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fix: increment TestRenderer.RenderCount when applying render event
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src/bunit.core/Rendering/TestRenderer.cs

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Original file line numberDiff line numberDiff line change
@@ -361,6 +361,8 @@ void InvokeApplyRenderEvent()
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private void ApplyRenderEvent(RenderEvent renderEvent)
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{
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RenderCount++;
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foreach (var (componentId, status) in renderEvent.Statuses)
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{
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if (status.UpdatesApplied || !renderedComponents.TryGetValue(componentId, out var rc))

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