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* The **`importExternalTexture()`** method of the GPUDevice interface takes an HTMLVideoElement or a VideoFrame object as an input and returns a GPUExternalTexture wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.
* The **`popErrorScope()`** method of the GPUDevice interface pops an existing GPU error scope from the error scope stack (originally pushed using GPUDevice.pushErrorScope()) and returns a Promise that resolves to an object describing the first error captured in the scope, or null if no error occurred.
* The **`pushErrorScope()`** method of the GPUDevice interface pushes a new GPU error scope onto the device's error scope stack, allowing you to capture errors of a particular type.
* The **`importExternalTexture()`** method of the GPUDevice interface takes an HTMLVideoElement or a VideoFrame object as an input and returns a GPUExternalTexture wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.
* The **`popErrorScope()`** method of the GPUDevice interface pops an existing GPU error scope from the error scope stack (originally pushed using GPUDevice.pushErrorScope()) and returns a Promise that resolves to an object describing the first error captured in the scope, or null if no error occurred.
* The **`pushErrorScope()`** method of the GPUDevice interface pushes a new GPU error scope onto the device's error scope stack, allowing you to capture errors of a particular type.
* The **`importExternalTexture()`** method of the GPUDevice interface takes an HTMLVideoElement or a VideoFrame object as an input and returns a GPUExternalTexture wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.
* The **`popErrorScope()`** method of the GPUDevice interface pops an existing GPU error scope from the error scope stack (originally pushed using GPUDevice.pushErrorScope()) and returns a Promise that resolves to an object describing the first error captured in the scope, or null if no error occurred.
* The **`pushErrorScope()`** method of the GPUDevice interface pushes a new GPU error scope onto the device's error scope stack, allowing you to capture errors of a particular type.
* The **`importExternalTexture()`** method of the GPUDevice interface takes an HTMLVideoElement or a VideoFrame object as an input and returns a GPUExternalTexture wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.
* The **`popErrorScope()`** method of the GPUDevice interface pops an existing GPU error scope from the error scope stack (originally pushed using GPUDevice.pushErrorScope()) and returns a Promise that resolves to an object describing the first error captured in the scope, or null if no error occurred.
* The **`pushErrorScope()`** method of the GPUDevice interface pushes a new GPU error scope onto the device's error scope stack, allowing you to capture errors of a particular type.
* The **`importExternalTexture()`** method of the GPUDevice interface takes an HTMLVideoElement or a VideoFrame object as an input and returns a GPUExternalTexture wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.
* The **`popErrorScope()`** method of the GPUDevice interface pops an existing GPU error scope from the error scope stack (originally pushed using GPUDevice.pushErrorScope()) and returns a Promise that resolves to an object describing the first error captured in the scope, or null if no error occurred.
* The **`pushErrorScope()`** method of the GPUDevice interface pushes a new GPU error scope onto the device's error scope stack, allowing you to capture errors of a particular type.
* The **`importExternalTexture()`** method of the GPUDevice interface takes an HTMLVideoElement or a VideoFrame object as an input and returns a GPUExternalTexture wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.
* The **`popErrorScope()`** method of the GPUDevice interface pops an existing GPU error scope from the error scope stack (originally pushed using GPUDevice.pushErrorScope()) and returns a Promise that resolves to an object describing the first error captured in the scope, or null if no error occurred.
* The **`pushErrorScope()`** method of the GPUDevice interface pushes a new GPU error scope onto the device's error scope stack, allowing you to capture errors of a particular type.
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