forked from vg-json-data/sm-json-data
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathm3-requirements.schema.json
More file actions
918 lines (917 loc) · 36.3 KB
/
m3-requirements.schema.json
File metadata and controls
918 lines (917 loc) · 36.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
{
"$schema": "http://json-schema.org/draft-07/schema#",
"$id": "https://raw.githubusercontent.com/vg-json-data/sm-json-data/master/schema/m3-requirements.schema.json",
"title": "Super Metroid Logical Requirements Schema",
"definitions": {
"logicalRequirements": {
"type": "array",
"title": "Logical Requirements",
"description": "A logical condition that takes the form of equipment, tech, and flag requirements.",
"items": {
"type": [
"object",
"string"
],
"title": "Logical element",
"description": "Elements are assumed to be ANDed together, except when inside an OR object.",
"minProperties": 1,
"maxProperties": 1,
"additionalProperties": false,
"properties": {
"and": {
"$ref" : "#/definitions/logicalRequirements",
"title": "AND Logical Element",
"description": "Fulfilled if all logical elements inside are fulfilled."
},
"or": {
"$ref" : "#/definitions/logicalRequirements",
"title": "OR Logical Element",
"description": "Fulfilled if at least one logical element inside is fulfilled."
},
"not": {
"type": "string",
"title": "NOT Logical Element",
"description": "Fulfilled if the logical element given is not fullfilled."
},
"ammo": {
"type": "object",
"title": "Ammo Requirement",
"description": "Fulfilled by spending ammo",
"required": [
"type",
"count"
],
"additionalProperties": false,
"properties": {
"type": {
"type": "string",
"enum": [
"Missile",
"Super",
"PowerBomb"
],
"title": "Ammo Type",
"description": "The type of ammo that must be spent"
},
"count": {
"type": "integer",
"minimum": 1,
"title": "Ammo Count",
"description": "The amount of ammo that must be spent."
}
}
},
"ammoDrain": {
"type": "object",
"title": "Ammo Drain Cost",
"description": "Always fulfilled, but if the ammo is present, it will be drained.",
"required": [
"type",
"count"
],
"additionalProperties": false,
"properties": {
"type": {
"type": "string",
"enum": [
"Missile",
"Super",
"PowerBomb"
],
"title": "Ammo Type",
"description": "The type of ammo that can be drained"
},
"count": {
"type": "integer",
"minimum": 1,
"title": "Ammo Count",
"description": "The amount of ammo that can be drained."
}
}
},
"refill": {
"type": "array",
"title": "Refill",
"description": "Always fulfilled, with an effect of fully refilling the listed resource types.",
"items": {
"type": "string",
"title": "Resource Type",
"description": "The name of a resource type that becomes fully refilled",
"enum": [
"Missile",
"Super",
"PowerBomb",
"RegularEnergy",
"ReserveEnergy",
"Energy"
]
}
},
"partialRefill": {
"type": "object",
"title": "Partial Refill",
"description": "Always fulfilled, with an effect of refilling the given resource type up to a given limit.",
"additionalProperties": false,
"properties": {
"type": {
"type": "string",
"title": "Resource Type",
"description": "The name of a resource type that becomes partially refilled",
"enum": [
"Missile",
"Super",
"PowerBomb",
"RegularEnergy",
"ReserveEnergy",
"Energy"
]
},
"limit": {
"type": "integer",
"title": "Limit",
"description": "The level of resource quantity that the partial refill stops at."
}
}
},
"enemyKill": {
"type": "object",
"title": "Enemy Kill",
"description": "Describes the need to be able to kill a set of enemies. By default, allows all non-situational weapons (provided they can damage the enemies)",
"required": ["enemies"],
"additionalProperties": false,
"properties": {
"enemies": {
"type": "array",
"title": "Enemy Groups",
"description": "An array of enemy groups that must be killed. All enemies in each group can be hit by the same attack from an area of effect weapon.",
"items": {
"type": "array",
"title": "Enemy Group",
"description": "A single group of enemies that can be hit by the same attack from an area of effect weapon.",
"items": {
"type": "string",
"title": "Enemy Name",
"description": "The name of an enemy, as found in the enemies file or the boss file."
