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Green Hill Zone.json
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1746 lines (1746 loc) · 48.5 KB
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{
"$schema": "../../../schema/m3-room.schema.json",
"id": 54,
"name": "Green Hill Zone",
"area": "Brinstar",
"subarea": "Green",
"roomAddress": "0x79E52",
"roomEnvironments": [{"heated": false}],
"mapTileMask": [
[1, 1, 0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 0, 0, 1, 1, 1, 1]
],
"nodes": [
{
"id": 1,
"name": "Top Left Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x0018e7a",
"doorOrientation": "left",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[2, 1, 0, 0, 0, 0, 0, 0],
[2, 2, 2, 1, 0, 0, 0, 0],
[0, 0, 2, 2, 2, 2, 0, 0],
[0, 0, 0, 0, 2, 2, 1, 1]
]
},
{
"id": 2,
"name": "Top Right Door",
"nodeType": "door",
"nodeSubType": "yellow",
"nodeAddress": "0x0018e86",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[1, 2, 0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 0, 0, 1, 1, 1, 1]
]
},
{
"id": 3,
"name": "Bottom Right Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x0018e92",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"mapTileMask": [
[1, 1, 0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 0, 0, 1, 1, 2, 2]
]
},
{
"id": 4,
"name": "Item (Through the Pipe)",
"nodeType": "item",
"nodeSubType": "visible",
"nodeItem": "Missile",
"nodeAddress": "0x78676",
"mapTileMask": [
[1, 1, 0, 0, 0, 0, 0, 0],
[1, 1, 1, 2, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 0, 0, 1, 1, 1, 1]
],
"devNote": "Z3M3: Pink Brin"
},
{
"id": 5,
"name": "Junction The Left End of Morph Tube",
"nodeType": "junction",
"nodeSubType": "junction",
"mapTileMask": [
[1, 1, 0, 0, 0, 0, 0, 0],
[1, 1, 2, 1, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 0, 0, 1, 1, 1, 1]
]
}
],
"obstacles": [
{
"id": "B",
"name": "Blue Gate",
"obstacleType": "inanimate"
}
],
"enemies": [
{
"id": "e1",
"groupName": "Green Hill Zone Top Geega",
"enemyName": "Geega",
"quantity": 1,
"homeNodes": [1]
},
{
"id": "e2",
"groupName": "Green Hill Zone Top-Middle Geega",
"enemyName": "Geega",
"quantity": 1,
"homeNodes": [1]
},
{
"id": "e3",
"groupName": "Green Hill Zone Middle Geega",
"enemyName": "Geega",
"quantity": 1,
"homeNodes": [1]
},
{
"id": "e4",
"groupName": "Green Hill Zone Bottom-Middle Geega",
"enemyName": "Geega",
"quantity": 1,
"homeNodes": [1]
},
{
"id": "e5",
"groupName": "Green Hill Zone Bottom Geega",
"enemyName": "Geega",
"quantity": 1,
"homeNodes": [1]
},
{
"id": "e6",
"groupName": "Green Hill Zone Left Small Sidehoppers",
"enemyName": "Sm. Sidehopper",
"quantity": 2,
"homeNodes": [1]
},
{
"id": "e7",
"groupName": "Green Hill Zone Right Small Sidehoppers",
"enemyName": "Sm. Sidehopper",
"quantity": 3,
"homeNodes": [3]
}
],
"links": [
{
"from": 1,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 4},
{"id": 5}
]
},
{
"from": 2,
"to": [
{"id": 1},
{"id": 2},
{"id": 4}
]
},
{
"from": 3,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 4}
]
},
{
"from": 4,
"to": [
{"id": 2},
{"id": 5}
]
},
{
"from": 5,
"to": [
{"id": 1},
{"id": 4}
]
}
],
"strats": [
{
"id": 1,
"link": [1, 1],
"name": "Leave With Runway",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 3,
"openEnd": 1
}
},
"flashSuitChecked": true
},
{
"id": 79,
"link": [1, 1],
"name": "Open Blue Gate",
"requires": [],
"clearsObstacles": ["B"],
"flashSuitChecked": true
},
{
"id": 2,
"link": [1, 1],
"name": "Leave Shinecharged (HiJump)",
"requires": [
"HiJump",
{"canShineCharge": {"usedTiles": 17, "openEnd": 1}},
"canShinechargeMovementTricky",
{"shineChargeFrames": 130}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true,
"note": [
"Use the runway below the bug pipe to gain a shinecharge.",
"Use HiJump to reach the door with shinecharge frames remaining."
