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Copy pathEnginePrediction.cpp
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148 lines (108 loc) · 4.19 KB
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#include "pch.h"
#include "EnginePrediction.h"
#include "SourceDefs/NetVar.h"
#include "SourceDefs/checksum_md5.h"
CMoveData m_MoveData = { };
float m_fOldCurrentTime = 0.0f;
float m_fOldFrameTime = 0.0f;
int m_nOldTickCount = 0;
int GetTickbase(C_BasePlayer* pLocal, CUserCmd* cmd)
{
static int s_nTick = 0;
static CUserCmd* s_pLastCmd = nullptr;
if (cmd)
{
if (!s_pLastCmd || s_pLastCmd->hasbeenpredicted)
s_nTick = get_TickBase(pLocal);
else
s_nTick++;
s_pLastCmd = cmd;
}
return s_nTick;
}
CGlobalVarsBase* gpGlobals = I::GlobalVars;
inline void SetCurrentCommand(C_BasePlayer* player, CUserCmd* cmd)
{
static const ptrdiff_t offset = NetVar::Get("CBasePlayer", "m_hConstraintEntity") - sizeof(void*);
*reinterpret_cast<CUserCmd**>(reinterpret_cast<uintptr_t>(player) + offset) = cmd;
}
inline int& m_nImpulse(C_BasePlayer* player)
{
return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(player) + 0x1688);
}
inline CUserCmd*& m_nCurrentCommand(C_BasePlayer* player)
{
return *reinterpret_cast<CUserCmd**>(reinterpret_cast<uintptr_t>(player) + +0x15B8);
}
void Features::EnginePrediction::start(CUserCmd* cmd) {
if (!I::MoveHelper)
return;
auto local_player_ = I::ClientEntityList->GetClientEntity(I::EngineClient->GetLocalPlayer());
if (!local_player_)
return;
auto pLocal = dynamic_cast<C_BasePlayer*>(local_player_->GetBaseEntity());
if (!pLocal || !pLocal->IsAlive())
return;
m_nCurrentCommand(pLocal) = cmd;
#undef max
cmd->random_seed = (MD5_PseudoRandom(cmd->command_number) & std::numeric_limits<int>::max());
Fn::SetPredictionRandomSeed(cmd);
*Fn::PredictionPlayer = pLocal;
m_fOldCurrentTime = I::GlobalVars->curtime;
m_fOldFrameTime = I::GlobalVars->frametime;
m_nOldTickCount = I::GlobalVars->tickcount;
const int nOldFlags = get_Flags(pLocal);
const int nOldTickBase = get_TickBase(pLocal);
const bool bOldIsFirstPrediction = I::ClientPrediction->m_bFirstTimePredicted;
const bool bOldInPrediction = I::ClientPrediction->m_bInPrediction;
const int nServerTicks = GetTickbase(pLocal, cmd);
static CGlobalVarsBase* gpGlobals = I::GlobalVars;
I::GlobalVars->curtime = TICKS_TO_TIME(nServerTicks);
I::GlobalVars->frametime = (I::ClientPrediction->m_bEnginePaused ? 0.0f : TICK_INTERVAL);
I::GlobalVars->tickcount = nServerTicks;
I::ClientPrediction->m_bFirstTimePredicted = false;
I::ClientPrediction->m_bInPrediction = true;
#undef CBasePlayer
//I::GameMovement->StartTrackPredictionErrors((CBasePlayer*)pLocal);
//if (cmd->weaponselect != 0)
//{
// auto weap_baseent = I::ClientEntityList->GetClientEntity(cmd->weaponselect);
// if (!weap_baseent)
// return;
// C_BaseCombatWeapon* pWeapon = dynamic_cast<C_BaseCombatWeapon*>(weap_baseent);
// if (pWeapon)
// pLocal->SelectItem(pWeapon->GetName(), cmd->weaponsubtype);
//}
//if (cmd->impulse)
//{
// if (Fn::UsingStandardWeaponsInVehicle(pLocal))
// m_nImpulse(pLocal) = cmd->impulse;
//}
//Fn::UpdateButtonState(pLocal);
I::ClientPrediction->SetLocalViewAngles(cmd->viewangles);
I::MoveHelper->SetHost((CBasePlayer*)pLocal);
I::ClientPrediction->SetupMove(pLocal, cmd, I::MoveHelper, &m_MoveData);
I::GameMovement->ProcessMovement((CBasePlayer*)pLocal, &m_MoveData);
I::ClientPrediction->FinishMove(pLocal, cmd, &m_MoveData);
get_TickBase(pLocal) = nOldTickBase;
get_Flags(pLocal) = nOldFlags;
I::ClientPrediction->m_bInPrediction = bOldInPrediction;
I::ClientPrediction->m_bFirstTimePredicted = bOldIsFirstPrediction;
}
void Features::EnginePrediction::finish() {
if (!I::MoveHelper)
return;
auto local_player_ = I::ClientEntityList->GetClientEntity(I::EngineClient->GetLocalPlayer());
if (!local_player_)
return;
auto pLocal = dynamic_cast<C_BasePlayer*>(local_player_->GetBaseEntity());
if (!pLocal)
return;
I::GameMovement->FinishTrackPredictionErrors((CBasePlayer*)pLocal);
I::GlobalVars->curtime = m_fOldCurrentTime;
I::GlobalVars->frametime = m_fOldFrameTime;
I::GlobalVars->tickcount = m_nOldTickCount;
m_nCurrentCommand(pLocal) = nullptr;
Fn::SetPredictionRandomSeed(nullptr);
*Fn::PredictionPlayer = pLocal;
}