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Fixed Pan Docs links
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src/part1/toolchain.md

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@@ -22,13 +22,13 @@ Well, not exactly.
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RGBLINK does produces a ROM, but it's not quite usable yet.
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See, actual ROMs have what's called a *header*.
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It's a special area of the ROM that contains [metadata about the ROM](https://gbdev.io/pandocs/#the-cartridge-header); for example, the game's name, Game Boy Color compatibility, and more.
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It's a special area of the ROM that contains [metadata about the ROM](https://gbdev.io/pandocs/The_Cartridge_Header.html); for example, the game's name, Game Boy Color compatibility, and more.
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For simplicity, we defaulted a lot of these values to 0 for the time being; we'll come back to them in Part Ⅱ.
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However, the header contains three crucial fields:
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- The [Nintendo logo](https://gbdev.io/pandocs/#_0104-0133-nintendo-logo),
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- the [ROM's size](https://gbdev.io/pandocs/#_0148-rom-size),
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- and [two checksums](https://gbdev.io/pandocs/#_014d-header-checksum).
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- The [Nintendo logo](https://gbdev.io/pandocs/The_Cartridge_Header.html#0104-0133---nintendo-logo),
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- the [ROM's size](https://gbdev.io/pandocs/The_Cartridge_Header.html#0148---rom-size),
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- and [two checksums](https://gbdev.io/pandocs/The_Cartridge_Header.html#014d---header-checksum).
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When the console first starts up, it runs [a little program](https://github.com/ISSOtm/gb-bootroms) known as the *boot ROM*, which reads and draws the logo from the cartridge, and displays the little boot animation.
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When the animation is finished, the console checks if the logo matches a copy that it stores internally; if there is a mismatch, **it locks up!**

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