],
"devNote": [
"One tile of runway is considered unusable in order to have space to quickly jump up onto the bomb blocks above.",
"It could also be possible to break the bomb blocks, but this doesn't seem very worth considering."
]
},
{
"id": 3,
"link": [1, 1],
"name": "Leave Shinecharged (Wall Jump)",
"requires": [
"canWalljump",
{"canShineCharge": {"usedTiles": 17, "openEnd": 1}},
"canShinechargeMovementTricky",
{"shineChargeFrames": 170}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true,
"note": [
"Use the runway below the bug pipe to gain a shinecharge.",
"Use a wall jump to reach the door with shinecharge frames remaining."
],
"devNote": [
"One tile of runway is considered unusable in order to have space to quickly jump up onto the bomb blocks above.",
"It could also be possible to break the bomb blocks, potentially increasing the framesRemaining slightly."
]
},
{
"id": 4,
"link": [1, 1],
"name": "Leave Shinecharged (Ledge Grabs)",
"requires": [
{"canShineCharge": {"usedTiles": 17, "openEnd": 1}},
"canShinechargeMovementTricky",
{"shineChargeFrames": 175}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true,
"note": [
"Use the runway below the bug pipe to gain a shinecharge.",
"Use precise ledge grabs to barely reach the door with shinecharge frames remaining."
],
"devNote": [
"One tile of runway is considered unusable in order to have space to quickly jump up onto the bomb blocks above.",
"It could also be possible to break the bomb blocks, potentially increasing the framesRemaining slightly."
]
},
{
"id": 5,
"link": [1, 1],
"name": "Leave Blue Spinning",
"requires": [
"HiJump",
"canPreciseSpaceJump"
],
"exitCondition": {
"leaveSpinning": {
"remoteRunway": {
"length": 14,
"openEnd": 1
},
"maxExtraRunSpeed": "$2.0",
"blue": "yes"
}
},
"devNote": "TODO: Instead of using blue speed, the bomb blocks could also be broken in a different way (or gone around) but it's not clear if there's any application."
},
{
"id": 6,
"link": [1, 1],
"name": "Leave With Temporary Blue",
"requires": [
{"canShineCharge": {"usedTiles": 17, "openEnd": 1}},
"canChainTemporaryBlue"
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
}
},
{
"id": 7,
"link": [1, 1],
"name": "Geega Farm",
"requires": [
{"cycleFrames": 130}
],
"farmCycleDrops": [{"enemy": "Geega", "count": 1}],
"flashSuitChecked": true,
"devNote": [
"We use `cycleFrames` here rather than `simpleCycleFrames` because it is non-trivial to avoid Geega damage while farming."
]
},
{
"id": 85,
"link": [1, 1],
"name": "Double Geega Farm",
"requires": [
"canFarmWhileShooting",
{"cycleFrames": 160}
],
"farmCycleDrops": [{"enemy": "Geega", "count": 2}],
"flashSuitChecked": true,
"devNote": [
"We use `cycleFrames` here rather than `simpleCycleFrames` because it is non-trivial to avoid Geega damage while farming."
]
},
{
"id": 29,
"link": [1, 1],
"name": "Direct G-Mode Morph Remote Acquire",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
{"or": [
"h_artificialMorphLongIBJ",
"h_artificialMorphSpringBallBombJump",
{"and": [
"HiJump",
"h_artificialMorphSpringFling"
]}
]}
],
"collectsItems": [4],
"flashSuitChecked": true,
"note": [
"Fall past the first bug, wait for the second to spawn before rolling off the ledge.",
"Get into the tube with an IBJ, bomb boost Spring Ball jump, or HiJump Spring Fling.",
"Touch the item then roll out of the tube before exiting G-mode to remote acquire the item."
