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Etecoon Energy Tank Room.json
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2105 lines (2105 loc) · 63.8 KB
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{
"$schema": "../../../schema/m3-room.schema.json",
"id": 51,
"name": "Etecoon Energy Tank Room",
"area": "Brinstar",
"subarea": "Green",
"roomAddress": "0x7A011",
"roomEnvironments": [{"heated": false}],
"mapTileMask": [
[1, 1, 0, 0, 0],
[1, 1, 1, 1, 1]
],
"nodes": [
{
"id": 1,
"name": "Top Left Door",
"nodeType": "door",
"nodeSubType": "green",
"nodeAddress": "0x0018f3a",
"doorOrientation": "left",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[2, 1, 0, 0, 0],
[1, 1, 1, 1, 1]
]
},
{
"id": 2,
"name": "Top Right Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x0018f2e",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[1, 2, 0, 0, 0],
[1, 1, 1, 1, 1]
]
},
{
"id": 3,
"name": "Bottom Left Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x0018f52",
"doorOrientation": "left",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[1, 1, 0, 0, 0],
[2, 1, 1, 1, 1]
]
},
{
"id": 4,
"name": "Bottom Right Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x0018f46",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[1, 1, 0, 0, 0],
[1, 1, 1, 1, 2]
]
},
{
"id": 5,
"name": "Top Item",
"nodeType": "item",
"nodeSubType": "visible",
"nodeItem": "ETank",
"nodeAddress": "0x787C2",
"mapTileMask": [
[2, 1, 0, 0, 0],
[1, 1, 1, 1, 1]
]
},
{
"id": 6,
"name": "Junction (Right of Tunnel)",
"nodeType": "junction",
"nodeSubType": "junction",
"mapTileMask": [
[1, 1, 0, 0, 0],
[1, 2, 1, 1, 1]
],
"note": "This is to the right of the thorny morph tunnel."
},
{
"id": 7,
"name": "Junction (Zebbo Farms)",
"nodeType": "junction",
"nodeSubType": "junction",
"mapTileMask": [
[1, 1, 0, 0, 0],
[1, 1, 2, 2, 1]
],
"note": [
"This includes the three Zebbo farms, but not the rightmost or leftmost Beetom.",
"The Beetom kills or tanking their damage is taken care of by getting to this node.",
"To use the farm points, a Beetom near the Zebbo spawner must have been removed as an obstacle in some way."
]
}
],
"obstacles": [
{
"id": "A",
"name": "Beetoms",
"obstacleType": "enemies"
},
{
"id": "B",
"name": "Artificial Morph from Above",
"obstacleType": "abstract"
}
],
"enemies": [
{
"id": "e1",
"groupName": "Etecoon E-Tank Middle Beetoms",
"enemyName": "Beetom",
"quantity": 3,
"homeNodes": [7]
},
{
"id": "e2",
"groupName": "Etecoon E-Tank Left Zebbo",
"enemyName": "Zebbo",
"quantity": 1,
"homeNodes": [7]
},
{
"id": "e3",
"groupName": "Etecoon E-Tank Middle Zebbo",
"enemyName": "Zebbo",
"quantity": 1,
"homeNodes": [7]
},
{
"id": "e4",
"groupName": "Etecoon E-Tank Right Zebbo",
"enemyName": "Zebbo",
"quantity": 1,
"homeNodes": [7]
},
{
"id": "e5",
"groupName": "Etecoon E-Tank Left Beetom",
"enemyName": "Beetom",
"quantity": 1,
"betweenNodes": [6, 7]
},
{
"id": "e6",
"groupName": "Etecoon E-Tank Right Beetom",
"enemyName": "Beetom",
"quantity": 1,
"betweenNodes": [4, 7]
}
],
"links": [
{
"from": 1,
"to": [
{"id": 1},
{"id": 3},
{"id": 5},
{"id": 7}
]
},
{
"from": 2,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 5},
{"id": 7}
]
},
{
"from": 3,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 5},
{"id": 4},
{"id": 6}
]
},
{
"from": 4,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 4},
{"id": 5},
{"id": 7}
]
},
{
"from": 5,
"to": [
{"id": 1},
{"id": 2}
]
},
{
"from": 6,
"to": [
{"id": 3},
{"id": 7}
]
},
{
"from": 7,
"to": [
{"id": 4},
{"id": 6}
]
}
],
"strats": [
{
"id": 1,
"link": [1, 1],
"name": "Leave With Runway",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 6,
"openEnd": 1
}
},
"collectsItems": [5],
"flashSuitChecked": true,
"devNote": "Using the full length of this runway requires collecting the item."
