Commit d1a9e3c
Add live audio transcription streaming support to Foundry Local C# SDK (#485)
Here's the cleaned version:
---
### Description:
Adds real-time audio streaming support to the Foundry Local C# SDK,
enabling live microphone-to-text transcription via ONNX Runtime GenAI's
StreamingProcessor API (Nemotron ASR).
The existing `OpenAIAudioClient` only supports file-based transcription.
This PR introduces `LiveAudioTranscriptionSession` that accepts
continuous PCM audio chunks (e.g., from a microphone) and returns
partial/final transcription results as an async stream.
### What's included
**New files**
- `src/OpenAI/LiveAudioTranscriptionClient.cs` — Streaming session with
`StartAsync()`, `AppendAsync()`, `GetTranscriptionStream()`,
`StopAsync()`
- `src/OpenAI/LiveAudioTranscriptionTypes.cs` —
`LiveAudioTranscriptionResponse` (extends
`AudioCreateTranscriptionResponse`) and `CoreErrorResponse` types
- `test/FoundryLocal.Tests/LiveAudioTranscriptionTests.cs` — Unit tests
for deserialization, settings, state guards
**Modified files**
- `src/OpenAI/AudioClient.cs` — Added `CreateLiveTranscriptionSession()`
factory method
- `src/Detail/ICoreInterop.cs` — Added `StreamingRequestBuffer` struct,
`StartAudioStream`, `PushAudioData`, `StopAudioStream` interface methods
- `src/Detail/CoreInterop.cs` — Routes audio commands through existing
`execute_command` / `execute_command_with_binary` native entry points
- `src/Detail/JsonSerializationContext.cs` — Registered
`LiveAudioTranscriptionResponse` for AOT compatibility
- README.md — Added live audio transcription documentation
### API surface
```csharp
var audioClient = await model.GetAudioClientAsync();
var session = audioClient.CreateLiveTranscriptionSession();
session.Settings.SampleRate = 16000;
session.Settings.Channels = 1;
session.Settings.Language = "en";
await session.StartAsync();
// Push audio from microphone callback
await session.AppendAsync(pcmBytes);
// Read results as async stream
await foreach (var result in session.GetTranscriptionStream())
{
Console.Write(result.Text);
}
await session.StopAsync();
```
### Design highlights
- **Output type alignment** — `LiveAudioTranscriptionResponse` extends
`AudioCreateTranscriptionResponse` for consistent output format with
file-based transcription
- **Internal push queue** — Bounded `Channel<T>` serializes audio pushes
from any thread (safe for mic callbacks) with backpressure
- **Fail-fast on errors** — Push loop terminates immediately on any
native error (no retry logic)
- **Settings freeze** — Audio format settings are snapshot-copied at
`StartAsync()` and immutable during the session
- **Cancellation-safe stop** — `StopAsync` always calls native stop even
if cancelled, preventing native session leaks
- **Dedicated session CTS** — Push loop uses its own
`CancellationTokenSource`, decoupled from the caller's token
- **Routes through existing exports** — `StartAudioStream` and
`StopAudioStream` route through `execute_command`; `PushAudioData`
routes through `execute_command_with_binary` — no new native entry
points required
### Core integration (neutron-server)
The Core side (AudioStreamingSession.cs) uses `StreamingProcessor` +
`Generator` + `Tokenizer` + `TokenizerStream` from onnxruntime-genai to
perform real-time RNNT decoding. The native commands
(`audio_stream_start`/`push`/`stop`) are handled as cases in
`NativeInterop.ExecuteCommandManaged` /
`ExecuteCommandWithBinaryManaged`.
### Verified working
- ✅ SDK build succeeds (0 errors, 0 warnings)
- ✅ Unit tests for JSON deserialization, type inheritance, settings,
state guards
- ✅ GenAI `StreamingProcessor` pipeline verified with WAV file (correct
transcript)
- ✅ Core `TranscribeChunk` byte[] PCM path matches reference float[]
path exactly
- ✅ Full E2E simulation: SDK Channel + JSON serialization + session
management
- ✅ Live microphone test: real-time transcription through SDK → Core →
GenAI
---------
Co-authored-by: ruiren_microsoft <ruiren@microsoft.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Kunal Vaishnavi <kvaishnavi@microsoft.com>1 parent 9b576e3 commit d1a9e3c
14 files changed
Lines changed: 1134 additions & 5 deletions
File tree
- samples/cs/GettingStarted
- cross-platform/LiveAudioTranscriptionExample
- src/LiveAudioTranscriptionExample
- windows/LiveAudioTranscriptionExample
- sdk/cs
- src
- Detail
- OpenAI
- test/FoundryLocal.Tests
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