}
}
},
"explicitWeapons": {
"type": "array",
"title": "Explicit Weapons",
"description": "A list of weapons. If present, this list defines the only weapons that can be used to fulfill the EnemyKill logical element.",
"items": {
"type": "string",
"title": "Weapon Name",
"description": "The name of a weapon, as found in the weapons file."
}
},
"excludedWeapons": {
"type": "array",
"title": "Excluded Weapons",
"description": "A list of weapons. If present, this list defines weapons that cannot be used to fulfill this EnemyKill logical element.",
"items": {
"type": "string",
"title": "Weapon Name",
"description": "The name of a weapon, as found in the weapons file."
}
},
"farmableAmmo": {
"type": "array",
"title": "Farmable Ammo",
"description": "A list of ammo types that are considered farmable during this enemy kill. It voids all ammo costs for that type, unless superseded by a boss scenario.",
"items": {
"type": "string",
"title": "Ammo Type",
"description": "The name of an ammo type, which won't get spent (unless superseded by a boss scenario)."
}
}
}
},
"acidFrames": {
"type": "integer",
"minimum": 1,
"title": "Acid Frames",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames in acid."
},
"gravitylessAcidFrames": {
"type": "integer",
"minimum": 1,
"title": "Gravityless Acid Frames",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames in acid, with Gravity Suit turned off, even if available."
},
"draygonElectricityFrames": {
"type": "integer",
"minimum": 1,
"title": "Draygon Electricity Frames",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames grapples to a broken Draygon turret."
},
"shineChargeFrames": {
"type": "integer",
"minimum": 0,
"maximum": 180,
"title": "Shinecharge Frames",
"description": "Fulfilled by spending the given amount of frames with an active shinecharge."
},
"enemyDamage": {
"type": "object",
"title": "Enemy Dammage",
"description": "Fulfilled by spending an amount of energy that corresponds to taking a number of hits from an enemy.",
"required": [
"enemy",
"type",
"hits"
],
"additionalProperties": false,
"properties": {
"enemy": {
"type": "string",
"title": "Enemy Name",
"description": "The name of an enemy that damage must be taken from, as found in the enemies file."
},
"type": {
"type": "string",
"title": "Attack Type",
"description": "The name of the enemy attack that damage must be taken from, as found in the enemy's list of attacks (in the enemies file)."
},
"hits": {
"type": "integer",
"minimum": 1,
"title": "Number of Hits",
"description": "The number of hits that must be taken."
}
}
},
"cycleFrames": {
"type": "integer",
"minimum": 0,
"title": "Cycle Frames",
"description": "Fulfilled by spending an amount of time in a room, measured in in-game frames, as part of a farming cycle."
},
"simpleCycleFrames": {
"type": "integer",
"minimum": 0,
"title": "Cycle Frames",
"description": "Fulfilled by spending an amount of time in a room, measured in in-game frames, as part of a farming cycle, doing a simple action that does not require lenience."
},
"heatFrames": {
"type": "integer",
"minimum": 0,
"title": "Heat Frames",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames in a heat room."
},
"simpleHeatFrames": {
"type": "integer",
"minimum": 0,
"title": "Simple Heat Frames",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames in a heat room, doing a simple action that does not require lenience."
},
"heatFramesWithEnergyDrops": {
"type": "object",
"title": "Heat Frames With Energy Drops",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames in a heat room, with some or all damage offset by collecting energy drops.",
"additionalProperties": false,
"properties": {
"frames": {
"type": "integer",
"minimum": 1
},
"drops": {
"type": "array",
"items": {
"type": "object",
"additionalProperties": false,
"properties": {
"enemy": {
"type": "string",
"title": "Enemy Name",
"description": "The name of an enemy that drops can be collected from, as found in the enemies file."
},
"count": {
"type": "integer",
"title": "Count",
"description": "The number of drops that can be collected from this enemy by executing this strat.."
