forked from vg-json-data/sm-json-data
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathCrumble Shaft.json
More file actions
981 lines (981 loc) · 26 KB
/
Crumble Shaft.json
File metadata and controls
981 lines (981 loc) · 26 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
{
"$schema": "../../../schema/m3-room.schema.json",
"id": 111,
"name": "Crumble Shaft",
"area": "Norfair",
"subarea": "Upper",
"subsubarea": "West",
"roomAddress": "0x7A8F8",
"roomEnvironments": [{"heated": true}],
"mapTileMask": [
[1],
[1],
[1],
[1]
],
"nodes": [
{
"id": 1,
"name": "Top Right Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x001938a",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[2],
[2],
[2],
[1]
]
},
{
"id": 2,
"name": "Bottom Right Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x0019396",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[1],
[1],
[1],
[2]
]
},
{
"id": 3,
"name": "Hidden Item",
"nodeType": "item",
"nodeSubType": "hidden",
"nodeItem": "Missile",
"nodeAddress": "0x78B46",
"mapTileMask": [
[2],
[1],
[1],
[1]
]
}
],
"obstacles": [
{
"id": "A",
"name": "Obtain the Item while in a Spin Jump State",
"obstacleType": "abstract"
}
],
"enemies": [
{
"id": "e1",
"groupName": "Crumble Shaft Sovas",
"enemyName": "Sova",
"quantity": 6,
"homeNodes": [1, 2]
}
],
"links": [
{
"from": 1,
"to": [
{"id": 1},
{"id": 2},
{
"id": 3,
"note": "If none of the strats can be done, falling down to 2 and going back up to the item may still be doable."
}
]
},
{
"from": 2,
"to": [
{"id": 1},
{"id": 2},
{"id": 3}
]
},
{
"from": 3,
"to": [
{
"id": 1,
"note": "If no strat is applicable, the only option is to fall down to 2 and climb back up to 1."
},
{"id": 2}
]
}
],
"strats": [
{
"id": 1,
"link": [1, 1],
"name": "Leave with Runway",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 2,
"openEnd": 1
}
}
},
{
"id": 2,
"link": [1, 1],
"name": "Crystal Flash",
"requires": [
"h_heatedCrystalFlash"
],
"flashSuitChecked": true
},
{
"id": 29,
"link": [1, 1],
"name": "Sova Farm",
"requires": [
"h_heatProof",
"canDodgeWhileShooting",
{"or": [
{"and": [
"canConsecutiveWalljump",
{"or": [
"canCrumbleJump",
"SpaceJump",
"canPreciseWalljump"
]},
{"cycleFrames": 930}
]},
{"and": [
"h_useSpringBall",
{"cycleFrames": 1200}
]},
{"and": [
"SpaceJump",
{"cycleFrames": 1320}
]},
{"and": [
"canDoubleBombJump",
"canLongIBJ",
{"cycleFrames": 2340}
]},
{"and": [
"canJumpIntoIBJ",
"canLongIBJ",
"canBePatient",
{"cycleFrames": 4640}
]}
]},
{"or": [
"canCrumbleJump",
{"cycleFrames": 300}
]},
{"resetRoom": {"nodes": [1, 2]}},
{"or": [
"Wave",
"Spazer",
"Plasma",
"Grapple",
{"cycleFrames": 120}
]}
],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Sova", "count": 6}],
"note": "Break each of the crumble platforms to group the Sovas at the bottom of the room.",
"devNote": "Climb from 2 to 1 if resetting with 2."
},
{
"id": 49,
"link": [1, 1],
"name": "Sova Grapple Farm",
"requires": [
"h_heatProof",
"canUseGrapple",
"canCameraManip",
{"resetRoom": {"nodes": [1]}},
{"simpleCycleFrames": 105},
{"cycleFrames": 25}
],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Sova", "count": 1}],
"note": [
"Jump and aim down to bring the Sova on camera.",
"Farm with Grapple while crouched and touching the crumble platform."
]
},
{
"id": 3,
"link": [1, 2],
"name": "Base",
"requires": [
{"simpleHeatFrames": 120},
{"heatFrames": 75}
],
"note": ["Falling down the right side of the room is safe."]
