|
290 | 290 | ], |
291 | 291 | "note": [ |
292 | 292 | "Gain momentum in the room to the left, then jump at the edge of the runway in order to land on the first pillar.", |
293 | | - "Requires a runway of at least 2 tiles (with no open end) in the adjacent room." |
| 293 | + "Requires a runway of at least 2 tiles (with no open end) in the adjacent room.", |
| 294 | + "Shrinking Samus' hitbox before landing makes the jump a little easier." |
294 | 295 | ], |
295 | 296 | "devNote": "This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water." |
296 | 297 | }, |
|
321 | 322 | "entranceCondition": { |
322 | 323 | "comeInRunning": { |
323 | 324 | "speedBooster": false, |
324 | | - "minTiles": 4.4375 |
| 325 | + "minTiles": 4 |
325 | 326 | } |
326 | 327 | }, |
327 | 328 | "requires": [ |
|
332 | 333 | "note": [ |
333 | 334 | "Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.", |
334 | 335 | "With a short runway of 5 tiles (with no open end) in the adjacent room, it is required to jump as late as possible at the edge of the runway in this room.", |
335 | | - "With any longer of a runway, the jump is much less precise." |
| 336 | + "With any longer of a runway, the jump is much less precise.", |
| 337 | + "Shrinking Samus' hitbox before landing makes the jump a little easier." |
336 | 338 | ], |
337 | 339 | "devNote": "This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water." |
338 | 340 | }, |
|
365 | 367 | "link": [1, 5], |
366 | 368 | "name": "Cross Room Jump into Air Ball", |
367 | 369 | "entranceCondition": { |
368 | | - "comeInJumping": { |
| 370 | + "comeInRunning": { |
369 | 371 | "speedBooster": false, |
370 | | - "minTiles": 6.4375 |
| 372 | + "minTiles": 6 |
371 | 373 | } |
372 | 374 | }, |
373 | 375 | "requires": [ |
|
376 | 378 | "canPlayInSand" |
377 | 379 | ], |
378 | 380 | "note": [ |
379 | | - "Requires a runway of 7 tiles (with no open end) in the adjacent room.", |
380 | | - "Perform an air ball before hitting the ceiling in order to land on the first pillar." |
| 381 | + "Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.", |
| 382 | + "Perform an air ball before hitting the ceiling in order to land on the first pillar.", |
| 383 | + "Requires a runway of 6 tiles in the adjacent room." |
| 384 | + ] |
| 385 | + }, |
| 386 | + { |
| 387 | + "link": [1, 5], |
| 388 | + "name": "Tricky Cross Room Jump into Air Ball", |
| 389 | + "entranceCondition": { |
| 390 | + "comeInRunning": { |
| 391 | + "speedBooster": false, |
| 392 | + "minTiles": 5 |
| 393 | + } |
| 394 | + }, |
| 395 | + "requires": [ |
| 396 | + "canLateralMidAirMorph", |
| 397 | + "canCrossRoomJumpIntoWater", |
| 398 | + "canPlayInSand", |
| 399 | + "canTrickyJump" |
| 400 | + ], |
| 401 | + "note": [ |
| 402 | + "Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.", |
| 403 | + "Perform an air ball before hitting the ceiling in order to land on the first pillar.", |
| 404 | + "Requires a runway of 5 tiles in the adjacent room." |
381 | 405 | ] |
382 | 406 | }, |
383 | 407 | { |
384 | 408 | "link": [1, 5], |
385 | 409 | "name": "Cross Room Jump into Air Ball with HiJump", |
386 | 410 | "entranceCondition": { |
387 | | - "comeInJumping": { |
388 | | - "speedBooster": "any", |
| 411 | + "comeInRunning": { |
| 412 | + "speedBooster": false, |
389 | 413 | "minTiles": 1 |
390 | 414 | } |
391 | 415 | }, |
|
396 | 420 | "canPlayInSand" |
397 | 421 | ], |
398 | 422 | "note": [ |
| 423 | + "Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.", |
399 | 424 | "Requires a runway of only approximately 0.5 tiles in the adjacent room.", |
400 | 425 | "Perform an air ball before hitting the ceiling in order to land on the first pillar." |
401 | 426 | ] |
|
816 | 841 | "type": "particle", |
817 | 842 | "hits": 1 |
818 | 843 | }} |
| 844 | + ]}, |
| 845 | + {"or": [ |
| 846 | + "canSandfallBounce", |
| 847 | + {"enemyDamage": { |
| 848 | + "enemy": "Evir", |
| 849 | + "type": "particle", |
| 850 | + "hits": 1 |
| 851 | + }} |
819 | 852 | ]} |
820 | 853 | ] |
821 | 854 | }, |
|
967 | 1000 | "type": "particle", |
968 | 1001 | "hits": 1 |
969 | 1002 | }} |
| 1003 | + ]}, |
| 1004 | + {"or": [ |
| 1005 | + "canSandfallBounce", |
| 1006 | + {"enemyDamage": { |
| 1007 | + "enemy": "Evir", |
| 1008 | + "type": "particle", |
| 1009 | + "hits": 1 |
| 1010 | + }} |
970 | 1011 | ]} |
971 | 1012 | ] |
972 | 1013 | }, |
|
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