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Fast Pillars Setup Room.json
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2375 lines (2375 loc) · 62.3 KB
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{
"$schema": "../../../schema/m3-room.schema.json",
"id": 133,
"name": "Fast Pillars Setup Room",
"area": "Norfair",
"subarea": "Lower",
"subsubarea": "East",
"roomAddress": "0x7B3A5",
"roomEnvironments": [{"heated": true}],
"mapTileMask": [
[1],
[1],
[1]
],
"nodes": [
{
"id": 1,
"name": "Top Left Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x00198e2",
"doorOrientation": "left",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[1],
[2],
[1]
]
},
{
"id": 2,
"name": "Bottom Left Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x0019906",
"doorOrientation": "left",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[1],
[1],
[2]
]
},
{
"id": 3,
"name": "Bottom Right Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x0019912",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[1],
[1],
[2]
]
},
{
"id": 4,
"name": "Top Right Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x00198ee",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"useImplicitComeInNormally": false,
"useImplicitComeInWithMockball": false,
"mapTileMask": [
[2],
[1],
[1]
]
},
{
"id": 5,
"name": "Bottom Junction",
"nodeType": "junction",
"nodeSubType": "junction",
"mapTileMask": [
[1],
[1],
[2]
]
}
],
"obstacles": [
{
"id": "A",
"name": "Power Bomb Blocks",
"obstacleType": "inanimate"
}
],
"enemies": [
{
"id": "e1",
"groupName": "Fast Pillars Standing Pirates",
"enemyName": "Yellow Space Pirate (standing)",
"quantity": 1,
"homeNodes": [1, 4]
},
{
"id": "e2",
"groupName": "Fast Pillars Wall Pirates",
"enemyName": "Yellow Space Pirate (wall)",
"quantity": 2,
"homeNodes": [1, 4]
},
{
"id": "e3",
"groupName": "Fast Pillars Violas",
"enemyName": "Viola",
"quantity": 2,
"homeNodes": [5]
}
],
"links": [
{
"from": 1,
"to": [
{"id": 1},
{"id": 4},
{"id": 5}
]
},
{
"from": 2,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 5}
]
},
{
"from": 3,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 4},
{"id": 5}
]
},
{
"from": 4,
"to": [
{"id": 1},
{"id": 2},
{"id": 4},
{"id": 5}
]
},
{
"from": 5,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 5}
]
}
],
"strats": [
{
"id": 1,
"link": [1, 1],
"name": "Leave With Runway (Pirates Alive)",
"requires": [
{"obstaclesNotCleared": ["A"]},
"canDodgeWhileShooting"
],
"exitCondition": {
"leaveWithRunway": {
"length": 7,
"openEnd": 1
}
},
"flashSuitChecked": true,
"note": "Stun the bottom Pirate by shooting it."
},
{
"id": 2,
"link": [1, 1],
"name": "Leave With Runway (Screw Attack Pirate Kill)",
"requires": [
{"obstaclesNotCleared": ["A"]},
"ScrewAttack",
{"heatFrames": 80}
],
"exitCondition": {
"leaveWithRunway": {
"length": 13,
"openEnd": 0
}
},
"flashSuitChecked": true
},
{
"id": 3,
"link": [1, 1],
"name": "Leave With Runway (Heatproof Pirate Kill)",
"requires": [
{"obstaclesNotCleared": ["A"]},
"h_heatProof",
{"enemyKill": {
"enemies": [["Yellow Space Pirate (standing)"]],
"excludedWeapons": ["Bombs", "PowerBomb"]
}}
],
"exitCondition": {
"leaveWithRunway": {
"length": 13,
"openEnd": 0
}
},
"flashSuitChecked": true
},
{
"id": 4,
"link": [1, 1],
"name": "Leave With Runway (Suitless Pirate Kill)",
"requires": [
{"obstaclesNotCleared": ["A"]},
{"heatFrames": 300},
{"enemyKill": {
"enemies": [["Yellow Space Pirate (standing)"]],
"explicitWeapons": ["Missile", "Super", "Charge+Plasma"]
}}
],
"exitCondition": {
"leaveWithRunway": {
"length": 13,
"openEnd": 0
}
},
"flashSuitChecked": true
},
{
"id": 5,
"link": [1, 1],
"name": "Leave With Runway (PB Periphery Pirate Kill)",
"requires": [
{"obstaclesNotCleared": ["A"]},
"h_heatProof",
"canDodgeWhileShooting",
"canTrickyJump",
{"or": [
"canWalljump",
"HiJump",
"SpaceJump"
]},
{"enemyKill": {
"enemies": [
[
"Yellow Space Pirate (standing)",
"Yellow Space Pirate (wall)",
"Yellow Space Pirate (wall)"
]
],
"explicitWeapons": ["PowerBombPeriphery"]
}}
],
"exitCondition": {
"leaveWithRunway": {
"length": 13,
"openEnd": 0
}
},
"flashSuitChecked": true,
"note": [
"The Power Bombs must be placed carefully to hit the Pirate without destroying the PB blocks.",
"This strat requires heatproof because it's pretty chaotic to execute."
