|
1209 | 1209 | "canMomentumConservingTurnaround", |
1210 | 1210 | "h_trickyToCarryFlashSuit" |
1211 | 1211 | ], |
1212 | | - "unlocksDoors": [ |
1213 | | - {"types": ["super"], "requires": []}, |
1214 | | - {"types": ["missiles", "powerbomb"], "requires": ["never"]} |
1215 | | - ], |
1216 | 1212 | "flashSuitChecked": true, |
1217 | 1213 | "note": [ |
1218 | 1214 | "Use Screw Attack to break the bomb block by entering from a non-water room with a last-frame spin jump, and make it to the platform below the top door.", |
|
1249 | 1245 | "canMomentumConservingTurnaround", |
1250 | 1246 | "h_trickyToCarryFlashSuit" |
1251 | 1247 | ], |
1252 | | - "unlocksDoors": [ |
1253 | | - {"types": ["super"], "requires": []}, |
1254 | | - {"types": ["missiles", "powerbomb"], "requires": ["never"]} |
1255 | | - ], |
1256 | 1248 | "flashSuitChecked": true, |
1257 | 1249 | "note": [ |
1258 | 1250 | "Use a 2-tap shortcharge and jump into the room with a last-frame jump, breaking the bomb block with blue speed, and making it all the way through the top door.", |
|
2659 | 2651 | "canMomentumConservingTurnaround", |
2660 | 2652 | "h_trickyToCarryFlashSuit" |
2661 | 2653 | ], |
2662 | | - "unlocksDoors": [ |
2663 | | - {"types": ["super"], "requires": []}, |
2664 | | - {"types": ["missiles", "powerbomb"], "requires": ["never"]} |
2665 | | - ], |
2666 | 2654 | "flashSuitChecked": true, |
2667 | 2655 | "note": [ |
2668 | 2656 | "Use Screw Attack to break the bomb block by entering from a non-water room with a last-frame spin jump, and make it to the platform below the top door.", |
|
2699 | 2687 | "canMomentumConservingTurnaround", |
2700 | 2688 | "h_trickyToCarryFlashSuit" |
2701 | 2689 | ], |
2702 | | - "unlocksDoors": [ |
2703 | | - {"types": ["super"], "requires": []}, |
2704 | | - {"types": ["missiles", "powerbomb"], "requires": ["never"]} |
2705 | | - ], |
2706 | 2690 | "flashSuitChecked": true, |
2707 | 2691 | "note": [ |
2708 | 2692 | "Use a 2-tap shortcharge and jump into the room with a last-frame jump, breaking the bomb block with blue speed, and making it all the way through the top door.", |
|
3835 | 3819 | "name": "Unlock Door", |
3836 | 3820 | "requires": [], |
3837 | 3821 | "unlocksDoors": [ |
3838 | | - {"nodeId": 3, "types": ["powerbomb"], "requires": []} |
| 3822 | + {"nodeId": 3, "types": ["powerbomb"], "requires": []}, |
| 3823 | + { |
| 3824 | + "nodeId": 3, |
| 3825 | + "types": ["super", "missiles"], |
| 3826 | + "requires": [ |
| 3827 | + "canTrickyJump", |
| 3828 | + "h_underwaterCrouchJump", |
| 3829 | + "h_midAirShootUp" |
| 3830 | + ]} |
3839 | 3831 | ], |
3840 | 3832 | "flashSuitChecked": true, |
3841 | | - "devNote": [ |
3842 | | - "FIXME: with Wave, unlocking a beam door (of any type) is also possible." |
| 3833 | + "note": [ |
| 3834 | + "To unlock the door with a Super or Missiles, stand on the right side, backed against or close to the wall,", |
| 3835 | + "do a crouch jump, and fire a diagonal shot near the peak of the jump." |
| 3836 | + ], |
| 3837 | + "detailNote": [ |
| 3838 | + "If carrying a flash suit, it is possible to hold shot with Power Beam,", |
| 3839 | + "then select Supers or Missiles while continuing to hold shot." |
3843 | 3840 | ] |
3844 | 3841 | } |
3845 | 3842 | ], |
|
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