},
{
"id": 77,
"link": [1, 1],
"name": "Leave with Runway, Avoid Item",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 4,
"openEnd": 0
}
}
},
{
"id": 2,
"link": [1, 1],
"name": "Leave Shinecharged (Full Runway)",
"requires": [
{"canShineCharge": {"usedTiles": 20, "openEnd": 0}},
"canShinechargeMovement",
{"shineChargeFrames": 120}
],
"exitCondition": {
"leaveShinecharged": {}
},
"collectsItems": [5],
"flashSuitChecked": true,
"note": "Assumes taking some time to build run speed for jumping over the gap.",
"devNote": "Assumes a closed end on the left, so we aren't requiring running to the point of hanging over the dangerous edge."
},
{
"id": 3,
"link": [1, 1],
"name": "Leave Shinecharged (Partial Runway)",
"requires": [
{"canShineCharge": {"usedTiles": 18, "openEnd": 1}},
"canShinechargeMovement",
{"shineChargeFrames": 85}
],
"exitCondition": {
"leaveShinecharged": {}
},
"collectsItems": [5],
"flashSuitChecked": true,
"note": "Assumes stopping two tiles before the gap, to have enough space run and gain enough speed to jump over the gap without needing to turn around first."
},
{
"id": 4,
"link": [1, 1],
"name": "Leave Spinning",
"requires": [
"SpaceJump",
"canTrickyJump"
],
"exitCondition": {
"leaveSpinning": {
"remoteRunway": {
"length": 18,
"openEnd": 1
}
}
},
"collectsItems": [5],
"devNote": "The item could possibly be avoided depending on the run speed."
},
{
"id": 5,
"link": [1, 1],
"name": "Leave With Mockball",
"requires": [
"canTrickyJump"
],
"exitCondition": {
"leaveWithMockball": {
"remoteRunway": {
"length": 20,
"openEnd": 1
},
"landingRunway": {
"length": 5,
"openEnd": 1
}
}
},
"collectsItems": [5],
"devNote": "The item could be avoided by using a shorter landing runway and enough speed"
},
{
"id": 6,
"link": [1, 1],
"name": "Leave Space Jumping",
"requires": [
"canTrickyJump"
],
"exitCondition": {
"leaveSpaceJumping": {
"remoteRunway": {
"length": 19,
"openEnd": 0
}
}
},
"collectsItems": [5]
},
{
"id": 7,
"link": [1, 1],
"name": "Leave With Temporary Blue",
"requires": [
{"getBlueSpeed": {"usedTiles": 20, "openEnd": 1}},
"canTrickyJump",
"canChainTemporaryBlue"
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
}
},
{
"id": 8,
"link": [1, 5],
"name": "Base",
"requires": [],
"flashSuitChecked": true
},
{
"id": 9,
"link": [1, 7],
"name": "G-Mode Morph Blind Movement Through Crumbles and Spikeway",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"canOffScreenMovement",
{"or": [
"h_artificialMorphBombs",
"h_artificialMorphSpringBall",
{"ammo": {"type": "PowerBomb", "count": 2}}
]},
{"or": [
"h_artificialMorphPowerBomb",
"ScrewAttack",
"canTrickyGMode",
{"and": [
"canInsaneJump",
{"or": [
"Ice",
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}}
]}
]},
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}}
]}
],
"clearsObstacles": ["B"],
"flashSuitChecked": true,
"note": [
"Fall into the pit while being careful to only touch one of the crumble blocks.",
"Bounce up through the camera scroll blocks to overload PLMs with Spring Ball, Bombs, or Power Bombs.",
"This can be done with as few as 2 Power Bombs by placing the bomb, moving slightly, then as it boosts Samus horizontally,",
"hold backwards to avoid landing on another crumble block. Otherwise it takes 6 Power Bombs.",
"Move horizontally to fall through the crumble blocks that haven't been touched.",
"Carefully fall to not touch the spikes on the right, then roll through the spikeway.",
"After the camera stops scrolling, move another 2-3 tiles then exit G-Mode.",
"Make small jumps to reset the camera then quickly kill the Beetom as it jumps at Samus, or precisely jump underneath it."