]
},
{
"id": 6,
"link": [1, 1],
"name": "G-Mode Regain Mobility",
"requires": [
{"enemyDamage": {
"enemy": "Yellow Space Pirate (wall)",
"type": "contact",
"hits": 1
}}
],
"gModeRegainMobility": {},
"flashSuitChecked": true
},
{
"id": 7,
"link": [1, 4],
"name": "Base",
"requires": [
"ScrewAttack",
{"or": [
{"and": [
"SpaceJump",
{"heatFrames": 155}
]},
{"and": [
"canWalljump",
{"heatFrames": 135}
]}
]}
],
"flashSuitChecked": true
},
{
"id": 8,
"link": [1, 4],
"name": "HiJump",
"requires": [
"HiJump",
{"or": [
"canDodgeWhileShooting",
"ScrewAttack",
{"enemyDamage": {
"enemy": "Yellow Space Pirate (wall)",
"type": "contact",
"hits": 1
}}
]},
{"heatFrames": 120}
],
"flashSuitChecked": true
},
{
"id": 9,
"link": [1, 4],
"name": "Quick Walljump",
"requires": [
"canPreciseWalljump",
{"or": [
"canTrickyJump",
"ScrewAttack",
{"enemyDamage": {
"enemy": "Yellow Space Pirate (wall)",
"type": "contact",
"hits": 1
}}
]},
{"heatFrames": 120}
],
"flashSuitChecked": true,
"note": "Walljump from directly above the door to avoid the left wall pirate."
},
{
"id": 10,
"link": [1, 4],
"name": "Avoid Pirates",
"requires": [
{"or": [
"canSpringBallJumpMidAir",
"canWalljump",
"SpaceJump"
]},
{"or": [
"canDodgeWhileShooting",
{"enemyDamage": {
"enemy": "Yellow Space Pirate (standing)",
"type": "contact",
"hits": 1
}}
]},
{"heatFrames": 420}
],
"flashSuitChecked": true,
"note": [
"Shoot the standing pirate with beam shots to prevent it from attacking.",
"Let the wall pirate climb down a little bit to make passing it easier."
]
},
{
"id": 11,
"link": [1, 4],
"name": "Kill Pirates",
"requires": [
{"or": [
{"and": [
{"enemyKill": {
"enemies": [["Yellow Space Pirate (standing)"], ["Yellow Space Pirate (wall)"]],
"explicitWeapons": ["Charge"]
}},
{"heatFrames": 2100}
]},
{"and": [
{"enemyKill": {
"enemies": [["Yellow Space Pirate (standing)"], ["Yellow Space Pirate (wall)"]],
"explicitWeapons": ["Charge+Plasma"]
}},
{"heatFrames": 240}
]},
{"and": [
{"enemyKill": {
"enemies": [["Yellow Space Pirate (standing)"], ["Yellow Space Pirate (wall)"]],
"explicitWeapons": ["Charge+Ice+Wave+Spazer"]
}},
{"heatFrames": 660}
]},
{"and": [
{"enemyKill": {
"enemies": [["Yellow Space Pirate (standing)"], ["Yellow Space Pirate (wall)"]],
"explicitWeapons": ["Missile", "Super"]
}},
{"heatFrames": 330}
]}
]},
{"or": [
{"and": [
"canTrickyDashJump",
{"heatFrames": 180}
]},
{"and": [
"canIBJ",
{"heatFrames": 1320}
]},
{"and": [
"canJumpIntoIBJ",
{"heatFrames": 540}
]}
]}
],
"flashSuitChecked": true,
"note": [
"Kill the pirates to free up the full runway for a speedy jump, or to start an IBJ.",
"If the wall pirate jumps over a Samus who is not crouched, it will climb offscreen on its own. But may still need to be killed after."