},
{
"id": 52,
"link": [1, 2],
"name": "Moonfall",
"requires": [
"canMoonfall",
"canTrickyJump",
{"simpleHeatFrames": 100},
{"heatFrames": 60}
],
"note": [
"Move forward far enough to trigger the crumble block, then quickly moonfall before it respawns.",
"It can help to perform the moonfall facing left (backing up to the right),",
"then quickly turn back left to clear the platform.",
"Press against the wall, aim down, and shoot open the door while falling.",
"It is possible to delay the moonfall enough to land on the doorframe,",
"by turning around back and forth once mid-air."
]
},
{
"id": 42,
"link": [1, 2],
"name": "G-Mode Setup - Get Hit By Sova",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
{"heatFrames": 405}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"unlocksDoors": [
{"types": ["missiles", "super"], "requires": []},
{"types": ["powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"note": "Fall into the room and land on the bottom right crumble platform to bring the Sova to the door."
},
{
"id": 48,
"link": [1, 2],
"name": "Come in Shinecharging, Leave With Temporary Blue",
"entranceCondition": {
"comeInShinecharging": {
"length": 1,
"openEnd": 0
}
},
"requires": [
"canChainTemporaryBlue",
"canXRayTurnaround",
{"heatFrames": 375},
{"or": [
"canXRayCancelShinecharge",
{"heatFrames": 160}
]}
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["powerbomb"], "requires": ["canInsaneJump"]},
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
}
]
},
{
"id": 45,
"link": [1, 2],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"h_heatedGMode",
{"or": [
{"heatFrames": 45},
{"and": [
"h_heatedGModePauseAbuse",
{"or": [
"canTrickyGMode",
{"ammo": {"type": "Super", "count": 2}}
]}
]}
]}
],
"flashSuitChecked": true,
"note": [
"Climb down using the solid crumble blocks.",
"It is possible to use a Super to knock a Sova off and kill it by the door and pause abuse to grab its Energy drop on G-mode exit with a very precise positioning jump or large Energy drop.",
"With a second Super it is recommended to bring down the other clockwise Sova as well (at the top of the room), and stack their drops.",
"It is also possible to do it without a Super if the Sova drops a large Energy drop. There is a way to do this with two Sova, and if either drops a large Energy, Samus can survive:",
"kill both of the bottom two Sova at the bottom right corner of their platforms, stand on the middle of the platform with the second lowest Sova, and hold right when exiting G-mode."
]
},
{
"id": 4,
"link": [1, 3],
"name": "Top Item Crumble Jump",
"requires": [
"canCrumbleJump",
{"heatFrames": 150}
],
"note": "Shoot the shot block, then crumble jump on the middle platform."
},
{
"id": 5,
"link": [1, 3],
"name": "Top Item Crumble Spin Jump",
"requires": [
"canCrumbleJump",
"canTrickyJump",
{"heatFrames": 150}
],
"clearsObstacles": ["A"],
"note": "Shoot the shot block, then crumble spin jump on the middle platform."
},
{
"id": 6,
"link": [1, 3],
"name": "Space Jump",
"requires": [
"SpaceJump",
{"heatFrames": 150}
],
"clearsObstacles": ["A"]
},
{
"id": 7,
"link": [1, 3],
"name": "Come in Shinecharged, Shinespark",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 60},
"canHorizontalShinespark",
{"shinespark": {"frames": 20}},
{"heatFrames": 175}
],
"flashSuitChecked": true
},
{
"id": 8,
"link": [1, 3],
"name": "Precise Walljump",
"requires": [
"canPreciseWalljump",
"canTrickyJump",
"canCameraManip",
{"heatFrames": 300}
],
"clearsObstacles": ["A"],
"note": [
"Jump and aim down to lower the camera so the middle platform Sova starts moving.",
"Then shoot the shot block and walljump off the left side of the middle platform to reach the item."
]
},
{
"id": 9,
"link": [1, 3],
"name": "Top Item Frozen Sova",
"requires": [
{"notable": "Top Item Frozen Sova"},
"canTrickyUseFrozenEnemies",
"canCarefulJump",
"canCameraManip",
{"heatFrames": 350}
],
"clearsObstacles": ["A"],
"note": [
"Jump and aim down to lower the camera so the middle platform Sova starts moving.",
"Then freeze it by aiming down, shoot the shot block, and use the Sova as a stable platform."
],
"devNote": [
"Wall jumping and using the same frozen Sova, or falling onto the Sova just below the item and then jumping to the top Sova could be added,",
"but this would require an obstacle to ensure they haven't fallen or died, and is not really easier than a crumble jump."
]
},
{
"id": 10,
"link": [1, 3],
"name": "Spring Ball",
"requires": [
"h_useSpringBall",
{"heatFrames": 200}
],
"note": "Shoot the shot block, then Spring Ball on the middle platform."