}
}
}
}
}
},
"gravitylessHeatFrames": {
"type": "integer",
"minimum": 1,
"title": "Gravityless Heat Frames",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames in a heated environment, with Gravity Suit turned off, even if available."
},
"hibashiHits": {
"type": "integer",
"minimum": 1,
"title": "Hibashi Hits",
"description": "Fulfilled by spending an amount of energy that corresponds to taking a number of hits from Norfair flame pillars (called Hibashi)."
},
"lavaFrames": {
"type": "integer",
"minimum": 1,
"title": "Lava Frames",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames in lava."
},
"gravitylessLavaFrames": {
"type": "integer",
"minimum": 1,
"title": "Gravityless Lava Frames",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames in lava, with Gravity Suit turned off, even if available."
},
"lavaFramesWithEnergyDrops": {
"type": "object",
"title": "Lava Frames With Energy Drops",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames in a lava, with some or all damage offset by collecting energy drops.",
"additionalProperties": false,
"properties": {
"frames": {
"type": "integer",
"minimum": 1
},
"drops": {
"type": "array",
"items": {
"type": "object",
"additionalProperties": false,
"properties": {
"enemy": {
"type": "string",
"title": "Enemy Name",
"description": "The name of an enemy that drops can be collected from, as found in the enemies file."
},
"count": {
"type": "integer",
"title": "Count",
"description": "The number of drops that can be collected from this enemy by executing this strat."
}
}
}
}
}
},
"samusEaterFrames": {
"type": "integer",
"minimum": 1,
"title": "Samus Eater Frames",
"description": "Fulfilled by spending an amount of energy that correlates to the number of frames captured by a Samus Eater."
},
"metroidFrames": {
"type": "integer",
"minimum": 1,
"title": "Metroid Frames",
"description": "Fulfilled by spending an amount of energy that corresponds to spending a number of frames drained by a Metroid."
},
"resourceAtMost": {
"type": "array",
"title": "Resource At Most",
"description": "Fulfilled by having Samus' resource count drop to a maximum of this value, regardless of how much she had before.",
"items": {
"type": "object",
"required": [
"type",
"count"
],
"minItems": 1,
"additionalProperties": false,
"properties": {
"type": {
"type": "string",
"enum": [
"Missile",
"Super",
"PowerBomb",
"RegularEnergy",
"ReserveEnergy",
"Energy"
],
"title": "Resource Type",
"description": "The type of resource that will be reduced."
},
"count": {
"type": "integer",
"minimum": 0,
"title": "Resource Count",
"description": "The maximum amount of the resource that Samus can keep."
}
}
}
},
"autoReserveTrigger": {
"type": "object",
"title": "Auto-reserve Trigger",
"description": "Fulfilled by taking damage to trigger auto-reserves, which results in Samus' energy becoming equal to the initial reserve energy, and reserve energy becoming zero.",
"additionalProperties": false,
"properties": {
"minReserveEnergy": {
"type": "integer",
"description": "Minimum energy in reserves which will satisfy this requirement",
"default": 1
},
"maxReserveEnergy": {
"type": "integer",
"description": "Maximum energy in reserves which will satisfy this requirement",
"default": 400
}
}
},
"spikeHits": {
"type": "integer",
"minimum": 1,
"title": "Spike Hits",
"description": "Fulfilled by spending an amount of energy that corresponds to taking a number of hits from spikes."
},
"thornHits": {
"type": "integer",
"minimum": 1,
"title": "Thorn Hits",
"description": "Fulfilled by spending an amount of energy that corresponds to taking a number of hits from thorns (the less damaging spikes found mainly in Brinstar)."
},
"electricityHits": {
"type": "integer",
"minimum": 1,
"title": "Electricity Hits",
"description": "Fulfilled by spending an amount of energy that corresponds to taking a number of hits from electricity found in Wrecked Ship."
},
"doorUnlockedAtNode": {
"type": "integer",
"title": "Door Unlocked at Node",
"description": "Fulfilled by all Lock requirements, if any, on a Door Node being already unlocked."