]
},
{
"id": 12,
"link": [1, 4],
"name": "Freeze a Pirate",
"requires": [
"Charge",
"canUseFrozenEnemies",
{"or": [
"Wave",
"Spazer",
"Plasma",
{"ammo": {"type": "Super", "count": 2}},
{"ammo": {"type": "Missile", "count": 8}},
{"heatFrames": 550}
]},
{"heatFrames": 550}
],
"flashSuitChecked": true,
"note": [
"Crouch in front of the standing pirate to freely shoot charge shots.",
"Shoot upon entering the room to interupt the pirate lazer attack.",
"Stay far enough away from the wall to avoid the wall pirate.",
"Jumping can be used to distract the wall pirate, in particular when trying to jump to the overhead platform."
]
},
{
"id": 13,
"link": [1, 4],
"name": "Shinespark",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 5},
{"shinespark": {"frames": 21, "excessFrames": 5}},
{"heatFrames": 250}
],
"flashSuitChecked": true,
"note": "Spark vertically on room entry."
},
{
"id": 14,
"link": [1, 4],
"name": "X-Ray Climb",
"entranceCondition": {
"comeInWithDoorStuckSetup": {}
},
"requires": [
"canXRayClimb",
{"enemyDamage": {
"enemy": "Yellow Space Pirate (standing)",
"type": "laser",
"hits": 1
}},
{"or": [
{"and": [
"canTrickyDodgeEnemies",
{"enemyKill": {
"enemies": [["Yellow Space Pirate (standing)", "Yellow Space Pirate (wall)"]],
"explicitWeapons": ["Super", "Charge+Plasma"]
}}
]},
{"and": [
{"enemyDamage": {
"enemy": "Yellow Space Pirate (wall)",
"type": "contact",
"hits": 1
}},
{"enemyKill": {
"enemies": [["Yellow Space Pirate (standing)", "Yellow Space Pirate (wall)"]],
"explicitWeapons": ["Missile", "Super", "Charge+Plasma"]
}}
]}
]},
{"heatFrames": 1260}
],
"flashSuitChecked": true,
"note": [
"X-Ray climb up the left wall in order to jump to the center platform.",
"Quickly kill the pirates before beginning the X-Ray climb.",
"Climb to just above the door shell and do a turnaround spinjump to reach the platform."
],
"devNote": [
"FIXME: other weapons could work for killing the Pirates, with more damage taken."
]
},
{
"id": 66,
"link": [1, 4],
"name": "Come In Getting Blue Speed, Big Speedy Jump",
"entranceCondition": {
"comeInGettingBlueSpeed": {
"length": 8,
"openEnd": 1,
"minExtraRunSpeed": "$6.9"
}
},
"requires": [
"canCarefulJump",
{"heatFrames": 90}
],
"note": [
"Come in with blue speed, killing the lower two Pirates, with enough momentum to jump all the way up to the door."
],
"devNote": [
"This can also be done with lower run speeds in specific ranges, namely between $2.0 and $2.1 or between $2.E and $3.1, but this would be much more difficult."
]
},
{
"id": 67,
"link": [1, 4],
"name": "Come In Getting Blue Speed, Speedy Jump",
"entranceCondition": {
"comeInGettingBlueSpeed": {
"length": 8,
"openEnd": 1,
"minExtraRunSpeed": "$3.E"
}
},
"requires": [
{"or": [
"canDodgeWhileShooting",
{"enemyDamage": {
"enemy": "Yellow Space Pirate (standing)",
"type": "contact",
"hits": 1
}}
]},
{"heatFrames": 135}
],
"note": [
"Come in with blue speed, with enough momentum to jump, kill the lower two Pirates, and land on the platform above.",
"Then either quickly jump through the door before the top Pirate fires its laser, or wait for it to jump to the other side and then jump over it."
],
"devNote": [
"This can also be done with lower run speeds in specific ranges, namely between $2.0 and $2.1 or between $2.E and $3.1, but this would be much more difficult."
