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src/part1/tiles.md
@@ -80,7 +80,7 @@ Since each byte is a collection of one of the bits for each pixel, it's called a
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The leftmost pixel is stored in the leftmost bit of both bytes, the pixel to its right in the second leftmost bit, and so on.
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The first pair of bytes stores the topmost row, the second byte the row below that, and so on.
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-Here is a more visual demonstration; note that it's for the SNES, but its 2BPP format is the same as the Game Boy's.
+Here is a more visual demonstration:
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<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/txkHN6izK2Y" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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