],
"devNote": "FIXME: With only 2 Power Bombs, this would force the item pickup in direct G-mode."
},
{
"id": 82,
"link": [1, 7],
"name": "Direct G-Mode Morph Blind Movement, Overload PLMs with Item",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
{"itemNotCollectedAtNode": 5},
"canRiskPermanentLossOfAccess",
"canOffScreenMovement",
"canInsaneJump",
{"or": [
"canTrickyGMode",
"h_artificialMorphPowerBomb",
"ScrewAttack",
"Ice",
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}},
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}}
]}
],
"clearsObstacles": ["B"],
"collectsItems": [5],
"flashSuitChecked": true,
"note": [
"Roll through the item to mostly overload PLMs before falling into the pit and fully overloading them with the camera scroll blocks.",
"Fully overloading the PLMs before touching the camera scroll blocks will prevent the camera from following Samus after exiting G-mode.",
"While falling, carefully avoid touching the thorns on the right, then roll through the spikeway.",
"After the camera stops scrolling, move another 2-3 tiles then exit G-Mode.",
"Make small jumps to reset the camera then quickly kill the Beetom as it jumps at Samus, or precisely jump underneath it."
]
},
{
"id": 10,
"link": [2, 1],
"name": "Grapple Teleport Door Lock Skip",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[3, 12], [3, 13]]
}
},
"requires": [],
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 11,
"link": [2, 1],
"name": "Carry Grapple Teleport (Top Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[3, 12]]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [[3, 12]]
}
},
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 12,
"link": [2, 1],
"name": "Carry Grapple Teleport (Bottom Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}
},
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 13,
"link": [2, 1],
"name": "Grapple Teleport X-Ray Climb",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[2, 18], [2, 19], [2, 28], [2, 29]]
}
},
"requires": [
"canXRayClimb"
],
"bypassesDoorShell": true,
"flashSuitChecked": true,
"note": [
"Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible).",
"After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).",
"Then X-ray climb to get up to the door transition, without needing to open the door.",
"At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door."
]
},
{
"id": 14,
"link": [2, 2],
"name": "Leave With Runway",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 21,
"openEnd": 1
}
},
"flashSuitChecked": true
},
{
"id": 15,
"link": [2, 2],
"name": "Crystal Flash",
"requires": [
"h_CrystalFlash"
],
"flashSuitChecked": true
},
{
"id": 16,
"link": [2, 3],
"name": "Base",
"requires": [],
"flashSuitChecked": true
},
{
"id": 17,
"link": [2, 3],
"name": "Leave Shinecharged (Fall Through Crumbles)",
"requires": [
{"canShineCharge": {"usedTiles": 20, "openEnd": 1}},
{"shineChargeFrames": 135}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["missiles"], "requires": ["never"]},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [
{"or": [
"h_useSpringBall",
{"and": [
"canTrickyJump",
{"or": [
"canCrumbleJump",
"canWallJumpInstantMorph"
]}
]}
]}
]
}
],
"flashSuitChecked": true,
"devNote": "FIXME: An extra tile could be used if the top-right door is unlocked"
},
{
"id": 18,
"link": [2, 3],
"name": "Leave Shinecharged (Quick-Drop Through Crumbles)",
"requires": [
{"canShineCharge": {"usedTiles": 20, "openEnd": 1}},
"canShinechargeMovement",
"canQuickDrop",
{"shineChargeFrames": 115}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["missiles"], "requires": ["never"]},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [
{"or": [
"h_useSpringBall",
{"and": [
"canTrickyJump",
{"or": [
"canCrumbleJump",
"canWallJumpInstantMorph"
]}
]}
]}
]
}
],
"flashSuitChecked": true,
"note": "Quick dropping through the crumbles allows reaching the door with more shinecharge time remaining.",
"devNote": "Should there be a tech for crumble quick drop?"
},
{
"id": 74,
"link": [2, 3],
"name": "Leave With Temporary Blue (Pause Remorph)",
"requires": [
{"canShineCharge": {"usedTiles": 20, "openEnd": 0}},
"canPauseRemorphTemporaryBlue"
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"note": [
"Land on the crumble blocks while unmorphing, to retain temporary blue.",
"Then aim down and use a pause buffer to remorph and chain temporary blue."