]
},
{
"id": 68,
"link": [1, 4],
"name": "Come In Getting Blue Speed, Tricky Dash Jump",
"entranceCondition": {
"comeInGettingBlueSpeed": {
"length": 8,
"openEnd": 1
}
},
"requires": [
"canTrickyDashJump",
{"or": [
"canDodgeWhileShooting",
{"enemyDamage": {
"enemy": "Yellow Space Pirate (standing)",
"type": "contact",
"hits": 1
}}
]},
{"heatFrames": 210}
],
"note": [
"Come in with blue speed, run through the lowest Pirate, continuing with a short jump to kill the one on the right wall.",
"Next run a specific distance to get speed to jump onto the platform.",
"Then either quickly jump through the door before the top Pirate fires a laser, or wait for it to jump across the room and then jump over it."
]
},
{
"id": 106,
"link": [1, 4],
"name": "Come in Running, Tricky Dash Jump",
"entranceCondition": {
"comeInRunning": {
"minTiles": 1,
"speedBooster": true
}
},
"requires": [
"canTrickyDashJump",
"canTrickyDodgeEnemies",
"canInsaneJump",
{"heatFrames": 140}
]
},
{
"id": 107,
"link": [1, 4],
"name": "Side Platform Cross Room Jump",
"entranceCondition": {
"comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 27.4375,
"speedBooster": true,
"obstructions": [[1, 0]],
"requires": [
{"heatFrames": 100}
],
"note": ["This applies to Dust Torizo Room and Halfie Climb Room."]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [[3, 2]],
"requires": [
{"heatFrames": 100}
],
"note": ["This applies to Metal Pirates Room."]
}
]
}
},
"requires": [
"canTrickyDodgeEnemies"
],
"devNote": [
"More difficult side platform entrances are not considered,",
"because there is an alternative of doing a canTrickyDashJump with a 1-tile connected runway."
]
},
{
"id": 69,
"link": [1, 4],
"name": "Come in Shinecharging, Leave Shinecharged (Pirate Dodge Wall Climb)",
"entranceCondition": {
"comeInShinecharging": {
"length": 8,
"openEnd": 1
}
},
"requires": [
"canShinechargeMovementComplex",
"canWalljump",
"canTrickyDodgeEnemies",
{"heatFrames": 145},
{"shineChargeFrames": 140}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"note": [
"Gain blue speed running into the room, run through the bottom Pirate to kill it, then gain a shinecharge.",
"Carefully jump around the Pirate above, and wall jump up to the door."
]
},
{
"id": 70,
"link": [1, 4],
"name": "Come in Shinecharging, Leave Shinecharged (HiJump Pirate Dodge Wall Climb)",
"entranceCondition": {
"comeInShinecharging": {
"length": 8,
"openEnd": 1
}
},
"requires": [
"HiJump",
"canShinechargeMovementComplex",
"canDodgeWhileShooting",
"canWalljump",
{"heatFrames": 115},
{"shineChargeFrames": 110}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"note": [
"Gain blue speed running into the room, run through the bottom Pirate to kill it, then gain a shinecharge.",
"Carefully jump around the Pirate above, and wall jump up to the door."
]
},
{
"id": 71,
"link": [1, 4],
"name": "Come in Shinecharging, Leave Shinecharged (HiJump Screw Wall Climb)",
"entranceCondition": {
"comeInShinecharging": {
"length": 8,
"openEnd": 1
}
},
"requires": [
"HiJump",
"ScrewAttack",
"canShinechargeMovementComplex",
"canWalljump",
{"heatFrames": 105},
{"shineChargeFrames": 100}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"note": [
"Gain blue speed running into the room, run through the bottom Pirate to kill it, then gain a shinecharge.",
"Use Screw Attack to jump through the Pirate above, and wall jump up to the door."
]
},
{
"id": 72,
"link": [1, 4],
"name": "Come in Shinecharging, Leave Shinecharged (HiJump Ledge Grab)",
"entranceCondition": {
"comeInShinecharging": {
"length": 8,
"openEnd": 1
}
},
"requires": [
"HiJump",
"canShinechargeMovementComplex",
{"heatFrames": 140},
{"shineChargeFrames": 130}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"note": [
"Gain blue speed running into the room, run through the bottom Pirate to kill it, then gain a shinecharge.",
"Run and jump onto the platform above and then up to the door."
