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A way for transparency to not overwrite tiles #4220
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This is because anything else would require rendering multiple tiles per cell, and tile layers only refer to one tile per cell. Possible solutions would be:
I guess here you're referring to the way it changes the corners of at least 4 adjacent tiles rather than one tile at a time. This is necessary because of the way the tile graphics work in a "Corner" terrain set. You can however offset your terrain layer(s) by half your tile size (in Layer Properties), to place those corners in the center of the tiles on other layers. |
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I would like to ask if there is a way to make transparent pixels of your Terrain Set to not overwrite tiles already on the map.
Here is a quick example of what i mean
Screencast_20250809_134452.webm
At the first second of the video you can see I have 2 Terrain Sets I have set up. The gray area in the background is all transparent.
However when I try to draw one over the other the transparent areas also overwrite the information already on the map.
Is there a way to prevent this?
I found one way where I can use a different layer and it won't delete the grass but that again becomes an issue when I merge the layers again and transparency just deletes the grass on the bottom layer. It's a workaround but that means I'll have a LOT of layers i won't be able to merge until the map is done.
On an off-note: How come the tiles placed with the terrain brush are misaligned compared to regular brush?. The brush seems to be snapping to the corners/intersections of the grid instead of the centers of the tiles. Regular stamp brush works fine and places tiles inside the grid.
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