]
},
{
"id": 19,
"link": [2, 3],
"name": "Grapple Teleport Door Lock Skip",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[2, 18], [2, 19], [2, 28], [2, 29]]
}
},
"requires": [],
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 20,
"link": [2, 3],
"name": "Carry Grapple Teleport (Top Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[2, 18]]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [[2, 18]]
}
},
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 21,
"link": [2, 3],
"name": "Carry Grapple Teleport (Upper Middle Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[2, 19]]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [[2, 19]]
}
},
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 22,
"link": [2, 3],
"name": "Carry Grapple Teleport (Lower Middle Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[2, 28]]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [[2, 28]]
}
},
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 23,
"link": [2, 3],
"name": "Carry Grapple Teleport (Bottom Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[2, 29]]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [[2, 29]]
}
},
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 81,
"link": [2, 3],
"name": "Gain Flash Suit (Spikesuit)",
"requires": [
{"canShineCharge": {"usedTiles": 20, "openEnd": 1}},
"canShinechargeMovementTricky",
"canBeVeryPatient",
{"thornHits": 1},
"canSpikeSuit",
{"shinespark": {"frames": 12, "excessFrames": 12}}
],
"flashSuitChecked": true,
"devNote": [
"The `canBeVeryPatient` is for difficulty placement, as it may be required to get in a single attempt."
]
},
{
"id": 24,
"link": [2, 5],
"name": "Base",
"requires": [],
"flashSuitChecked": true
},
{
"id": 25,
"link": [2, 7],
"name": "G-Mode Morph Blind Movement Through Crumbles and Spikeway",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"canOffScreenMovement",
{"or": [
"h_artificialMorphBombs",
"h_artificialMorphSpringBall",
{"ammo": {"type": "PowerBomb", "count": 2}}
]},
{"or": [
"h_artificialMorphPowerBomb",
"ScrewAttack",
"canTrickyGMode",
{"and": [
"canInsaneJump",
{"or": [
"Ice",
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}}
]}
]},
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}}
]}
],
"clearsObstacles": ["B"],
"flashSuitChecked": true,
"note": [
"Fall into the pit while being careful to only touch one of the crumble blocks.",
"Bounce up through the camera scroll blocks to overload PLMs with Spring Ball, Bombs, or Power Bombs.",
"This can be done with as few as 2 Power Bombs by placing the bomb, moving slightly, then as it boosts Samus horizontally,",
"hold backwards to avoid landing on another crumble block. Otherwise it takes 6 Power Bombs.",
"Move horizontally to fall through the crumble blocks that haven't been touched.",
"Carefully fall to not touch the spikes on the right, then roll through the spikeway.",
"After the camera stops scrolling, move another 2-3 tiles then exit G-Mode.",
"Make small jumps to reset the camera then quickly kill the Beetom as it jumps at Samus, or precisely jump underneath it."
]
},
{
"id": 83,
"link": [2, 7],
"name": "Direct G-Mode Morph Blind Movement, Overload PLMs with Item",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
{"itemNotCollectedAtNode": 5},
"canRiskPermanentLossOfAccess",
"canOffScreenMovement",
"h_artificialMorphPowerBomb",
"canInsaneJump",
{"or": [
"canTrickyGMode",
"h_artificialMorphPowerBomb",
"ScrewAttack",
"Ice",
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}},
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}}
]}
],
"clearsObstacles": ["B"],
"collectsItems": [5],
"flashSuitChecked": true,
"note": [
"Carefully Bomb boost across the pit and roll through the item to mostly overload PLMs before falling into the pit and fully overloading them with the camera scroll blocks.",
"Fully overloading the PLMs before touching the camera scroll blocks will prevent the camera from following Samus after exiting G-mode.",
"While falling, carefully avoid touching the thorns on the right, then roll through the spikeway.",
"After the camera stops scrolling, move another 2-3 tiles then exit G-Mode.",
"Make small jumps to reset the camera then quickly kill the Beetom as it jumps at Samus, or precisely jump underneath it."
],
"devNote": "With more movement items, Samus can use the camera scroll blocks above the crumble blocks to overload PLMs."
