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WestSandHall cross room jumps; Expect more Evir damage
1 parent 2276555 commit 018f7f6

1 file changed

Lines changed: 50 additions & 9 deletions

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region/maridia/inner-green/West Sand Hall.json

Lines changed: 50 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -290,7 +290,8 @@
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],
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"note": [
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"Gain momentum in the room to the left, then jump at the edge of the runway in order to land on the first pillar.",
293-
"Requires a runway of at least 2 tiles (with no open end) in the adjacent room."
293+
"Requires a runway of at least 2 tiles (with no open end) in the adjacent room.",
294+
"Shrinking Samus' hitbox before landing makes the jump a little easier."
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],
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"devNote": "This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water."
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},
@@ -321,7 +322,7 @@
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"entranceCondition": {
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"comeInRunning": {
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"speedBooster": false,
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"minTiles": 4.4375
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"minTiles": 4
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}
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},
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"requires": [
@@ -332,7 +333,8 @@
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"note": [
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"Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.",
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"With a short runway of 5 tiles (with no open end) in the adjacent room, it is required to jump as late as possible at the edge of the runway in this room.",
335-
"With any longer of a runway, the jump is much less precise."
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"With any longer of a runway, the jump is much less precise.",
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"Shrinking Samus' hitbox before landing makes the jump a little easier."
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],
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"devNote": "This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water."
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},
@@ -365,9 +367,9 @@
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"link": [1, 5],
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"name": "Cross Room Jump into Air Ball",
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"entranceCondition": {
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"comeInJumping": {
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"comeInRunning": {
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"speedBooster": false,
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"minTiles": 6.4375
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"minTiles": 6
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}
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},
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"requires": [
@@ -376,16 +378,38 @@
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"canPlayInSand"
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],
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"note": [
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"Requires a runway of 7 tiles (with no open end) in the adjacent room.",
380-
"Perform an air ball before hitting the ceiling in order to land on the first pillar."
381+
"Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.",
382+
"Perform an air ball before hitting the ceiling in order to land on the first pillar.",
383+
"Requires a runway of 6 tiles in the adjacent room."
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]
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},
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{
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"link": [1, 5],
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"name": "Tricky Cross Room Jump into Air Ball",
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"entranceCondition": {
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"comeInRunning": {
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"speedBooster": false,
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"minTiles": 5
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}
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},
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"requires": [
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"canLateralMidAirMorph",
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"canCrossRoomJumpIntoWater",
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"canPlayInSand",
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"canTrickyJump"
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],
401+
"note": [
402+
"Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.",
403+
"Perform an air ball before hitting the ceiling in order to land on the first pillar.",
404+
"Requires a runway of 5 tiles in the adjacent room."
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]
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},
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{
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"link": [1, 5],
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"name": "Cross Room Jump into Air Ball with HiJump",
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"entranceCondition": {
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"comeInJumping": {
388-
"speedBooster": "any",
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"comeInRunning": {
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"speedBooster": false,
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"minTiles": 1
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}
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},
@@ -396,6 +420,7 @@
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"canPlayInSand"
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],
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"note": [
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"Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.",
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"Requires a runway of only approximately 0.5 tiles in the adjacent room.",
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"Perform an air ball before hitting the ceiling in order to land on the first pillar."
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]
@@ -816,6 +841,14 @@
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"type": "particle",
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"hits": 1
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}}
844+
]},
845+
{"or": [
846+
"canSandfallBounce",
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{"enemyDamage": {
848+
"enemy": "Evir",
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"type": "particle",
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"hits": 1
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}}
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]}
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]
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},
@@ -967,6 +1000,14 @@
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"type": "particle",
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"hits": 1
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}}
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]},
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{"or": [
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"canSandfallBounce",
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{"enemyDamage": {
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"enemy": "Evir",
1008+
"type": "particle",
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"hits": 1
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}}
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]}
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]
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},

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