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Morph Ball Room.json
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1405 lines (1405 loc) · 35.7 KB
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{
"$schema": "../../../schema/m3-room.schema.json",
"id": 38,
"name": "Morph Ball Room",
"area": "Brinstar",
"subarea": "Blue",
"roomAddress": "0x79E9F",
"roomEnvironments": [{"heated": false}],
"mapTileMask": [
[0, 0, 0, 0, 0, 1, 0, 0],
[0, 0, 0, 0, 0, 1, 0, 0],
[1, 1, 1, 1, 1, 1, 1, 1]
],
"nodes": [
{
"id": 1,
"name": "Left Door",
"nodeType": "door",
"nodeSubType": "gray",
"nodeAddress": "0x0018e9e",
"doorOrientation": "left",
"doorEnvironments": [{"physics": "air"}],
"useImplicitComeInNormally": false,
"useImplicitComeInWithMockball": false,
"locks": [
{
"name": "Morph Ball Room Gray Lock (to Green Hill Zone)",
"lockType": "killEnemies",
"lock": ["f_ZebesAwake"],
"unlockStrats": [
{
"name": "Base",
"requires": [
{"obstaclesCleared": ["C"]}
],
"devNote": "Obstacle can be destroyed either going 1 -> 6 or 6 -> 1."
}
],
"devNote": "Technically this yields f_ZebesAwake, although it requires the same flag to spawn the enemies, so it's not possible here."
}
],
"mapTileMask": [
[0, 0, 0, 0, 0, 1, 0, 0],
[0, 0, 0, 0, 0, 1, 0, 0],
[2, 2, 1, 1, 1, 1, 1, 1]
]
},
{
"id": 2,
"name": "Elevator",
"nodeType": "door",
"nodeSubType": "elevator",
"nodeAddress": "0x0018eb6",
"doorOrientation": "up",
"useImplicitCarryGModeBackThrough": false,
"useImplicitCarryGModeMorphBackThrough": false,
"mapTileMask": [
[0, 0, 0, 0, 0, 2, 0, 0],
[0, 0, 0, 0, 0, 2, 0, 0],
[1, 1, 1, 1, 1, 2, 1, 1]
]
},
{
"id": 3,
"name": "Right Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x0018eaa",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[0, 0, 0, 0, 0, 1, 0, 0],
[0, 0, 0, 0, 0, 1, 0, 0],
[1, 1, 1, 1, 1, 1, 2, 2]
]
},
{
"id": 4,
"name": "Right Item",
"nodeType": "item",
"nodeSubType": "visible",
"nodeItem": "Morph",
"nodeAddress": "0x786DE",
"mapTileMask": [
[0, 0, 0, 0, 0, 1, 0, 0],
[0, 0, 0, 0, 0, 1, 0, 0],
[1, 1, 1, 1, 2, 1, 1, 1]
],
"devNote": [
"This item is technically no longer spawned after Zebes is awake, which would require canRiskPermanentLossOfAccess.",
"The logic here is not modeling that, as that bug is likely not going to be kept by anyone that utilizes this data."
]
},
{
"id": 5,
"name": "Left Item",
"nodeType": "item",
"nodeSubType": "visible",
"nodeItem": "PowerBomb",
"nodeAddress": "0x7874C",
"locks": [
{
"name": "Blue Brinstar Power Bombs Spawn Lock",
"lockType": "gameFlag",
"unlockStrats": [
{
"name": "Base",
"requires": [
{"or": [
"h_ZebesIsAwake",
"h_allItemsSpawned"
]}
]
}
],
"note": "Item doesn't appear before Zebes is awakened."