},
"obstaclesCleared": {
"type": "array",
"title": "Obstacles Cleared",
"description": "Fulfilled by having all of the listed obstacles already cleared",
"items": {
"type": "string",
"minItems": 1
}
},
"obstaclesNotCleared": {
"type": "array",
"title": "Obstacles Not Cleared",
"description": "Fulfilled by having all of the listed obstacles not cleared",
"items": {
"type": "string",
"minItems": 1
}
},
"resourceCapacity": {
"type": "array",
"title": "Resource Capacity",
"description": "Fulfilled by having at least the maximum capacity for all given resource types",
"items": {
"type": "object",
"required": [
"type",
"count"
],
"minItems": 1,
"maxItems": 5,
"additionalProperties": false,
"properties": {
"type": {
"type": "string",
"enum": [
"Missile",
"Super",
"PowerBomb",
"RegularEnergy",
"ReserveEnergy"
],
"title": "Resource Type",
"description": "The type of resource held."
},
"count": {
"type": "integer",
"minimum": 0,
"title": "Resource Count",
"description": "The amount of resource capacity that Samus must have."
}
}
}
},
"resourceMaxCapacity": {
"type": "array",
"title": "Resource Max Capacity",
"description": "Fulfilled by having at most the given capacity for all given resource types",
"items": {
"type": "object",
"required": [
"type",
"count"
],
"minItems": 1,
"maxItems": 5,
"additionalProperties": false,
"properties": {
"type": {
"type": "string",
"enum": [
"Missile",
"Super",
"PowerBomb",
"RegularEnergy",
"ReserveEnergy"
],
"title": "Resource Type",
"description": "The type of resource held."
},
"count": {
"type": "integer",
"minimum": 0,
"title": "Resource Count",
"description": "The amount of resource capacity that Samus must not exceed."
}
}
}
},
"resourceAvailable": {
"type": "array",
"title": "Resource Available",
"description": "Fulfilled by having at least the amount available for all given resource types",
"items": {
"type": "object",
"required": [
"type",
"count"
],
"minItems": 1,
"additionalProperties": false,
"properties": {
"type": {
"type": "string",
"enum": [
"Missile",
"Super",
"PowerBomb",
"RegularEnergy",
"ReserveEnergy",
"Energy"
],
"title": "Resource Type",
"description": "The type of resource held."
},
"count": {
"type": "integer",
"minimum": 0,
"title": "Resource Count",
"description": "The amount of the resource that Samus must have."
}
}
}
},
"resourceConsumed": {
"type": "array",
"title": "Resource Consumed",
"description": "Fulfilled by spending the amount for all given resource types",
"items": {
"type": "object",
"required": [
"type",
"count"
],
"minItems": 1,
"additionalProperties": false,
"properties": {
"type": {
"type": "string",
"enum": [
"RegularEnergy",
"ReserveEnergy",
"Energy"
],
"title": "Resource Type",
"description": "The type of resource held."
},
"count": {
"type": "integer",
"minimum": 0,
"title": "Resource Count",
"description": "The amount of the resource that Samus must spend."
}
}
}
},
"resourceMissingAtMost": {
"type": "array",
"title": "Resource Missing At Most",
"description": "Fulfilled by only missing at most the given amount from being full on a given resource type.",
"items": {
"type": "object",
"required": [
"type",
"count"
],
"minItems": 1,
"additionalProperties": false,
"properties": {
"type": {
"type": "string",
"enum": [
"Missile",
"Super",
"PowerBomb",
"RegularEnergy",
"ReserveEnergy",
"Energy"
],
"title": "Resource Type",
"description": "The type of resource held."
},
"count": {
"type": "integer",
"minimum": 0,
"title": "Resource Count",
"description": "The amount of the resource that Samus must not be missing, relative to being full."
