.express import cpx |
| 9 | + |
| 10 | +# External Audio Stuff |
| 11 | +audio = audioio.AudioOut(board.A0) # Speaker |
| 12 | +wave_file = None |
| 13 | + |
| 14 | +def play_wav(name, loop=False): |
| 15 | + """ |
| 16 | + Play a WAV file in the 'sounds' directory. |
| 17 | + :param name: partial file name string, complete name will be built around |
| 18 | + this, e.g. passing 'foo' will play file 'sounds/foo.wav'. |
| 19 | + :param loop: if True, sound will repeat indefinitely (until interrupted |
| 20 | + by another sound). |
| 21 | + """ |
| 22 | + global wave_file # pylint: disable=global-statement |
| 23 | + print("playing", name) |
| 24 | + if wave_file: |
| 25 | + wave_file.close() |
| 26 | + try: |
| 27 | + wave_file = open('sounds/' + name + '.wav', 'rb') # using wave files from sounds folder |
| 28 | + wave = audioio.WaveFile(wave_file) |
| 29 | + audio.play(wave, loop=loop) |
| 30 | + except OSError: |
| 31 | + pass # we'll just skip playing then |
| 32 | + |
| 33 | +# flash neopixel effects |
| 34 | +def party_flash(duration): |
| 35 | + cpx.pixels.fill((255, 255, 255)) |
| 36 | + cpx.pixels.show() |
| 37 | + time.sleep(duration) |
| 38 | + cpx.pixels.fill((255, 0, 0)) |
| 39 | + cpx.pixels.show() |
| 40 | + time.sleep(duration) |
| 41 | + |
| 42 | +def led_flash(duration): |
| 43 | + cpx.pixels.fill((255, 255, 255)) |
| 44 | + cpx.pixels.show() |
| 45 | + time.sleep(duration) |
| 46 | + cpx.pixels.fill((0, 0, 0)) |
| 47 | + cpx.pixels.show() |
| 48 | + time.sleep(duration) |
| 49 | + |
| 50 | +# make a counter variable |
| 51 | +counter = 0 |
| 52 | + |
| 53 | +while True: |
| 54 | + # Listen for shakes |
| 55 | + if cpx.shake(shake_threshold=15): # adjust sensitivity - low number is more sensitive |
| 56 | + print("Shake detected!") # Let us know there was a shake |
| 57 | + counter = counter + 1 # Start a counter |
| 58 | + if counter == 2: # On second shake |
| 59 | + play_wav("awe-a") # play audio |
| 60 | + for _ in range(3): # loop x times |
| 61 | + party_flash(0.4) # neopixel flash |
| 62 | + elif counter == 3: # On third shake |
| 63 | + play_wav("awe-b") |
| 64 | + for _ in range(3): # loop x times |
| 65 | + party_flash(0.4) # neopixel flash |
| 66 | + elif counter == 4: # On fourth shake |
| 67 | + play_wav("awe-c") |
| 68 | + for _ in range(3): # loop x times |
| 69 | + party_flash(0.4) # neopixel flash |
| 70 | + elif counter == 5: # on fifth shake |
| 71 | + counter = 0 # Reset the counter back to zero |
| 72 | + play_wav("untz") #play audio |
| 73 | + for _ in range(3): # loop x times |
| 74 | + led_flash(.18) # faster pixel flash |
| 75 | + cpx.pixels.fill((255,255,255)) # solid pixel |
| 76 | + time.sleep(1) # light it for one second |
| 77 | + else: # On first shake |
| 78 | + play_wav("haha") # play audio |
| 79 | + cpx.pixels.fill((255,255,255)) # white color |
| 80 | + time.sleep(1) # for one second |
| 81 | + else: # When there's no shakyness to be had |
| 82 | + cpx.pixels.fill((0, 0, 0)) # keep pixels off when not shaking |
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