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| 1 | +#define KEYREPEAT 85 // delay when repeating characters |
| 2 | +#define KEYDELAY 200 // delay from first to second character |
| 3 | +const int pinAnalogXInput = 3; |
| 4 | +const int pinAnalogYInput = 1; |
| 5 | +const int pinAnalogZInput = 2; |
| 6 | +const int pinAnalogDummyInput = 0; |
| 7 | + |
| 8 | +const int pinBtnUp = 0; |
| 9 | +const int pinBtnRight = 1; |
| 10 | +const int pinBtnDown = 2; |
| 11 | +const int pinBtnLeft = 3; |
| 12 | + |
| 13 | +const int pinBtnSelect = 4; |
| 14 | +const int pinBtnStart = 5; |
| 15 | + |
| 16 | +const int pinBtnB = 7; |
| 17 | +const int pinBtnA = 8; |
| 18 | +const int pinBtnY = 10; |
| 19 | +const int pinBtnX = 9; |
| 20 | + |
| 21 | +const int pinBtnTrigLeft = 6; |
| 22 | +const int pinBtnTrigRight = 23; |
| 23 | + |
| 24 | +// here is where we define the buttons that we'll use. button "1" is the first, button "6" is the 6th, etc |
| 25 | +byte buttons[] = {pinBtnUp, pinBtnRight, pinBtnDown, pinBtnLeft, pinBtnSelect, pinBtnStart, |
| 26 | +pinBtnB, pinBtnA, pinBtnY, pinBtnX, pinBtnTrigLeft, pinBtnTrigRight}; |
| 27 | +byte keys[] = {KEY_UP, KEY_RIGHT, KEY_DOWN, KEY_LEFT, KEY_F1, KEY_F2, KEY_SPACE, KEY_SPACE, KEY_4, KEY_5, KEY_ESC, KEY_ENTER}; |
| 28 | + |
| 29 | +#define NUMBUTTONS sizeof(buttons) |
| 30 | + |
| 31 | +// we will track if a button is just pressed, just released, or 'currently pressed' |
| 32 | +volatile byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS]; |
| 33 | + |
| 34 | + |
| 35 | +const int pinLEDOutput = 11; |
| 36 | + |
| 37 | +//Variables for the states of the SNES buttons |
| 38 | +boolean boolBtnA; |
| 39 | +boolean boolBtnB; |
| 40 | +boolean boolBtnX; |
| 41 | +boolean boolBtnY; |
| 42 | + |
| 43 | +boolean boolBtnTrigLeft; |
| 44 | +boolean boolBtnTrigRight; |
| 45 | + |
| 46 | +boolean boolBtnUp; |
| 47 | +boolean boolBtnDown; |
| 48 | +boolean boolBtnLeft; |
| 49 | +boolean boolBtnRight; |
| 50 | + |
| 51 | +boolean boolBtnSelect; |
| 52 | +boolean boolBtnStart; |
| 53 | + |
| 54 | +//Change these values if accelerometer reading are different: |
| 55 | +//How far the accerometer is tilted before |
| 56 | +//the Teensy starts moving the mouse: |
| 57 | +const int cintMovementThreshold = 18; |
| 58 | + |
| 59 | +//The average zero acceleration values read |
| 60 | +//from the accelerometer for each axis: |
| 61 | +const int cintZeroXValue = 328; |
| 62 | +const int cintZeroYValue = 328; |
| 63 | +const int cintZeroZValue = 328; |
| 64 | + |
| 65 | +//The maximum (positive) acceleration values read |
| 66 | +//from the accelerometer for each axis: |
| 67 | +const int cintMaxXValue = 396; |
| 68 | +const int cintMaxYValue = 396; |
| 69 | +const int cintMaxZValue = 396; |
| 70 | + |
| 71 | +//The minimum (negative) acceleration values read |
| 72 | +//from the accelerometer for each axis: |
| 73 | +const int cintMinXValue = 256; |
| 74 | +const int cintMinYValue = 256; |
| 75 | +const int cintMinZValue = 256; |
| 76 | + |
| 77 | +//The sign of the mouse movement relative to the acceleration. |