},
{
"id": 12,
"link": [2, 1],
"name": "Wall Jump Climb",
"requires": [
"canPreciseWalljump",
"canConsecutiveWalljump",
{"or": [
{"and": [
"HiJump",
{"heatFrames": 270}
]},
{"heatFrames": 340}
]},
{"or": [
"canDodgeWhileShooting",
{"heatFrames": 300}
]},
{"or": [
"canTrickyJump",
{"heatFrames": 300}
]}
],
"note": [
"Enter with a spin jump, and wall jump up the right side;",
"at the end, walljump off the top-middle crumble platform then off the top-right one."
]
},
{
"id": 13,
"link": [2, 1],
"name": "Consecutive Crumble Jump Climb",
"requires": [
"canCrumbleJump",
"canTrickyJump",
"canTrickyDodgeEnemies",
{"or": [
{"and": [
"HiJump",
"canInsaneJump",
{"heatFrames": 370}
]},
{"heatFrames": 630}
]}
],
"wallJumpAvoid": true,
"note": [
"Do 9 successive crumble jumps up the platforms.",
"If Hi-Jump is available, then it is possible to skip 4 of the crumble platforms, using only the center platforms,",
"in which case it is recommended to down-grab the 3rd center platform, though doing a crumble spin jump onto it is also an option."
]
},
{
"id": 15,
"link": [2, 1],
"name": "Spring Ball",
"requires": [
"h_useSpringBall",
{"heatFrames": 720}
],
"note": "Hold jump to easily do 9 successive spring ball bounces up the platforms."
},
{
"id": 16,
"link": [2, 1],
"name": "Wall Jump with Space Jump",
"requires": [
"SpaceJump",
"canConsecutiveWalljump",
{"or": [
{"and": [
"HiJump",
{"heatFrames": 270}
]},
{"heatFrames": 340}
]},
{"or": [
"canDodgeWhileShooting",
{"heatFrames": 300}
]}
],
"note": "Wall jump up the right, then use Space Jump at the top."
},
{
"id": 17,
"link": [2, 1],
"name": "Space Jump",
"requires": [
"SpaceJump",
{"or": [
{"and": [
"HiJump",
{"heatFrames": 450}
]},
{"heatFrames": 720}
]}
],
"note": "Use Space Jump to get to the top."
},
{
"id": 18,
"link": [2, 1],
"name": "IBJ (Right)",
"requires": [
"canLongIBJ",
"canStaggeredIBJ",
{"heatFrames": 4000}
],
"note": [
"Kill the Sova on the bottom-right platform, then IBJ right next to the left of the platform.",
"Samus can align with the left side of the platform by jumping into it.",
"Changing the IBJ speed may be necessary to get past the second Sova."
]
},
{
"id": 19,
"link": [2, 1],
"name": "Heatproof IBJ",
"requires": [
"h_heatProof",
"canLongIBJ",
"canBePatient"
],
"note": [
"Kill the Sova on the bottom-right platform, then IBJ right next to the left of the platform.",
"Samus can align with the left side of the platform by jumping into it.",
"Place bombs to kill the second Sova. Drop to the bottom and restart if necessary."
]
},
{
"id": 21,
"link": [2, 1],
"name": "Shinespark Climb",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 35},
{"shinespark": {"frames": 59}},
{"heatFrames": 220}
],
"flashSuitChecked": true,
"note": "It has to be setup really close to the left side of the right platforms, otherwise it also requires a crumble jump at the top."
},
{
"id": 53,
"link": [2, 1],
"name": "Frozen Sova Hi-Jump Climb",
"requires": [
"HiJump",
"canTrickyUseFrozenEnemies",
{"heatFrames": 630}
],
"note": ["Use the Sovas as platforms to climb the room."]
},
{
"id": 23,
"link": [2, 1],
"name": "X-Ray Climb",
"entranceCondition": {
"comeInWithDoorStuckSetup": {}
},
"requires": [
"canLongXRayClimb",
{"heatFrames": 4000},
"canBePatient"
],
"flashSuitChecked": true,
"note": "Climb up 3 screens."
