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8 | 8 |
|
9 | 9 | # See https://minecraft.fandom.com/wiki/Effect |
10 | 10 |
|
11 | | -DELAY_AFTER_ESCAPE = 0.05 |
| 11 | +DELAY_AFTER_SLASH = 0.80 # required so minecraft has time to bring up command screen |
| 12 | +DELAY_BEFORE_RETURN = 0.10 # give minecraft time to show all the keys pressed... |
12 | 13 |
|
13 | 14 | app = { # REQUIRED dict, must be named 'app' |
14 | 15 | 'name' : 'Minecraft PE (effect)', # Application name |
|
20 | 21 | # COLOR LABEL KEY SEQUENCE |
21 | 22 | # 1st row ---------- |
22 | 23 | (0x002000, 'speed', [ |
23 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
24 | | - '/effect @s speed 999999999 1 true', |
25 | | - Keycode.RETURN, -Keycode.RETURN, |
26 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 24 | + '/', DELAY_AFTER_SLASH, |
| 25 | + 'effect @s speed 999999999 1 true', |
| 26 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
27 | 27 | (0x002000, 'str', [ |
28 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
29 | | - '/effect @s strength 999999999 1 true', |
30 | | - Keycode.RETURN, -Keycode.RETURN, |
31 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 28 | + '/', DELAY_AFTER_SLASH, |
| 29 | + 'effect @s strength 999999999 1 true', |
| 30 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
32 | 31 | (0x002000, 'haste', [ |
33 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
34 | | - '/effect @s haste 999999999 1 true', |
35 | | - Keycode.RETURN, -Keycode.RETURN, |
36 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 32 | + '/', DELAY_AFTER_SLASH, |
| 33 | + 'effect @s haste 999999999 1 true', |
| 34 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
37 | 35 | # 2nd row ---------- |
38 | 36 | (0x002000, 'jump', [ |
39 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
40 | | - '/effect @s jump_boost 999999999 1 true', |
41 | | - Keycode.RETURN, -Keycode.RETURN, |
42 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 37 | + '/', DELAY_AFTER_SLASH, |
| 38 | + 'effect @s jump_boost 999999999 1 true', |
| 39 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
43 | 40 | (0x000030, 'breath', [ |
44 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
45 | | - '/effect @s water_breathing 999999999 0 true', |
46 | | - Keycode.RETURN, -Keycode.RETURN, |
47 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 41 | + '/', DELAY_AFTER_SLASH, |
| 42 | + 'effect @s water_breathing 999999999 0 true', |
| 43 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
48 | 44 | (0x202020, 'darkv', [ |
49 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
50 | | - '/effect @s night_vision 999999999 0 true', |
51 | | - Keycode.RETURN, -Keycode.RETURN, |
52 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 45 | + '/', DELAY_AFTER_SLASH, |
| 46 | + 'effect @s night_vision 999999999 0 true', |
| 47 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
53 | 48 | # 3rd row ---------- |
54 | 49 | (0x300000, 'health', [ |
55 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
56 | | - '/effect @s health_boost 999999999 4 true', |
57 | | - Keycode.RETURN, -Keycode.RETURN, |
58 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 50 | + '/', DELAY_AFTER_SLASH, |
| 51 | + 'effect @s health_boost 999999999 4 true', |
| 52 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
59 | 53 | (0x300000, 'regen', [ |
60 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
61 | | - '/effect @s regeneration 999999999 4 true', |
62 | | - Keycode.RETURN, -Keycode.RETURN, |
63 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 54 | + '/', DELAY_AFTER_SLASH, |
| 55 | + 'effect @s regeneration 999999999 4 true', |
| 56 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
64 | 57 | (0x002000, 'absorb', [ |
65 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
66 | | - '/effect @s absorption 999999999 3 true', |
67 | | - Keycode.RETURN, -Keycode.RETURN, |
68 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 58 | + '/', DELAY_AFTER_SLASH, |
| 59 | + 'effect @s absorption 999999999 3 true', |
| 60 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
69 | 61 | # 4th row --------- |
70 | 62 | (0x002000, 'resist', [ |
71 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
72 | | - '/effect @s resistance 999999999 3 true', |
73 | | - Keycode.RETURN, -Keycode.RETURN, |
74 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 63 | + '/', DELAY_AFTER_SLASH, |
| 64 | + 'effect @s resistance 999999999 3 true', |
| 65 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
75 | 66 | (0x101010, 'invis', [ |
76 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
77 | | - '/effect @s invisibility 999999999 0 true', |
78 | | - Keycode.RETURN, -Keycode.RETURN, |
79 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 67 | + '/', DELAY_AFTER_SLASH, |
| 68 | + 'effect @s invisibility 999999999 0 true', |
| 69 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
80 | 70 | (0x300000, 'fire_r', [ |
81 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
82 | | - '/effect @s fire_resistance 999999999 0 true', |
83 | | - Keycode.RETURN, -Keycode.RETURN, |
84 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 71 | + '/', DELAY_AFTER_SLASH, |
| 72 | + 'effect @s fire_resistance 999999999 0 true', |
| 73 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
85 | 74 | # Encoder button --- Remove all status effects.... |
86 | 75 | (0x000000, '', [ |
87 | | - Keycode.ESCAPE, -Keycode.ESCAPE, DELAY_AFTER_ESCAPE, |
88 | | - '/effect @s clear', |
89 | | - Keycode.RETURN, -Keycode.RETURN, |
90 | | - Keycode.ESCAPE, -Keycode.ESCAPE]), |
| 76 | + '/', DELAY_AFTER_SLASH, |
| 77 | + 'effect @s clear', |
| 78 | + DELAY_BEFORE_RETURN, Keycode.RETURN, -Keycode.RETURN]), |
91 | 79 | ] |
92 | 80 | } |
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