| 78 | +//If your cursor is going in the opposite direction you think it |
| 79 | +//should go, change the sign for the appropriate axis. |
| 80 | +const int cintXSign = 1; |
| 81 | +const int cintYSign = -1; |
| 82 | +const int cintZSign = 1; |
| 83 | + |
| 84 | +//const float cfloatMovementMultiplier = 1; |
| 85 | + |
| 86 | +//The maximum speed in each axis (x and y) |
| 87 | +//that the cursor should move. Set this to a higher or lower |
| 88 | +//number if the cursor does not move fast enough or is too fast. |
| 89 | +const int cintMaxMouseMovement = 10; |
| 90 | + |
| 91 | +//This reduces the 'twitchiness' of the cursor by calling |
| 92 | +//a delay function at the end of the main loop. |
| 93 | +//There is a better way to do this without delaying the whole |
| 94 | +//microcontroller, but that is left for another time or person. |
| 95 | +const int cintMouseDelay = 8; |
| 96 | + |
| 97 | + |
| 98 | +void setup() |
| 99 | +{ |
| 100 | + //This is not needed and set to default but can be useful if you |
| 101 | + //want to get the full range out of the analog channels when |
| 102 | + //reading from the 3.3V ADXL335. |
| 103 | + //If the analog reference is used, the thresholds, zeroes, |
| 104 | + //maxima and minima will need to be re-evaluated. |
| 105 | + analogReference( DEFAULT ); |
| 106 | + |
| 107 | + //Setup the pin modes. |
| 108 | + pinMode( pinLEDOutput, OUTPUT ); |
| 109 | + |
| 110 | + //Special for the Teensy is the INPUT_PULLUP |
| 111 | + //It enables a pullup resitor on the pin. |
| 112 | + for (byte i=0; i< NUMBUTTONS; i++) { |
| 113 | + pinMode(buttons[i], INPUT_PULLUP); |
| 114 | + |
| 115 | + } |
| 116 | + //Uncomment this line to debug the acceleromter values: |
| 117 | + //Serial.begin(19200); |
| 118 | +} |
| 119 | + |
| 120 | + |
| 121 | +void loop() |
| 122 | +{ |
| 123 | +// //debugging the start button... |
| 124 | + digitalWrite ( pinLEDOutput, digitalRead(pinBtnStart)); |
| 125 | + |
| 126 | + |
| 127 | + //Process the accelerometer to make the cursor move. |
| 128 | + //Comment this line to debug the accelerometer values: |
| 129 | + fcnProcessAccelerometer(); |
| 130 | + |
| 131 | + //Progess the SNES controller buttons to send keystrokes. |
| 132 | + fcnProcessButtons(); |
| 133 | + |
| 134 | + |
| 135 | + //Delay to avoid 'twitchiness' and bouncing inputs |
| 136 | + //due to too fast of sampling. |
| 137 | + //As said above, there is a better way to do this |
| 138 | + //than delay the whole MCU. |
| 139 | + delay(cintMouseDelay); |
| 140 | +} |
| 141 | + |
| 142 | + |
| 143 | + |
| 144 | +//Function to process the acclerometer data |
| 145 | +//and send mouse movement information to the host computer. |
| 146 | +void fcnProcessAccelerometer() |
| 147 | +{ |
| 148 | + //Initialize values for the mouse cursor movement. |
| 149 | + int intMouseXMovement = 0; |
| 150 | + int intMouseYMovement = 0; |
| 151 | + |
| 152 | + //Read the dummy analog channel |
| 153 | + //This must be done first because the X analog channel was first |
| 154 | + //and was unstable, it dropped or pegged periodically regardless |