},
{
"id": 26,
"link": [3, 1],
"name": "X-Ray Climb",
"entranceCondition": {
"comeInWithDoorStuckSetup": {}
},
"requires": [
"canXRayClimb"
],
"flashSuitChecked": true,
"note": "Climb up 1 screen."
},
{
"id": 27,
"link": [3, 1],
"name": "Very Deep Stuck X-Ray Climb",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": false
}
},
"requires": [
"canXRayClimb"
],
"bypassesDoorShell": true,
"flashSuitChecked": true,
"note": [
"Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
"Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
]
},
{
"id": 28,
"link": [3, 2],
"name": "Beetom Clip",
"requires": [
{"notable": "Beetom Clip"},
{"or": [
"h_XRayMorphIceClip",
"h_preciseIceClip"
]},
"Morph",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}},
{"or": [
"h_preciseIceClip",
"canWalljump",
"HiJump",
"SpaceJump",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
]},
{"or": [
"canCrumbleJump",
"canWalljump",
"HiJump",
"SpaceJump"
]}
],
"flashSuitChecked": true,
"note": [
"Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks.",
"The pixel window is larger and higher with Morph and an X-Ray Stand Up.",
"Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm."
],
"devNote": [
"Morph is required to lure a Beetom. Morphless tunnel crawl should not be required.",
"FIXME: An ice clip would allow for Moondance strats at 1 and 2 using a second Beetom."
]
},
{
"id": 29,
"link": [3, 2],
"name": "Beetom Clip (High Pixel, Preserve Flash Suit)",
"requires": [
{"notable": "Beetom Clip (High Pixel, Preserve Flash Suit)"},
"h_highPixelIceClip",
"Morph",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}},
{"or": [
"canWalljump",
"HiJump",
"SpaceJump",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
]}
],
"flashSuitChecked": true,
"note": [
"Jump and freeze the Beetom at a pixel perfect location in order to jump through the crumble blocks.",
"The pixel is nearly the highest possible position with HiJump disabled, from the left ledge.",
"After positioning the Beetom, get on top of it with a tight down grab, while refreezing it if necessary.",
"Jump through the crumble blocks then down grab again to get to the top area.",
"Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm."
],
"devNote": "Morph is required to lure a Beetom. Morphless tunnel crawl should not be required."
},
{
"id": 30,
"link": [3, 2],
"name": "Grapple Teleport",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[12, 12], [12, 13]]
}
},
"requires": [],
"flashSuitChecked": true
},
{
"id": 31,
"link": [3, 3],
"name": "Leave With Runway",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 6,
"openEnd": 1
}
},
"flashSuitChecked": true
},
{
"id": 32,
"link": [3, 3],
"name": "Leave With Runway - Frozen Beetom",
"requires": [
"Morph",
"h_frozenEnemyRunway",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
],
"exitCondition": {
"leaveWithRunway": {
"length": 8,
"openEnd": 0
}
},
"flashSuitChecked": true,
"note": [
"Bring a Beetom from the right of the spiky tunnel to the bottom left door.",
"Jump and freeze it at the right height while leaving a half-tile gap between the Beetom and the runway to extend the runway as much as possible.",
"If needing to leave with a multi-stutter short charge, the Beetom will need to be positioned more precisely, which can be done as above, but only on the descent of a jump.",
"Alternatively, bring two Beetoms and stand on one while freezing the other at chest height.",
"Freezing the lower one may be made easier or damageless by scrolling the camera when the Beetom is in the correct position and freezing it with a hero shot from the right."
]
},
{
"id": 90,
"link": [3, 3],
"name": "X-Mode, Leave Shinecharged",
"requires": [
"canXMode",
"h_XModeThornHit",
"h_shinechargeMaxRunway",
{"shineChargeFrames": 60}
],
"exitCondition": {
"leaveShinecharged": {}
},
"note": [
"With some dash speed, bounce into the opening of the spikeway, and enter X-mode.",
"The spike knockback will push Samus back out of the spikeway."
],
"detailNote": [
"By holding an angle button, it is possible turn around in X-mode without losing dash speed.",
"Arm pumps can be used to get close to the ledge before shinecharging, to leave with more frames remaining."
]
},
{
"id": 79,
"link": [3, 3],
"name": "G-Mode Setup - Get Hit By Zebbo",
"requires": [
"Morph",
{"or": [
"canTrickyJump",
"Ice"
]}
],