},
{
"id": 24,
"link": [2, 1],
"name": "Very Deep Stuck X-Ray Climb",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": false
}
},
"requires": [
"h_heatProof",
"canLongXRayClimb",
"canBePatient"
],
"bypassesDoorShell": true,
"flashSuitChecked": true,
"note": [
"Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
"Climb up 3 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
]
},
{
"id": 43,
"link": [2, 1],
"name": "G-Mode Setup - Get Hit By Sova",
"requires": [
{"heatFrames": 2060},
{"or": [
"h_useSpringBall",
{"and": [
"canTrickyWalljump",
{"heatFrames": 100}
]},
{"and": [
"SpaceJump",
{"heatFrames": 100}
]}
]}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"unlocksDoors": [
{"types": ["missiles", "super"], "requires": []},
{"types": ["powerbomb"], "requires": ["h_heatProof"]}
],
"flashSuitChecked": true,
"note": [
"Lure a Sova from the bottom to top of the room.",
"If wall jumping, it may be easiest to follow behind the Sova and pass it at the top of the room."
],
"devNote": [
"FIXME: This could be doable with an x-ray climb and then carefully and slowly returning the camera.",
"This is also possible with a very large number of crumble jumps."
]
},
{
"id": 46,
"link": [2, 1],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
{"or": [
"h_heatedGModeOpenDifferentDoor",
{"and": [
{"ammo": {"type": "Super", "count": 1}},
"h_heatedGModePauseAbuse"
]}
]}
],
"flashSuitChecked": true,
"note": [
"Climb the solid crumble blocks.",
"It is possible to use a Super to knock one or two Sova off and follow it to the door and pause abuse to grab its Energy drop on G-mode exit."
],
"devNote": "FIXME: It is possible to use grapple to grab the drop from the top Sova from the doorway, but it is fairly precise and requires a large Energy drop."
},
{
"id": 25,
"link": [2, 1],
"name": "Grapple Teleport (from Red Brinstar Firefleas)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[5, 3]]
}
},
"requires": [
{"heatFrames": 120},
{"or": [
"canOffScreenMovement",
{"heatFrames": 180}
]}
],
"note": [
"After the teleport, immediately press down to extend Grapple to avoid bonking on the ceiling overhang;",
"note that buffering the down input through the transition will not work.",
"Then swing over to the door.",
"Crumble jump in case the swing does not make it all the way to the door.",
"Samus will be visible but off-camera; swinging back and forth to fix the camera is possible, at the cost of additional heat damage."
]
},
{
"id": 26,
"link": [2, 1],
"name": "Grapple Teleport (from Moat)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[7, 2]]
}
},
"requires": [
{"heatFrames": 80}
],
"note": [
"After the teleport, immediately press down to extend Grapple to avoid bonking on the ceiling overhang;",
"note that buffering the down input through the transition will not work.",
"Then swing over to the door.",
"Samus will be visible but off-camera; swinging back and forth to fix the camera is possible, at the cost of additional heat damage."
]
},
{
"id": 27,
"link": [2, 2],
"name": "Leave with Runway",
"requires": [
{"heatFrames": 20}
],
"exitCondition": {
"leaveWithRunway": {
"length": 1,
"openEnd": 1
}
}
},
{
"id": 28,
"link": [2, 2],
"name": "Leave With Runway - Frozen Sova",
"requires": [
"h_frozenEnemyRunway",
{"heatFrames": 360},
{"or": [
"canCrumbleJump",
"HiJump",
"canWalljump"
]}
],
"exitCondition": {
"leaveWithRunway": {
"length": 2,
"openEnd": 1
}
},
"note": "To minimize heat frames, briefly wait for the Sova to be on the top right of the platform before knocking it off to shorten its path to the door.",
"devNote": "There are more alternatives to the single canCrumbleJump, but it is basically assumed at this difficulty."
},
{
"id": 47,
"link": [2, 2],
"name": "Leave With Side Platform",
"requires": [
{"heatFrames": 135},
"canTrickyJump"
],
"exitCondition": {
"leaveWithSidePlatform": {
"height": 2,
"runway": {
"length": 3,
"openEnd": 2
},
"obstruction": [3, 2]
}
},
"devNote": "Max extra run speed $1.5"
},
{
"id": 50,
"link": [2, 2],
"name": "Sova Grapple Farm",
"requires": [
"h_heatProof",
"canUseGrapple",
{"resetRoom": {"nodes": [2]}},
{"cycleFrames": 250}
],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Sova", "count": 2}]
},
{
"id": 51,
"link": [2, 2],
"name": "Sova Single Farm",
"requires": [
"h_heatProof",
{"resetRoom": {"nodes": [2]}},
{"cycleFrames": 160}
],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Sova", "count": 1}]
},
{
"id": 30,
"link": [2, 2],
"name": "Crystal Flash",
"requires": [
{"heatFrames": 20},
"h_heatedCrystalFlash",
{"heatFrames": 20}
],
"flashSuitChecked": true
},
{
"id": 31,
"link": [2, 2],
"name": "G-Mode Regain Mobility",
"requires": [
{"ammo": {"type": "Super", "count": 1}},
{"enemyDamage": {"enemy": "Sova", "type": "contact", "hits": 1}}
],
"gModeRegainMobility": {},
"flashSuitChecked": true,
"note": "Use a Super to knock off the Sova to regain mobility."