]
},
{
"id": 9,
"link": [1, 2],
"name": "Base",
"requires": [
{"or": [
"SpaceJump",
"canIBJ",
"HiJump",
"canSpringBallJumpMidAir",
{"and": [
"SpeedBooster",
"canWalljump"
]}
]}
],
"flashSuitChecked": true
},
{
"id": 10,
"link": [1, 2],
"name": "Wall Jump to Top Right Door",
"requires": [
{"notable": "Wall Jump to Top Right Door"},
"canPreciseWalljump"
],
"flashSuitChecked": true,
"note": "Wall jump on the top half of the Geega pipe, then on the overhang."
},
{
"id": 11,
"link": [1, 2],
"name": "Use Frozen Enemy",
"requires": [
"canUseFrozenEnemies"
],
"flashSuitChecked": true
},
{
"id": 12,
"link": [1, 2],
"name": "In Room Shinespark",
"requires": [
"canShinechargeMovement",
{"canShineCharge": {"usedTiles": 18, "openEnd": 1}},
{"shinespark": {"frames": 9, "excessFrames": 5}}
],
"flashSuitChecked": true
},
{
"id": 13,
"link": [1, 2],
"name": "Shinespark",
"entranceCondition": {
"comeInWithSpark": {}
},
"requires": [
{"shinespark": {"frames": 42, "excessFrames": 14}}
],
"flashSuitChecked": true
},
{
"id": 14,
"link": [1, 2],
"name": "Speedy Jump",
"entranceCondition": {
"comeInJumping": {
"speedBooster": true,
"minTiles": 26
}
},
"requires": [
"canTrickyJump"
],
"flashSuitChecked": true,
"note": "Requires an adjacent runway of at least 26 tiles. Jump either immediately before the transition or immediately after."
},
{
"id": 15,
"link": [1, 2],
"name": "Insane Speedy Jump",
"entranceCondition": {
"comeInJumping": {
"speedBooster": true,
"minTiles": 20
}
},
"requires": [
"canInsaneJump",
"canDownGrab"
],
"flashSuitChecked": true,
"note": [
"Jump after the transition on the last possible frame.",
"Aim down when close to the platform (while continuing to hold jump), in order to reduce Samus' hitbox."
]
},
{
"id": 16,
"link": [1, 2],
"name": "Speedy Airball",
"entranceCondition": {
"comeInRunning": {
"speedBooster": true,
"minTiles": 17
}
},
"requires": [
"canTrickyJump",
"canLateralMidAirMorph"
]
},
{
"id": 17,
"link": [1, 2],
"name": "Insane Speedy Airball",
"entranceCondition": {
"comeInRunning": {
"speedBooster": true,
"minTiles": 15
}
},
"requires": [
"canInsaneJump",
"canMomentumConservingMorph"
],
"devNote": "This is technically possible with 14 tiles but it might require too much precision."
},
{
"id": 80,
"link": [1, 2],
"name": "Side Platform Cross Room Jump",
"entranceCondition": {
"comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 27.4375,
"speedBooster": true,
"obstructions": [[1, 0]],
"requires": [
"canLateralMidAirMorph"
],
"note": ["This applies to Dust Torizo Room and Halfie Climb Room."],
"detailNote": ["This has a 2-frame window for the jump."]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [[2, 0]],
"requires": [
"canMomentumConservingMorph"
],
"note": ["This applies to Waterway Energy Tank Room."],
"detailNote": [
"This has a 4-frame window for the jump,",
"and between a 1-frame and 5-frame window for the morph (before the transition),",
"with later jumps giving the larger window for the morph."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [[3, 0]],
"requires": [
"canMomentumConservingMorph"
],
"note": ["This applies to Statues Hallway."],
"detailNote": [
"This has a 4-frame window for the jump,",
"and between a 2-frame and 4-frame window for the morph (before the transition),",
"with later jumps giving the larger window for the morph."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 38,
"speedBooster": true,
"obstructions": [[3, 0]],
"requires": [
"canMomentumConservingMorph"
],
"note": ["This applies to Flyway."],
"detailNote": [
"With ideal positioning, this has a 5-frame window for the jump,",
"and between a 1-frame and 3-frame window for the morph (before the transition),",
"with later jumps giving the larger window for the morph."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [[4, 0]],
"requires": [
"canInsaneJump",
"canMomentumConservingMorph",
"canInsaneMidAirMorph"
],
"note": ["This applies to Baby Kraid Room."],
"detailNote": [
"With ideal positioning (turn around from the runway start, and perform a single arm pump while running),",
"this has a 2-frame window for the jump,",
"and either a 1-frame or 2-frame window for the morph (before the transition),",
"with a last-frame jump giving the larger window for the morph."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [[3, 2]],
"requires": [],
"note": ["This applies to Metal Pirates Room."],
"detailNote": ["This has a 3-frame window for the jump."]