}
],
"mapTileMask": [
[0, 0, 0, 0, 0, 1, 0, 0],
[0, 0, 0, 0, 0, 1, 0, 0],
[1, 1, 2, 2, 1, 1, 1, 1]
]
}
],
"obstacles": [
{
"id": "A",
"name": "Bomb Blocks",
"obstacleType": "inanimate"
},
{
"id": "B",
"name": "Power Bomb Blocks",
"obstacleType": "inanimate"
},
{
"id": "C",
"name": "Sidehopper trio",
"obstacleType": "enemies"
},
{
"id": "D",
"name": "At the Power Bomb Item While in Artificial Morph",
"obstacleType": "abstract"
}
],
"enemies": [
{
"id": "e1",
"groupName": "Morph Ball Room Sidehoppers",
"enemyName": "Sidehopper",
"quantity": 3,
"homeNodes": [1],
"spawn": ["f_ZebesAwake"]
}
],
"links": [
{
"from": 1,
"to": [
{"id": 1},
{"id": 5}
]
},
{
"from": 2,
"to": [
{"id": 2},
{"id": 3},
{"id": 4}
]
},
{
"from": 3,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 5}
]
},
{
"from": 4,
"to": [
{"id": 2},
{"id": 4},
{"id": 5}
]
},
{
"from": 5,
"to": [
{"id": 1},
{"id": 4},
{"id": 5}
]
}
],
"strats": [
{
"id": 1,
"link": [1, 1],
"name": "Leave with Runway",
"requires": [
{"obstaclesCleared": ["C"]}
],
"exitCondition": {
"leaveWithRunway": {
"length": 4,
"openEnd": 1
}
}
},
{
"id": 72,
"link": [1, 1],
"name": "Leave With Side Platform",
"requires": [
{"obstaclesCleared": ["C"]},
"SpeedBooster",
"canInsaneJump",
"canMomentumConservingMorph"
],
"exitCondition": {
"leaveWithSidePlatform": {
"height": 2,
"runway": {
"length": 25,
"openEnd": 0
},
"obstruction": [4, 0]
}
},
"devNote": [
"Max extra run speed $4.A.",
"Using the full runway, this requires a last-frame jump, followed by a 2-frame window for the morph."
]
},
{
"id": 57,
"link": [1, 1],
"name": "Sidehopper Hit on Entry",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}}
]
},
{
"id": 58,
"link": [1, 1],
"name": "Free Passage",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
"h_ZebesNotAwake"
],
"clearsObstacles": ["C"],
"devNote": "The obstacle isn't really cleared, but should enable all strats that require it to be."
},
{
"id": 2,
"link": [1, 1],
"name": "Leave Shinecharged",
"requires": [
{"obstaclesCleared": ["C"]},
"canShinechargeMovement",
{"canShineCharge": {"usedTiles": 25, "openEnd": 0}},
{"shineChargeFrames": 45}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true
},
{
"id": 3,
"link": [1, 1],
"name": "Leave Spinning",
"requires": [
{"obstaclesCleared": ["C"]}
],
"exitCondition": {
"leaveSpinning": {
"remoteRunway": {
"length": 23,
"openEnd": 0
},
"minExtraRunSpeed": "$2.7"
}
}
},
{
"id": 4,
"link": [1, 1],
"name": "Leave With Mockball",
"requires": [
{"obstaclesCleared": ["C"]}
],
"exitCondition": {
"leaveWithMockball": {
"remoteRunway": {
"length": 23,
"openEnd": 0
},
"landingRunway": {
"length": 4,
"openEnd": 1
}
}
}
},
{
"id": 5,
"link": [1, 1],
"name": "Leave With Spring Ball Bounce",
"requires": [
{"obstaclesCleared": ["C"]}
],
"exitCondition": {
"leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 18,
"openEnd": 0
},
"landingRunway": {
"length": 4,
"openEnd": 1
},
"movementType": "uncontrolled"
}
}
},
{
"id": 6,
"link": [1, 1],
"name": "Leave Space Jumping",
"requires": [
{"obstaclesCleared": ["C"]}
],
"exitCondition": {
"leaveSpaceJumping": {
"remoteRunway": {
"length": 17,
"openEnd": 1
}
}
}
},
{
"id": 7,
"link": [1, 1],
"name": "Leave With Temporary Blue",
"requires": [
