|
496 | 496 | "Note that if Samus takes more than 35 seconds after entering the room, before shooting the ceiling, the Waver will not come down." |
497 | 497 | ] |
498 | 498 | }, |
| 499 | + { |
| 500 | + "link": [1, 3], |
| 501 | + "name": "R-Mode Spark Interrupt (Gain Blue Suit)", |
| 502 | + "entranceCondition": { |
| 503 | + "comeInWithRMode": {} |
| 504 | + }, |
| 505 | + "requires": [ |
| 506 | + "Morph", |
| 507 | + {"refill": ["Energy"]}, |
| 508 | + {"canShineCharge": {"usedTiles": 30, "openEnd": 1}}, |
| 509 | + {"autoReserveTrigger": { }}, |
| 510 | + "canRModeSparkInterrupt" |
| 511 | + ], |
| 512 | + "clearsObstacles": ["A"], |
| 513 | + "flashSuitChecked": true, |
| 514 | + "blueSuitChecked": true, |
| 515 | + "note": [ |
| 516 | + "Use the respawning Zeb to set up with reserves and enough energy to tank one Small Sidehopper hit without triggering Reserves", |
| 517 | + "then perform a 'slow short-charge' across the speedway: you must hold run at least until you have enough speed to get under the shutters.", |
| 518 | + "1-tap shinecharge is used to shinecharge over the Small Sidehopper Pit, before passing the 2nd to last shutter. Fall in, take a hit for", |
| 519 | + "i-frames so you can land and be ready to wind up before you get hit again.", |
| 520 | + "Once you have blue suit you can simply Morph and roll through the bomb blocks to escape." |
| 521 | + ] |
| 522 | + }, |
499 | 523 | { |
500 | 524 | "id": 18, |
501 | 525 | "link": [1, 3], |
|
520 | 544 | ], |
521 | 545 | "devNote": "This setup takes damage, but you can farm before and after." |
522 | 546 | }, |
| 547 | + { |
| 548 | + "link": [1, 4], |
| 549 | + "name": "R-Mode Spark Interrupt (Gain Blue Suit)", |
| 550 | + "entranceCondition": { |
| 551 | + "comeInWithRMode": {} |
| 552 | + }, |
| 553 | + "requires": [ |
| 554 | + {"refill": ["Energy"]}, |
| 555 | + {"or": [ |
| 556 | + "canWalljump", |
| 557 | + "HiJump", |
| 558 | + "SpaceJump", |
| 559 | + "canIBJ", |
| 560 | + "canSpringBallJumpMidAir", |
| 561 | + "h_crouchJumpDownGrab" |
| 562 | + ]}, |
| 563 | + {"canShineCharge": {"usedTiles": 25, "openEnd": 1}}, |
| 564 | + {"autoReserveTrigger": {"maxReserveEnergy": 95}}, |
| 565 | + "canRModeSparkInterrupt" |
| 566 | + ], |
| 567 | + "clearsObstacles": ["A"], |
| 568 | + "flashSuitChecked": true, |
| 569 | + "blueSuitChecked": true, |
| 570 | + "note": [ |
| 571 | + "Before running across the speedway, use the Zeb spawner to get enough Reserves.", |
| 572 | + "Use the runway on the upper screen. There are many enemies up there to clear out of the way, but leave one alive." |
| 573 | + ] |
| 574 | + }, |
523 | 575 | { |
524 | 576 | "id": 20, |
525 | 577 | "link": [1, 4], |
|
978 | 1030 | "After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come." |
979 | 1031 | ] |
980 | 1032 | }, |
| 1033 | + { |
| 1034 | + "link": [2, 4], |
| 1035 | + "name": "R-Mode Spark Interrupt (Gain Blue Suit)", |
| 1036 | + "entranceCondition": { |
| 1037 | + "comeInWithRMode": {} |
| 1038 | + }, |
| 1039 | + "requires": [ |
| 1040 | + {"or": [ |
| 1041 | + "canWalljump", |
| 1042 | + "HiJump", |
| 1043 | + "SpaceJump", |
| 1044 | + "canIBJ", |
| 1045 | + "canSpringBallJumpMidAir", |
| 1046 | + "h_crouchJumpDownGrab" |
| 1047 | + ]}, |
| 1048 | + {"or": [ |
| 1049 | + "h_CrystalFlash", |
| 1050 | + {"and": [ |
| 1051 | + {"disableEquipment": "ETank"}, |
| 1052 | + {"resourceAvailable": [{"type": "Energy", "count": 80}]}, |
| 1053 | + {"resourceMissingAtMost": [{"type": "Missile", "count": 0}]}, |
| 1054 | + {"resourceMissingAtMost": [{"type": "Super", "count": 0}]}, |
| 1055 | + {"partialRefill": {"type": "ReserveEnergy", "limit": 1}} |
| 1056 | + ]} |
| 1057 | + ]}, |
| 1058 | + {"canShineCharge": {"usedTiles": 25, "openEnd": 1}}, |
| 1059 | + {"autoReserveTrigger": {"maxReserveEnergy": 95}}, |
| 1060 | + "canRModeSparkInterrupt" |
| 1061 | + ], |
| 1062 | + "clearsObstacles": ["A"], |
| 1063 | + "flashSuitChecked": true, |
| 1064 | + "blueSuitChecked": true, |
| 1065 | + "note": [ |
| 1066 | + "Use the runway on the upper screen. There are many enemies up there to clear out of the way and will helpfully provide Reserves.", |
| 1067 | + "Or else Crystal Flash. Leave one waver or small hopper alive. You can farm the rest for drops." |
| 1068 | + ] |
| 1069 | + }, |
981 | 1070 | { |
982 | 1071 | "id": 31, |
983 | 1072 | "link": [2, 4], |
|
1025 | 1114 | ], |
1026 | 1115 | "flashSuitChecked": true |
1027 | 1116 | }, |
| 1117 | + { |
| 1118 | + "link": [3, 1], |
| 1119 | + "name": "Blue Suit", |
| 1120 | + "requires": [ |
| 1121 | + "Morph", |
| 1122 | + {"haveBlueSuit": {}} |
| 1123 | + ], |
| 1124 | + "flashSuitChecked": true, |
| 1125 | + "blueSuitChecked": true |
| 1126 | + }, |
1028 | 1127 | { |
1029 | 1128 | "id": 35, |
1030 | 1129 | "link": [3, 1], |
|
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