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* The **`architecture`** read-only property of the GPUAdapterInfo interface returns the name of the family or class of GPUs the adapter belongs to, or an empty string if it is not available.
* The **`description`** read-only property of the GPUAdapterInfo interface returns a human-readable string describing the adapter, or an empty string if it is not available.
* The **`device`** read-only property of the GPUAdapterInfo interface returns a vendor-specific identifier for the adapter, or an empty string if it is not available.
* The **`subgroupMaxSize`** read-only property of the GPUAdapterInfo interface returns the maximum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`subgroupMinSize`** read-only property of the GPUAdapterInfo interface returns the minimum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`vendor`** read-only property of the GPUAdapterInfo interface returns the name of the adapter vendor, or an empty string if it is not available.
* The **`GPUBindGroup`** interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.
* The **`architecture`** read-only property of the GPUAdapterInfo interface returns the name of the family or class of GPUs the adapter belongs to, or an empty string if it is not available.
* The **`description`** read-only property of the GPUAdapterInfo interface returns a human-readable string describing the adapter, or an empty string if it is not available.
* The **`device`** read-only property of the GPUAdapterInfo interface returns a vendor-specific identifier for the adapter, or an empty string if it is not available.
* The **`subgroupMaxSize`** read-only property of the GPUAdapterInfo interface returns the maximum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`subgroupMinSize`** read-only property of the GPUAdapterInfo interface returns the minimum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`vendor`** read-only property of the GPUAdapterInfo interface returns the name of the adapter vendor, or an empty string if it is not available.
* The **`GPUBindGroup`** interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.
* The **`architecture`** read-only property of the GPUAdapterInfo interface returns the name of the family or class of GPUs the adapter belongs to, or an empty string if it is not available.
* The **`description`** read-only property of the GPUAdapterInfo interface returns a human-readable string describing the adapter, or an empty string if it is not available.
* The **`device`** read-only property of the GPUAdapterInfo interface returns a vendor-specific identifier for the adapter, or an empty string if it is not available.
* The **`subgroupMaxSize`** read-only property of the GPUAdapterInfo interface returns the maximum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`subgroupMinSize`** read-only property of the GPUAdapterInfo interface returns the minimum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`vendor`** read-only property of the GPUAdapterInfo interface returns the name of the adapter vendor, or an empty string if it is not available.
* The **`GPUBindGroup`** interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.
* The **`architecture`** read-only property of the GPUAdapterInfo interface returns the name of the family or class of GPUs the adapter belongs to, or an empty string if it is not available.
* The **`description`** read-only property of the GPUAdapterInfo interface returns a human-readable string describing the adapter, or an empty string if it is not available.
* The **`device`** read-only property of the GPUAdapterInfo interface returns a vendor-specific identifier for the adapter, or an empty string if it is not available.
* The **`subgroupMaxSize`** read-only property of the GPUAdapterInfo interface returns the maximum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`subgroupMinSize`** read-only property of the GPUAdapterInfo interface returns the minimum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`vendor`** read-only property of the GPUAdapterInfo interface returns the name of the adapter vendor, or an empty string if it is not available.
* The **`GPUBindGroup`** interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.
* The **`architecture`** read-only property of the GPUAdapterInfo interface returns the name of the family or class of GPUs the adapter belongs to, or an empty string if it is not available.
* The **`description`** read-only property of the GPUAdapterInfo interface returns a human-readable string describing the adapter, or an empty string if it is not available.
* The **`device`** read-only property of the GPUAdapterInfo interface returns a vendor-specific identifier for the adapter, or an empty string if it is not available.
* The **`subgroupMaxSize`** read-only property of the GPUAdapterInfo interface returns the maximum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`subgroupMinSize`** read-only property of the GPUAdapterInfo interface returns the minimum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`vendor`** read-only property of the GPUAdapterInfo interface returns the name of the adapter vendor, or an empty string if it is not available.
* The **`GPUBindGroup`** interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.
* The **`architecture`** read-only property of the GPUAdapterInfo interface returns the name of the family or class of GPUs the adapter belongs to, or an empty string if it is not available.
* The **`description`** read-only property of the GPUAdapterInfo interface returns a human-readable string describing the adapter, or an empty string if it is not available.
* The **`device`** read-only property of the GPUAdapterInfo interface returns a vendor-specific identifier for the adapter, or an empty string if it is not available.
* The **`subgroupMaxSize`** read-only property of the GPUAdapterInfo interface returns the maximum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`subgroupMinSize`** read-only property of the GPUAdapterInfo interface returns the minimum supported subgroup size for the GPUAdapter. This can be used along with the subgroups feature.
* The **`vendor`** read-only property of the GPUAdapterInfo interface returns the name of the adapter vendor, or an empty string if it is not available.
* The **`GPUBindGroup`** interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.
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