{"obstaclesCleared": ["C"]},
{"canShineCharge": {"usedTiles": 24, "openEnd": 0}},
"canChainTemporaryBlue"
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
}
},
{
"id": 73,
"link": [1, 1],
"name": "Sidehopper Farm",
"requires": [
"h_ZebesIsAwake",
"canPrepareForNextRoom",
{"resetRoom": {"nodes": [1]}},
{"or": [
{"and": [
"Plasma",
"Charge",
{"cycleFrames": 270}
]},
{"and": [
"ScrewAttack",
{"cycleFrames": 250}
]},
{"and": [
"Plasma",
"Wave",
"canTrickyDodgeEnemies",
{"cycleFrames": 300}
]},
{"and": [
"h_PlasmaHitbox",
{"cycleFrames": 360}
]},
{"and": [
"Morph",
"canTrickyDodgeEnemies",
{"or": [
{"and": [
"Wave",
"Spazer",
{"cycleFrames": 600}
]},
{"and": [
"Wave",
{"cycleFrames": 840}
]},
{"and": [
"Spazer",
"Ice",
{"cycleFrames": 840}
]},
{"and": [
"Spazer",
{"cycleFrames": 960}
]},
{"and": [
"Ice",
{"cycleFrames": 1560}
]},
{"and": [
"canBePatient",
{"cycleFrames": 2320}
]}
]}
]}
]}
],
"clearsObstacles": ["C"],
"resetsObstacles": ["A", "B", "D"],
"farmCycleDrops": [{"enemy": "Sidehopper", "count": 3}]
},
{
"id": 10,
"link": [1, 1],
"name": "Crystal Flash",
"requires": [
{"obstaclesCleared": ["C"]},
"h_CrystalFlash"
],
"flashSuitChecked": true
},
{
"id": 11,
"link": [1, 1],
"name": "Power Beam Sidehopper Kill",
"requires": [
{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 5}}
],
"clearsObstacles": ["C"]
},
{
"id": 12,
"link": [1, 1],
"name": "Quick Sidehopper Kill",
"requires": [
{"enemyKill": {
"enemies": [["Sidehopper", "Sidehopper"], ["Sidehopper"]],
"explicitWeapons": ["Missile", "Super", "PowerBomb", "ScrewAttack", "Plasma"]
}}
],
"clearsObstacles": ["C"],
"note": [
"For the Power Bomb and Screw Attack kills, this strat assumes you don't know you're entering the room beforehand.",
"If you know, it's possible to Power Bomb kill the first two Sidehoppers damage-free by morphing before entering.",
"For Screw, just entering with a spin jump would work."
]
},
{
"id": 13,
"link": [1, 1],
"name": "Spark into Room",
"entranceCondition": {
"comeInWithSpark": {}
},
"requires": [
{"shinespark": {"frames": 40, "excessFrames": 9}}
],
"clearsObstacles": ["C"]
},
{
"id": 14,
"link": [1, 1],
"name": "Prepared Kill on Entry",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
"canPrepareForNextRoom",
{"or": [
{"and": [
"Plasma",
"Charge"
]},
{"and": [
"Plasma",
"canTrickyDodgeEnemies",
{"or": [
"Ice",
"Wave"
]}
]},
"ScrewAttack"
]}
],
"clearsObstacles": ["C"],
"note": [
"Enter the room ready to kill the hoppers before they can hit Samus.",
"Enter with a Charged Plasma shot ready, in a Screw Attack spin jump, or prepated to rapidly kill the hopper with Plasma and another beam."
]
},
{
"id": 67,
"link": [1, 1],
"name": "Prepared Kill on Entry, Morph Entry",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
"canPrepareForNextRoom",
"Morph",
"canTrickyJump",
{"or": [
"Plasma",
{"and": [
"h_usePowerBomb",
{"or": [
"canTrickyDodgeEnemies",
{"enemyKill": {
"enemies": [["Sidehopper"]],
"explicitWeapons": ["Missile", "Super", "PowerBomb"]
}}
]}
]}
]}
],
"clearsObstacles": ["C"],
"note": [
"Roll into the room, fall off the step and roll into the corner.",
"Either use a Power Bomb on entry, or unmorph at the bottom of the step and quickly kill the hoppers with Plasma."
