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Commit f80e973
fix: stop the WaitFor timer when the first check passes before it is started
When a WaitFor* check passes synchronously, the helper disposes itself from
inside the constructor, while the timer field is still null. The constructor
then looks at WaitTask.IsCompleted to decide whether to start the timer, but
WaitTask is a WhenAny(...).Unwrap() that completes on the thread pool, so it
usually still reads as not completed at that point and the timer is started
anyway. The later Dispose() from the using block returns early because the
helper is already disposed, and nothing ever stops the timer.
The timer's state is the helper, so until the timeout elapses it roots the
helper, the rendered component, the renderer and everything the renderer
holds. With bUnit's default timeout of one second that goes unnoticed. With a
long DefaultWaitTimeout, a test suite keeps every page it rendered in memory
for its whole run.
The constructor now also checks isDisposed before starting the timer, and
disposes the timer right after creating it if the check disposed the helper in
between.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>1 parent 31d1b96 commit f80e973
3 files changed
Lines changed: 65 additions & 1 deletion
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- src/bunit/Extensions/WaitForHelpers
- tests/bunit.tests/Extensions/WaitForHelpers
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