}
]
}
},
"requires": [],
"wallJumpAvoid": true
},
{
"id": 18,
"link": [1, 2],
"name": "Use Flash Suit",
"requires": [
{"useFlashSuit": {}},
{"shinespark": {"frames": 9, "excessFrames": 5}}
],
"flashSuitChecked": true
},
{
"id": 19,
"link": [1, 2],
"name": "G-Mode Morph",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
{"or": [
"h_artificialMorphIBJ",
"h_artificialMorphSpringBallBombJump"
]}
],
"flashSuitChecked": true,
"note": "Kill or spring ball over the first bug. IBJ or bomb boost spring ball jump up to the door."
},
{
"id": 69,
"link": [1, 2],
"name": "Direct G-Mode Morph Remote Acquire at the Top Right Door",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
{"or": [
{"and": [
"h_artificialMorphIBJ",
"canInsaneJump"
]},
{"and": [
"h_artificialMorphIBJ",
"h_artificialMorphPowerBomb"
]},
{"and": [
"h_artificialMorphSpringBallBombJump",
"h_additionalBomb",
"h_additionalBomb"
]},
{"and": [
"HiJump",
"h_artificialMorphSpringFling"
]}
]}
],
"collectsItems": [4],
"flashSuitChecked": true,
"note": [
"Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe.",
"While in G-mode, touch the item, roll out of the pipe, then get to the top right door before exiting G-mode and obtaining the item.",
"With Bombs alone, it may help to kill the top respawning bug before descending to make it easier to get back up.",
"Alternatively, on the way back up, IBJ directly below the pipe until the bug spawns,",
"then quickly boost horizontally and move to the left. Get as far right as possible without another bug spawning, IBJ then boost horizontally at the top."
]
},
{
"id": 20,
"link": [1, 3],
"name": "Base",
"requires": [],
"flashSuitChecked": true
},
{
"id": 21,
"link": [1, 3],
"name": "Leave Shinecharged (Open Gate)",
"requires": [
{"canShineCharge": {"usedTiles": 30, "openEnd": 0}},
"canShinechargeMovement",
{"shineChargeFrames": 60}
],
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true
},
{
"id": 22,
"link": [1, 3],
"name": "Leave Spinning (Open Gate)",
"requires": [],
"exitCondition": {
"leaveSpinning": {
"remoteRunway": {
"length": 27,
"openEnd": 1
}
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
},
{
"id": 23,
"link": [1, 3],
"name": "Leave With Mockball (Open Gate)",
"requires": [],
"exitCondition": {
"leaveWithMockball": {
"remoteRunway": {
"length": 25,
"openEnd": 1
},
"landingRunway": {
"length": 4,
"openEnd": 1
}
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
},
{
"id": 24,
"link": [1, 3],
"name": "Leave With Spring Ball Bounce (Open Gate)",
"requires": [],
"exitCondition": {
"leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 24,
"openEnd": 0
},
"landingRunway": {
"length": 4,
"openEnd": 1
},
"movementType": "uncontrolled"
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
},
{
"id": 25,
"link": [1, 3],
"name": "Leave Space Jumping (Open Gate)",
"requires": [],
"exitCondition": {
"leaveSpaceJumping": {
"remoteRunway": {
"length": 21,
"openEnd": 1
}
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
},
{
"id": 26,
"link": [1, 3],
"name": "Leave With Temporary Blue (Open Gate)",
"requires": [
{"canShineCharge": {"usedTiles": 29, "openEnd": 0}},
"canChainTemporaryBlue"
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
},
{
"id": 81,
"link": [1, 3],
"name": "Leave With Side Platform Jump",
"requires": [],
"exitCondition": {
"leaveWithSidePlatform": {
"height": 2,
"runway": {
"length": 30,
"openEnd": 0
},
"obstruction": [4, 0]
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
},
{
"id": 27,
"link": [1, 4],
"name": "Shinespark Down Grab",
"requires": [
"Morph",
"canDownGrab",
"canShinechargeMovementComplex",
{"canShineCharge": {"usedTiles": 18, "openEnd": 1}},
{"shinespark": {"frames": 15}}
],
"flashSuitChecked": true,
"note": "Spark flush against the right wall (diagonal helps) then quickly down grab or down back after to barely get into the pipe.",
"devNote": [
"This only gets one pixel into the pipe, so a wiggle isn't possible without doing the down back.",
"Assumes sparking from the ground, since there is an accessible farm before and after this strat."
