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spookbenchISSOtm
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Add Pan Docs tile data url
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src/part1/tiles.md

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@@ -89,7 +89,7 @@ Here is a more visual demonstration; note that it's for the SNES, but its 2BPP f
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This encoding may seem a little weird at first, and it can be; it's made to be more convenient for the hardware to decode, keeping the circuitry simple and low-power.
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It even makes a few cool tricks possible, as we will see (much) later!
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You can read up more about the encoding [in the Pan Docs]() and [ShantyTown's site](https://www.huderlem.com/demos/gameboy2bpp.html).
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You can read up more about the encoding [in the Pan Docs](https://gbdev.io/pandocs/Tile_Data.html) and [ShantyTown's site](https://www.huderlem.com/demos/gameboy2bpp.html).
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In the next lesson, we shall see how colors are applied!
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