]
},
{
"id": 15,
"link": [1, 1],
"name": "Prepared Missile and Super Kill",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
"canPrepareForNextRoom",
"canTrickyDodgeEnemies",
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}},
{"or": [
"Morph",
{"and": [
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}}
]}
]}
],
"clearsObstacles": ["C"],
"note": [
"Enter the room and immediately shoot a Missile and a Super to kill the first hopper.",
"Quickly kill the second the same way or safely kill it with morph."
]
},
{
"id": 16,
"link": [1, 1],
"name": "Prepared Missile and Super Kill (First Hopper)",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
"canPrepareForNextRoom",
"canTrickyDodgeEnemies",
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}}
],
"note": "Enter the room and immediately shoot a Missile and a Super to kill the first hopper.",
"devNote": "This can then be paired with quickly leaving the room normally or with a G-Mode setup, if the door is unlocked."
},
{
"id": 63,
"link": [1, 1],
"name": "Pause Abuse Sidehopper Hit",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
"h_pauseAbuseMinimalReserveRefill"
]
},
{
"id": 64,
"link": [1, 1],
"name": "Pause Abuse Quick Sidehopper Kill",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
"h_pauseAbuseMinimalReserveRefill",
{"or": [
"Plasma",
{"enemyKill": {
"enemies": [["Sidehopper", "Sidehopper", "Sidehopper"]],
"explicitWeapons": ["Missile", "Super"]
}}
]}
],
"clearsObstacles": ["C"]
},
{
"id": 65,
"link": [1, 1],
"name": "Pause Abuse Pseudo Screw Sidehopper Kill",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
"canPseudoScrew",
"h_pauseAbuseMinimalReserveRefill",
"h_pauseAbuseMinimalReserveRefill",
"h_pauseAbuseMinimalReserveRefill",
{"or": [
"h_pauseAbuseMinimalReserveRefill",
"Morph"
]},
{"or": [
"h_pauseAbuseMinimalReserveRefill",
"canTrickyDodgeEnemies"
]}
],
"clearsObstacles": ["C"],
"note": [
"Pseudo Screw the first ground hopper and focus fire on it until it dies while taking 2-3 hits.",
"Kill the ceiling hopper while on the ground, crouched near the stair for some safety, or with Morph without risk.",
"The third hopper can be killed with another Pseudo Screw with pause abuse, a Morph dodge, or a dodge by jumping over it while it lunges towards Samus."
]
},
{
"id": 68,
"link": [1, 1],
"name": "Mockball Entry, Tank Hit",
"entranceCondition": {
"comeInWithMockball": {
"speedBooster": "any",
"adjacentMinTiles": 0,
"remoteAndLandingMinTiles": [[0, 0]]
}
},
"requires": [
{"or": [
{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}},
"h_pauseAbuseMinimalReserveRefill"
]}
],
"note": "Tank a hit or use a pause abuse with a reserve refill."
},
{
"id": 69,
"link": [1, 1],
"name": "Mockball Entry, Quick Kill",
"entranceCondition": {
"comeInWithMockball": {
"speedBooster": "any",
"adjacentMinTiles": 0,
"remoteAndLandingMinTiles": [[0, 0]]
}
},
"requires": [
"canPrepareForNextRoom",
{"or": [
"Plasma",
"ScrewAttack",
{"and": [
"h_usePowerBomb",
{"enemyKill": {
"enemies": [["Sidehopper"]],
"explicitWeapons": ["Missile", "Super", "PowerBomb"]
}}
]}
]}
],
"note": "Unmorph and quickly kill the hoppers on entry."