}
}
}
},
"canShineCharge": {
"type": "object",
"title": "Can Shine Charge",
"description": "Fulfilled by being able to charge a shinespark under the described conditions.",
"required": [
"usedTiles",
"openEnd"
],
"additionalProperties": false,
"properties": {
"usedTiles": {
"type": "number",
"minimum": 1,
"maximum": 45,
"title": "Used Tiles",
"description": "The number of contiguous tiles that are available to charge a shinespark."
},
"gentleUpTiles": {
"type": "integer",
"minimum": 0,
"title": "Gentle Up Tiles",
"description": "The number of tiles that slope gently upward (going up by half a tile)."
},
"gentleDownTiles": {
"type": "integer",
"minimum": 0,
"title": "Gentle Down Tiles",
"description": "The number of tiles that slope gently downward (going down by half a tile)."
},
"steepUpTiles": {
"type": "integer",
"minimum": 0,
"title": "Steep Up Tiles",
"description": "The number of tiles that slope steeply upward (going up by a tile)."
},
"steepDownTiles": {
"type": "integer",
"minimum": 0,
"title": "Steep Down Tiles",
"description": "The number of tiles that slope steeply downward (going down by a tile)."
},
"startingDownTiles": {
"type": "integer",
"minimum": 0,
"title": "Starting Down Tiles",
"description": "The number of tiles that slope downwards at the start of a run, preventing the execution of a stutter."
},
"openEnd": {
"type": "integer",
"minimum": 0,
"maximum": 2,
"title": "Number of Open Ends",
"description": "The number of open ends in the runway. An open end is a runway edge that ends in a dropoff rather than a wall. Each open end adds a bit of extra room."
}
}
},
"getBlueSpeed": {
"type": "object",
"title": "Get Blue Speed",
"description": "Fulfilled by being able to gain blue speed under the described conditions.",
"required": [
"usedTiles",
"openEnd"
],
"additionalProperties": false,
"properties": {
"usedTiles": {
"type": "number",
"minimum": 1,
"maximum": 45,
"title": "Used Tiles",
"description": "The number of contiguous tiles that are available to gain blue speed."
},
"gentleUpTiles": {
"type": "integer",
"minimum": 0,
"title": "Gentle Up Tiles",
"description": "The number of tiles that slope gently upward (going up by half a tile)."
},
"gentleDownTiles": {
"type": "integer",
"minimum": 0,
"title": "Gentle Down Tiles",
"description": "The number of tiles that slope gently downward (going down by half a tile)."
},
"steepUpTiles": {
"type": "integer",
"minimum": 0,
"title": "Steep Up Tiles",
"description": "The number of tiles that slope steeply upward (going up by a tile)."
},
"steepDownTiles": {
"type": "integer",
"minimum": 0,
"title": "Steep Down Tiles",
"description": "The number of tiles that slope steeply downward (going down by a tile)."
},
"startingDownTiles": {
"type": "integer",
"minimum": 0,
"title": "Starting Down Tiles",
"description": "The number of tiles that slope downwards at the start of a run, preventing the execution of a stutter."
},
"openEnd": {
"type": "integer",
"minimum": 0,
"maximum": 2,
"title": "Number of Open Ends",
"description": "The number of open ends in the runway. An open end is a runway edge that ends in a dropoff rather than a wall. Each open end adds a bit of extra room."
}
}
},
"speedBall": {
"type": "object",
"title": "Speed Ball",
"description": "Fulfilled by being able to gain a speedball with a specified amount of runway.",
"required": [
"length",
"openEnd"
],
"additionalProperties": false,
"properties": {
"length": {
"type": "number",
"minimum": 1,
"maximum": 45,
"title": "Runway length",
"description": "The number of contiguous tiles that are available to gain blue speed and jump into a speedball."
},
"gentleUpTiles": {
"type": "integer",
"minimum": 0,
"title": "Gentle Up Tiles",
"description": "The number of tiles that slope gently upward (going up by half a tile)."
},
"gentleDownTiles": {
"type": "integer",
"minimum": 0,
"title": "Gentle Down Tiles",
"description": "The number of tiles that slope gently downward (going down by half a tile)."
},
"steepUpTiles": {
"type": "integer",
"minimum": 0,
"title": "Steep Up Tiles",
"description": "The number of tiles that slope steeply upward (going up by a tile)."
