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Correct typo
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examples/07_Repetition/05_Noise.js

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*/
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// Noise tends to look smoother with coordinates that are very close together
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// These values will be mutliplied by the x and y coordinates to make the
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// These values will be multiplied by the x and y coordinates to make the
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// resulting values very close together
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let xScale = 0.015;
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let yScale = 0.02;

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