},
{
"id": 8,
"link": [1, 1],
"name": "G-Mode Setup - Get Hit By Sidehopper",
"requires": [
"h_ZebesIsAwake"
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true
},
{
"id": 9,
"link": [1, 1],
"name": "G-Mode Regain Mobility",
"requires": [
{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}},
"h_ZebesIsAwake"
],
"gModeRegainMobility": {},
"flashSuitChecked": true
},
{
"id": 17,
"link": [1, 1],
"name": "Diagonal Spark on Entry",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 5},
"canPrepareForNextRoom",
"canTrickyJump",
"canDodgeWhileShooting",
{"shinespark": {"frames": 5, "excessFrames": 1}},
{"enemyKill": {
"enemies": [["Sidehopper"]],
"explicitWeapons": ["Missile", "Super", "PowerBomb", "Plasma", "Spazer", "Wave", "Bombs"]
}}
],
"clearsObstacles": ["C"],
"note": "Spark diagonally immediately on entry to kill the first two sidehoppers, then carefully kill the third."
},
{
"id": 18,
"link": [1, 1],
"name": "Use Flash Suit, Diagonal Spark on Entry",
"requires": [
"canDodgeWhileShooting",
"canUseSpeedEchoes",
{"useFlashSuit": {}},
{"shinespark": {"frames": 5, "excessFrames": 1}},
{"enemyKill": {
"enemies": [["Sidehopper"]],
"explicitWeapons": ["Missile", "Super", "PowerBomb", "Plasma", "Spazer", "Wave"]
}}
],
"clearsObstacles": ["C"],
"flashSuitChecked": true,
"note": "Spark diagonally immediately on entry to kill the first two sidehoppers, then carefully kill the third."
},
{
"id": 19,
"link": [1, 1],
"name": "Power Bomb Sidehopper Kill and Bomb Blocks",
"requires": [
{"or": [
"canMockball",
{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}}
]},
{"enemyKill": {
"enemies": [["Sidehopper", "Sidehopper"], ["Sidehopper"]],
"explicitWeapons": ["PowerBomb"]
}}
],
"clearsObstacles": ["A", "C"],
"note": [
"This strat assumes you don't know you're entering the room beforehand. Otherwise, it's possible to kill the first two Sidehoppers without taking damage.",
"It's possible to break the bomb blocks alongside the third Sidehopper without taking an additional hit with a mockball."
],
"devNote": "FIXME: There are missing Power Bomb strats that enter the room with a mockball."
},
{
"id": 20,
"link": [1, 1],
"name": "Medium Sidehopper Kill",
"requires": [
{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 2}},
{"or": [
"Spazer",
"Wave"
]}
],
"clearsObstacles": ["C"]
},
{
"id": 60,
"link": [1, 1],
"name": "Pause Abuse Sidehopper Kill",
"requires": [
"h_pauseAbuseMinimalReserveRefill",
{"or": [
"Spazer",
"Wave"
]},
{"or": [
"h_pauseAbuseMinimalReserveRefill",
{"and": [
"Morph",
"canTrickyJump"
]}
]}
],
"clearsObstacles": ["C"]
},
{
"id": 61,
"link": [1, 1],
"name": "Pause Abuse, Morph Slow Sidehopper Kill",
"requires": [
"Morph",
"canTrickyDodgeEnemies",
"h_pauseAbuseMinimalReserveRefill",
"h_pauseAbuseMinimalReserveRefill",
{"or": [
"Ice",
{"and": [
"h_pauseAbuseMinimalReserveRefill",
"h_pauseAbuseMinimalReserveRefill"
]}
]}
],
"clearsObstacles": ["C"]
},
{
"id": 62,
"link": [1, 1],
"name": "Pause Abuse Slow Sidehopper Kill, Morphless",
"requires": [
"h_pauseAbuseMinimalReserveRefill",
"h_pauseAbuseMinimalReserveRefill",
"h_pauseAbuseMinimalReserveRefill",
{"or": [
"Ice",
{"and": [
"h_pauseAbuseMinimalReserveRefill",
"h_pauseAbuseMinimalReserveRefill",
"h_pauseAbuseMinimalReserveRefill"
]}
]},
{"or": [
"canTrickyDodgeEnemies",
"h_pauseAbuseMinimalReserveRefill"
]}
],
"clearsObstacles": ["C"],
"note": "To save a hit, jump over the third Sidehopper as it lunges towards Samus."