},
"steepDownTiles": {
"type": "integer",
"minimum": 0,
"title": "Steep Down Tiles",
"description": "The number of tiles that slope steeply downward (going down by a tile)."
},
"startingDownTiles": {
"type": "integer",
"minimum": 0,
"title": "Starting Down Tiles",
"description": "The number of tiles that slope downwards at the start of a run, preventing the execution of a stutter."
},
"openEnd": {
"type": "integer",
"minimum": 0,
"maximum": 2,
"title": "Number of Open Ends",
"description": "The number of open ends in the runway. An open end is a runway edge that ends in a dropoff rather than a wall. Each open end adds a bit of extra room."
}
}
},
"shinespark": {
"type": "object",
"title": "Shinespark",
"description": "Fulfilled by having sufficient energy to perform a shinespark lasting a given number of frames.",
"required": [
"frames"
],
"additionalProperties": false,
"properties": {
"frames": {
"type": "integer",
"minimum": 0,
"title": "Shinespark Frames",
"description": "The duration (in frames) of the shinespark that must be executed. This defines the energy cost of the shinespark assuming it is not interrupted by running down to 29 energy."
},
"excessFrames": {
"type": "integer",
"minimum": 0,
"title": "Excess Shinespark Frames",
"description": "The shinespark duration (in frames) that is not required to complete the objective of the shinespark. Subtracting this from the `frames` defines the lower limit of the shinespark energy cost."
}
}
},
"resetRoom": {
"type": "object",
"title": "Reset Room",
"description": "Fulfilled by entering the room in a specified node, and avoid visiting barred nodes.",
"required": [
"nodes"
],
"additionalProperties": false,
"properties": {
"nodes": {
"type": "array",
"title": "Nodes",
"description": "The list of nodes from which entering the room is required to fulfill this logical element.",
"items": {
"type": "integer",
"title": "Node ID",
"description": "The in-room ID of a node."
}
}
}
},
"itemNotCollectedAtNode": {
"type": "integer",
"title": "Item Not Collected",
"description": "Fulfilled by an item at a given node not having been collected yet."
},
"itemCollectedAtNode": {
"type": "integer",
"title": "Item Collected",
"description": "Fulfilled by an item at a given node having already been collected."
},
"gainFlashSuit": {
"type": "object",
"title": "Gain Flash Suit",
"description": "Always fulfilled, with an effect of Samus gaining a flash suit.",
"additionalProperties": false,
"properties": {}
},
"useFlashSuit": {
"type": "object",
"title": "Use Flash Suit",
"description": "Fulfilled if Samus has a flash suit, with an effect of losing the flash suit.",
"additionalProperties": false,
"properties": {}
},
"noFlashSuit": {
"type": "object",
"title": "No Flash Suit",
"description": "Fulfilled if Samus does not have a flash suit.",
"additionalProperties": false,
"properties": {}
},
"tech": {
"type": "string",
"title": "Tech Requirement",
"description": "A pure tech requirement, avoiding any other requirements normally associated with a tech."
},
"notable": {
"type": "string",
"title": "Notable Requirement",
"description": "A notable requirement, which is like a tech requirement but specific to the room."
},
"disableEquipment": {
"type": "string",
"title": "Disable Equipment",
"description": "A requirement to disable a specific item."
},
"ridleyKill": {
"type": "object",
"description": "Fulfilled by killing Ridley, including ammo, energy, and skill requirements.",
"additionalProperties": false,
"properties": {
"powerBombs": {
"type": "boolean",
"default": true,
"description": "Whether Power Bombs can be used during the fight."
},
"gMode": {
"type": "boolean",
"default": false,
"description": "Whether the Ridley kill happens while in G-mode, preventing heat damage while making Ridley's fireballs immobile."
},
"stuck": {
"type": "string",
"enum": [null, "top", "bottom"],
"default": null,
"description": "If applicable, the part of the room where Ridley is stuck."
}
}
}
}
}
}
}
}