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Update links to repo
Fixes #51
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src/help-feedback.md

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Follow the link above, I'd be happy to work with you.
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Noticed a problem with the tutorial?
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Please [check out our issue tracker](https://github.com/ISSOtm/gb-asm-tutorial/issues); if there is no open issue about your problem, please create a new one, or reach out to us via the link above.
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Please [check out our issue tracker](https://github.com/gbdev/gb-asm-tutorial/issues); if there is no open issue about your problem, please create a new one, or reach out to us via the link above.
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If you prefer email, my address is `tutorial@<domain>`, where you replace `<domain>` with this website's domain name (it ends with `.fr`).
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Anti-spam measure, I hope you understand.

src/index.md

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- All the code contained within the tutorial itself is licensed under <a rel="license" href="http://creativecommons.org/publicdomain/zero/1.0/">CC0</a>. *To the extent possible under law, all copyright and related or neighboring rights to code presented within GB ASM Tutorial have been waived. This work is published from France.*
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- The contents (prose, images, etc.) of this tutorial are licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike 4.0 International License</a>.
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- Code used to display and format the site is licensed under the [MIT License](https://github.com/ISSOtm/gb-asm-tutorial/blob/master/LICENSE) unless otherwise specified.
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- Code used to display and format the site is licensed under the [MIT License](https://github.com/gbdev/gb-asm-tutorial/blob/master/LICENSE) unless otherwise specified.

src/part2/getting-started.md

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```
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You may have noticed that we are using `dw` instead of `db`; the difference between these two will be explained later.
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We already have tiles made for this project, so you can copy [this premade file](https://github.com/ISSOtm/gb-asm-tutorial/raw/master/unbricked/getting-started/tileset.asm), and paste it at the end of your code.
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We already have tiles made for this project, so you can copy [this premade file](https://github.com/gbdev/gb-asm-tutorial/raw/master/unbricked/getting-started/tileset.asm), and paste it at the end of your code.
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Then copy the tilemap from [this file](https://github.com/ISSOtm/gb-asm-tutorial/raw/master/unbricked/getting-started/tilemap.asm), and paste it after the `TilesEnd` label.
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Then copy the tilemap from [this file](https://github.com/gbdev/gb-asm-tutorial/raw/master/unbricked/getting-started/tilemap.asm), and paste it after the `TilesEnd` label.
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You can build the ROM now, by running the following commands in your terminal:
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![The RGBDS Logo](../assets/part2/img/rgbds.png)
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[Source](https://github.com/ISSOtm/gb-asm-tutorial/raw/master/unbricked/getting-started/rgbds.asm)
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[Source](https://github.com/gbdev/gb-asm-tutorial/raw/master/unbricked/getting-started/rgbds.asm)
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- **Duck**
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![A pixel-art duck](../assets/part2/img/duck.png)
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[Source](https://github.com/ISSOtm/gb-asm-tutorial/raw/master/unbricked/getting-started/duck.asm)
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[Source](https://github.com/gbdev/gb-asm-tutorial/raw/master/unbricked/getting-started/duck.asm)
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- **Tail**
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![A silhouette of a tail](../assets/part2/img/tail.png)
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[Source](https://github.com/ISSOtm/gb-asm-tutorial/raw/master/unbricked/getting-started/tail.asm)
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[Source](https://github.com/gbdev/gb-asm-tutorial/raw/master/unbricked/getting-started/tail.asm)
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Add your chosen logo's data (click one of the "Source" links above) after the comment, build the game again, and you should see your logo of choice in the bottom-right!

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