]
},
{
"id": 28,
"link": [1, 4],
"name": "G-Mode Morph",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
{"or": [
"h_artificialMorphLongIBJ",
"h_artificialMorphSpringBallBombJump",
{"and": [
"HiJump",
"h_artificialMorphSpringFling"
]}
]}
],
"flashSuitChecked": true,
"note": "Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe."
},
{
"id": 30,
"link": [1, 5],
"name": "Base",
"requires": [
{"or": [
"HiJump",
"SpaceJump",
"canLongIBJ",
"canJumpIntoIBJ",
"canWalljump",
"canUseFrozenEnemies",
"canSpringBallJumpMidAir"
]}
],
"flashSuitChecked": true
},
{
"id": 31,
"link": [1, 5],
"name": "Airball",
"requires": [
"SpeedBooster",
"canTrickyJump",
"canLateralMidAirMorph",
"can4HighMidAirMorph"
]
},
{
"id": 32,
"link": [1, 5],
"name": "Shinespark Down Back",
"requires": [
"canDownBack",
"canShinechargeMovementComplex",
{"canShineCharge": {"usedTiles": 18, "openEnd": 1}},
{"shinespark": {"frames": 15}}
],
"flashSuitChecked": true,
"note": "Spark flush against the right wall (diagonal helps) then quickly down back to barely get into the pipe.",
"devNote": "Assumes sparking from the ground, since there is an accessible farm before and after this strat."
},
{
"id": 33,
"link": [1, 5],
"name": "Use Flash Suit, Shinespark Down Back",
"requires": [
"canDownBack",
{"useFlashSuit": {}},
{"shinespark": {"frames": 3, "excessFrames": 0}}
],
"flashSuitChecked": true,
"note": "excessFrames don't matter much here, as Samus can farm before and after."
},
{
"id": 34,
"link": [2, 1],
"name": "Base",
"requires": [],
"flashSuitChecked": true
},
{
"id": 35,
"link": [2, 1],
"name": "Grapple Teleport Door Lock Skip",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[3, 12], [3, 13]]
}
},
"requires": [],
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 36,
"link": [2, 1],
"name": "Carry Grapple Teleport (Top Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[3, 12]]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [[3, 12]]
}
},
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 37,
"link": [2, 1],
"name": "Carry Grapple Teleport (Bottom Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}
},
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 38,
"link": [2, 1],
"name": "Grapple Teleport X-Ray Climb (1 Screen)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[2, 18], [2, 19], [2, 28], [2, 29]]
}
},
"requires": [
"canXRayClimb"
],
"bypassesDoorShell": true,
"flashSuitChecked": true,
"note": [
"Exit the previous room with Samus in a standing pose (while grappled).",
"After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).",
"Then X-ray climb 1 screen to get up to the door transition, without needing to open the door.",
"Samus will not be visible during the climb."
]
},
{
"id": 86,
"link": [2, 1],
"name": "Grapple Teleport X-Ray Climb (2 Screens)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [[2, 34]]
}
},
"requires": [
"canLongXRayClimb"
],
"bypassesDoorShell": true,
"flashSuitChecked": true,
"note": [
"Exit the previous room with Samus in a standing pose (while grappled).",
"After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).",
"Then X-ray climb 2 screens to get up to the door transition, without needing to open the door.",
"Samus will not be visible during the climb."
]
},
{
"id": 45,
"link": [2, 1],
"name": "Direct G-Mode Morph Remote Acquire",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
{"or": [
"h_artificialMorphLongIBJ",
"h_artificialMorphSpringBallBombJump",
{"and": [
"HiJump",
"h_artificialMorphSpringFling"
]}
]}
],