| 155 | + //of pin or source. |
| 156 | + analogRead( pinAnalogDummyInput ); |
| 157 | + |
| 158 | + //Read accelerometer readings |
| 159 | + int intAnalogXReading = analogRead(pinAnalogXInput); |
| 160 | + int intAnalogYReading = analogRead(pinAnalogYInput); |
| 161 | + int intAnalogZReading = analogRead(pinAnalogZInput); |
| 162 | + |
| 163 | + //Calculate mouse movement |
| 164 | + //If the analog X reading is ouside of the zero threshold... |
| 165 | + if( cintMovementThreshold < abs( intAnalogXReading - cintZeroXValue ) ) |
| 166 | + { |
| 167 | + //...calculate X mouse movement based on how far the X acceleration is from its zero value. |
| 168 | + intMouseXMovement = cintXSign * ( ( ( (float)( 2 * cintMaxMouseMovement ) / ( cintMaxXValue - cintMinXValue ) ) * ( intAnalogXReading - cintMinXValue ) ) - cintMaxMouseMovement ); |
| 169 | + //it could use some improvement, like making it trigonometric. |
| 170 | + } |
| 171 | + else |
| 172 | + { |
| 173 | + //Within the zero threshold, the cursor does not move in the X. |
| 174 | + intMouseXMovement = 0; |
| 175 | + } |
| 176 | + |
| 177 | + //If the analog Y reading is ouside of the zero threshold... |
| 178 | + if( cintMovementThreshold < abs( intAnalogYReading - cintZeroYValue ) ) |
| 179 | + { |
| 180 | + //...calculate Y mouse movement based on how far the Y acceleration is from its zero value. |
| 181 | + intMouseYMovement = cintYSign * ( ( ( (float)( 2 * cintMaxMouseMovement ) / ( cintMaxYValue - cintMinYValue ) ) * ( intAnalogYReading - cintMinYValue ) ) - cintMaxMouseMovement ); |
| 182 | + //it could use some improvement, like making it trigonometric. |
| 183 | + } |
| 184 | + else |
| 185 | + { |
| 186 | + //Within the zero threshold, the cursor does not move in the Y. |
| 187 | + intMouseYMovement = 0; |
| 188 | + } |
| 189 | + |
| 190 | + Mouse.move(intMouseXMovement, intMouseYMovement); |
| 191 | +} |
| 192 | + |
| 193 | +//Function to process the buttons from the SNES controller |
| 194 | +void fcnProcessButtons() |
| 195 | +{ |
| 196 | + byte flag = 0; |
| 197 | + static long currentkey = 0; |
| 198 | + static long repeat = 0; |
| 199 | + |
| 200 | + for (byte i = 0; i < NUMBUTTONS; i++) { |
| 201 | + |
| 202 | + if ( !digitalRead(buttons[i])) { |
| 203 | + flag = 1; |
| 204 | + if (currentkey != keys[i]) { |
| 205 | + // unset the old key |
| 206 | + Keyboard.set_key1(0); |
| 207 | + Keyboard.send_now(); |
| 208 | + Keyboard.set_key1(keys[i]); |
| 209 | + currentkey = keys[i]; |
| 210 | + Keyboard.send_now(); |
| 211 | + repeat = 0; |
| 212 | + } else { |
| 213 | + if (! repeat) { |
| 214 | + delay(KEYDELAY); |
| 215 | + } else { |
| 216 | + // resend |
| 217 | + repeat = 1; |
| 218 | + Keyboard.set_key1(keys[i]); |
| 219 | + Keyboard.send_now(); |
| 220 | + delay(KEYREPEAT); |
| 221 | + } |
| 222 | + } |
| 223 | + } |
| 224 | + } |
| 225 | + if ( currentkey && !flag) { |
| 226 | + currentkey = 0; |
| 227 | + Keyboard.set_key1(0); |
| 228 | + Keyboard.send_now(); |
| 229 | + } |
| 230 | +} |
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