},
{
"id": 44,
"link": [2, 2],
"name": "G-Mode Setup - Get Hit By Sova",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
{"heatFrames": 370},
{"or": [
"HiJump",
"SpaceJump",
"canWalljump",
"h_useSpringBall",
"canCrumbleJump",
"canTrickyJump",
{"ammo": {"type": "Super", "count": 1}},
{"and": [
"canJumpIntoIBJ",
{"heatFrames": 80}
]}
]}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"unlocksDoors": [
{"types": ["missiles", "super"], "requires": []},
{"types": ["powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"note": "Land on the crumble platform just above the door to release the Sova.",
"devNote": [
"It is possible to jump into the room if it is dry, but these options are easy enough to ignore adding that.",
"Opening the door with missiles will usually not add any heat frames, but will if using IBJ or a doorframe jump."
]
},
{
"id": 32,
"link": [2, 3],
"name": "Base",
"requires": [
"canConsecutiveWalljump",
{"or": [
{"and": [
"HiJump",
{"heatFrames": 320}
]},
{"heatFrames": 395}
]},
{"or": [
{"and": [
"canPreciseWalljump",
"canTrickyJump"
]},
{"and": [
"canTrickyWalljump",
{"heatFrames": 50}
]},
{"heatFrames": 300}
]},
{"or": [
"canDodgeWhileShooting",
{"heatFrames": 300}
]}
],
"note": [
"If entering from the bottom door, a Sova will be in the way in the top left:",
"either wall jump in place while waiting for it, or wall jump around it using two crumble platforms to the right."
]
},
{
"id": 33,
"link": [2, 3],
"name": "IBJ (Left)",
"requires": [
"canLongIBJ",
"canStaggeredIBJ",
{"heatFrames": 4000}
],
"note": "IBJ against the left-most wall. Changing the IBJ speed may be necessary to get past the Sova."
},
{
"id": 34,
"link": [2, 3],
"name": "Heatproof IBJ",
"requires": [
"h_heatProof",
"canLongIBJ",
"canBePatient"
],
"note": "IBJ against the left-most wall. Place bombs to kill the Sova. Drop to the bottom and restart if necessary."
},
{
"id": 35,
"link": [2, 3],
"name": "Shinespark Climb",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 30},
{"shinespark": {"frames": 59}},
{"heatFrames": 180}
],
"flashSuitChecked": true,
"note": "It is easiest to do a diagonal shinespark up the left wall, then hold left, angle down, and spam shoot to easily grab the item."
},
{
"id": 36,
"link": [3, 1],
"name": "Top Door Crumble Jump",
"requires": [
"canCrumbleJump",
{"heatFrames": 200}
]
},
{
"id": 38,
"link": [3, 1],
"name": "Spring Ball",
"requires": [
"h_useSpringBall",
{"heatFrames": 250}
]
},
{
"id": 39,
"link": [3, 1],
"name": "Space Jump",
"requires": [
"SpaceJump",
{"obstaclesCleared": ["A"]},
{"heatFrames": 175}
],
"note": "Must have grabbed the item with a spinjump still active."
},
{
"id": 40,
"link": [3, 1],
"name": "Precise Walljump",
"requires": [
{"obstaclesCleared": ["A"]},
"canPreciseWalljump",
"canTrickyJump",
{"heatFrames": 300}
],
"note": ["Walljump off the sides of the crumble block platforms to reach the door."]
},
{
"id": 41,
"link": [3, 2],
"name": "Base",
"requires": [
{"heatFrames": 205}
]
}
],
"notables": [
{
"id": 1,
"name": "Top Item Frozen Sova",
"note": [
"Jump and aim down to lower the camera so the middle platform Sova starts moving.",
"Then freeze it by aiming down, shoot the shot block, and use the Sova as a stable platform."
]
}
],
"nextStratId": 54,
"nextNotableId": 2
}