]
},
{
"id": 73,
"link": [1, 4],
"name": "Come in Shinecharging, Leave Shinecharged (Screw Wall Climb)",
"entranceCondition": {
"comeInShinecharging": {
"length": 8,
"openEnd": 1
}
},
"requires": [
"ScrewAttack",
"canShinechargeMovementComplex",
"canWalljump",
{"heatFrames": 125},
{"shineChargeFrames": 120}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"note": [
"Gain blue speed running into the room, run through the bottom Pirate to kill it, then gain a shinecharge.",
"Use Screw Attack to jump through the Pirate above, and wall jump up to the door."
]
},
{
"id": 74,
"link": [1, 4],
"name": "Carry Shinecharge (Wall Jump)",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 135},
"canShinechargeMovementComplex",
"canWalljump",
"canDodgeWhileShooting",
{"heatFrames": 135}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true
},
{
"id": 75,
"link": [1, 4],
"name": "Carry Shinecharge (HiJump)",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 100},
"HiJump",
"canShinechargeMovementComplex",
"canDodgeWhileShooting",
{"heatFrames": 100}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true
},
{
"id": 76,
"link": [1, 4],
"name": "Come In Shinecharged, Leave With Spark (HiJump)",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 70},
"HiJump",
"canShinechargeMovementComplex",
"canDodgeWhileShooting",
{"heatFrames": 105},
{"shinespark": {"frames": 12, "excessFrames": 0}}
],
"exitCondition": {
"leaveWithSpark": {}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true
},
{
"id": 77,
"link": [1, 4],
"name": "Come In Shinecharged, Leave With Spark (Wall Jump, Bottom Position)",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 95},
"canShinechargeMovementComplex",
"canWalljump",
"canDodgeWhileShooting",
{"heatFrames": 130},
{"shinespark": {"frames": 12, "excessFrames": 0}}
],
"exitCondition": {
"leaveWithSpark": {
"position": "bottom"
}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true
},
{
"id": 78,
"link": [1, 4],
"name": "Come In Shinecharged, Leave With Spark (Wall Jump, Top Position)",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 105},
"canShinechargeMovementComplex",
"canWalljump",
"canDodgeWhileShooting",
{"heatFrames": 140},
{"shinespark": {"frames": 11, "excessFrames": 0}}
],
"exitCondition": {
"leaveWithSpark": {
"position": "top"
}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true
},
{
"id": 93,
"link": [1, 4],
"name": "Tricky Grapple Jump",
"entranceCondition": {
"comeInWithGrappleSwing": {
"blocks": [
{"position": [-1, 5], "environment": "water", "note": "Mt. Everest"},
{"position": [8, 3], "note": "Grapple Beam Room"},
{"position": [7, 3], "note": "Colosseum"},
{"position": [6, 4], "note": "Grapple Tutorial Room 2"},
{"position": [6, 2], "note": "Spiky Acid Snakes Tunnel"}
]
}
},
"requires": [
"h_heatProof",
"canTrickyGrappleJump"
]
},
{
"id": 94,
"link": [1, 4],
"name": "Absurd Grapple Jump",
"entranceCondition": {
"comeInWithGrappleSwing": {
"blocks": [
{
"position": [5, 2],
"note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room"
},
{"position": [2.375, 4.5625], "note": "Post Crocomire Farming Room"}
]
}
},
"requires": [
"h_heatProof",
"canTrickyGrappleJump",
"canBeExtremelyPatient"
]
},
{
"id": 96,
"link": [1, 4],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"h_heatedGMode",
{"or": [
"SpaceJump",
"canWalljump",
"HiJump",
"canSpringBallJumpMidAir",
{"and": [
"Charge",
"canUseFrozenEnemies"
]},
{"and": [
"canTrickyDodgeEnemies",
"canJumpIntoIBJ"
]}
]},
{"heatFrames": 80}
],
"flashSuitChecked": true,
"note": "After climbing the room, it is possible to shoot at the door and then use X-Ray, so the shot hits immediately afterwards.",
"devNote": [
"FIXME: It may be possible to kill the upper pirates in a way where Samus can collect their drops on the path to the door.",
"FIXME: It is possible to kill the pirates then IBJ or tricky dash jump, but using the runway will require at least one laser hit."
]
},