},
{
"id": 24,
"link": [1, 5],
"name": "Blocks Already Broken",
"requires": [
"Morph",
{"obstaclesCleared": ["A", "C"]}
]
},
{
"id": 25,
"link": [1, 5],
"name": "Bomb the Blocks",
"requires": [
"h_bombThings",
{"obstaclesCleared": ["C"]}
],
"clearsObstacles": ["A"]
},
{
"id": 59,
"link": [1, 5],
"name": "Run Through",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 2}},
{"or": [
"canTrickyJump",
{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}}
]},
"h_bombThings"
]
},
{
"id": 26,
"link": [1, 5],
"name": "Speedball (Left to Right)",
"requires": [
{"obstaclesCleared": ["C"]},
{"speedBall": {"length": 25, "openEnd": 0}}
],
"clearsObstacles": ["A"],
"note": [
"It's a short charge into a speedball to break the bomb blocks.",
"The Sidehoppers need to be destroyed beforehand to clear the running space."
]
},
{
"id": 27,
"link": [1, 5],
"name": "Room Entry Speedball",
"entranceCondition": {
"comeInGettingBlueSpeed": {
"length": 2,
"openEnd": 0
}
},
"requires": [
"canSpeedball"
],
"clearsObstacles": ["A"],
"devNote": [
"This is a direct link because clearing the hoppers is unnecessary.",
"One tile is subtracted from the runway length since Samus must be blue before contacting the first Hopper.",
"There is 1 unusable tile in this runway."
]
},
{
"id": 70,
"link": [1, 5],
"name": "Morph Entry, Precise Dodge",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
"canPrepareForNextRoom",
"canTrickyDodgeEnemies",
"canCameraManip",
"h_bombThings"
],
"clearsObstacles": ["A"],
"note": [
"Roll into the room, fall off the step and roll into the corner.",
"Roll to the right immediately as the floor hopper is going to take its second jump to get it off camera.",
"Once it is off camera, stop and wait for the next hopper to jump towards Samus, then roll under it as it jumps again."
]
},
{
"id": 71,
"link": [1, 5],
"name": "Mockball Entry, Precise Dodge",
"entranceCondition": {
"comeInWithMockball": {
"speedBooster": "any",
"adjacentMinTiles": 0,
"remoteAndLandingMinTiles": [[0, 0]]
}
},
"requires": [
"canPrepareForNextRoom",
"canTrickyDodgeEnemies",
"canCameraManip",
"h_bombThings"
],
"clearsObstacles": ["A"],
"note": [
"Roll into the room, fall off the step and roll into the corner.",
"Roll to the right immediately as the floor hopper is going to take its second jump to get it off camera.",
"Once it is off camera, stop and wait for the next hopper to jump towards Samus, then roll under it as it jumps again."
]
},
{
"id": 28,
"link": [1, 5],
"name": "G-Mode Morph Overload PLMs Zebes Asleep",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_ZebesNotAwake"
],
"clearsObstacles": ["D"],
"flashSuitChecked": true,
"note": "Overload the PLMs by rolling through the camera scroll blocks which are 4 tiles to the right of the stair by the door."
},
{
"id": 29,
"link": [1, 5],
"name": "Indirect G-Mode, Overload PLMs",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": true
}
},
"requires": [
{"or": [
{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 2}},
{"ammo": {"type": "PowerBomb", "count": 1}},
"canInsaneJump",
{"and": [
"Morph",
{"or": [
{"and": [
"Plasma",
"Charge"
]},
"ScrewAttack"
]}