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feedback updates
1 parent 63737ff commit 0a79849

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Lines changed: 32 additions & 14 deletions

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region/crateria/west/Statues Hallway.json

Lines changed: 6 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -90,12 +90,15 @@
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"1) Most easily, with a momentum-conserving morph against the ceiling through the transition,",
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"2) With a momentum-conserving turnaround through the transition, or",
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"3) Jumping specifically with a extra run speed $5.2 or $5.3 and aiming down through the transition.",
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"For the first two methods, back into the corner to use the full runway."
93+
"For the first two methods, back into the corner to use the full runway;",
94+
"it helps to use an arm pump to advance a single pixel while running.",
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"This can be done by holding an angle button before starting to move forward,",
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"then releasing angle while running."
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],
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"devNote": [
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"Max extra run speed $7.0.",
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"The momentum-conserving morph has a 4-frame window for the jump,",
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"and between a 2-frame and 5-frame window for the morph depending on the jump timing (with later jumps giving a bigger window for the morph);",
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"Using the full runway with a single-pixel arm pump, the momentum-conserving morph has a 4-frame window for the jump,",
101+
"and between a 3-frame and 5-frame window for the morph depending on the jump timing (with later jumps giving a bigger window for the morph);",
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"these windows will be more narrow if the ceiling in the next room extends past the door shell.",
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"The momentum-conserving turnaround requires a frame-perfect jump, with a 4-frame window for the turnaround,",
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"again possibly less depending on what is required in the next room.",

region/lowernorfair/east/Metal Pirates Room.json

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@@ -139,6 +139,7 @@
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"name": "Leave With Side Platform (Full Runway)",
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"requires": [
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{"heatFrames": 280},
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"canTrickyJump",
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{"or": [
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{"obstaclesCleared": ["A"]},
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{"and": [
@@ -438,6 +439,7 @@
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"name": "Leave With Side Platform (Full Runway)",
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"requires": [
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{"heatFrames": 280},
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"canTrickyJump",
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{"or": [
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{"obstaclesCleared": ["A"]},
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{"and": [

region/maridia/inner-pink/Halfie Climb Room.json

Lines changed: 24 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1022,23 +1022,25 @@
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"speedBooster": true,
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"obstructions": [[3, 0]],
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"requires": [
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"canInsaneJump",
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{"or": [
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"canMomentumConservingMorph",
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{"and": [
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"canMomentumConservingTurnaround",
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"canInsaneJump"
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"canBeVeryPatient"
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]}
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]}
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],
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"note": [
1034-
"This applies to Statues Hallway.",
1035-
"Back into the corner to put Samus into a good position for the jump,",
1036-
"then perform either a mid-air morph or turnaround to conserve upward momentum through the transition."
1035+
"This applies to Statues Hallway."
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],
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"devNote": [
1039-
"Using the full runway, with a momentum-conserving morph, this has a 3-frame window for the jump, and a 3-frame window for the morph.",
1040-
"With a momentum-conserving turnaround, it requires a last-frame jump, with a 2-frame window for the turnaround.",
1041-
"If Samus presses into the corner and turns around, instead of backing into it, then the momentum-conserving turnaround won't work at all."
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"Using the full runway and single-pixel arm pump, with a momentum-conserving morph",
1039+
"this has a 4-frame window for the jump, and a 2-frame to 4-frame window for the morph (with later jumps giving a larger window for the morph).",
1040+
"With a momentum-conserving turnaround, it requires a last-frame jump and last-frame turnaround.",
1041+
"The arm pump doesn't really help with the turnaround.",
1042+
"There are 2 frames for the turnaround that allow Samus to make it past the overhang in the next room,",
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"but only the last frame provides the horizontal momentum needed to reach the ledge."
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]
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},
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{
@@ -2349,8 +2351,15 @@
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"minTiles": 39.4375,
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"speedBooster": true,
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"obstructions": [[3, 2]],
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"requires": [
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"canTrickyDashJump",
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"canMomentumConservingTurnaround"
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],
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"note": [
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"This applies to Metal Pirates Room."
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],
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"devNote": [
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"FIXME: canTrickyDashJump is for difficulty placement; it doesn't really have anything to do with the non-linearity of Speed Booster jump height."
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]
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},
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{
@@ -2360,11 +2369,13 @@
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"speedBooster": true,
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"obstructions": [[3, 0]],
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"requires": [
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"canMomentumConservingMorph"
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"canMomentumConservingMorph",
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"caneInsaneJump"
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],
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"note": [
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"This applies to Statues Hallway.",
2367-
"Using the full runway, this has a 3-frame window for the jump, and a 3-frame window for the morph."
2377+
"Using the full runway (backing into the corner, with or without a single-pixel arm jump),",
2378+
"this has a 3-frame window for the jump, and a 3-frame window for the morph."
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]
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},
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{
@@ -2430,11 +2441,13 @@
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"speedBooster": true,
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"obstructions": [[3, 0]],
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"requires": [
2433-
"canMomentumConservingMorph"
2444+
"canMomentumConservingMorph",
2445+
"canInsaneJump"
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],
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"note": [
24362448
"This applies to Statues Hallway.",
2437-
"Using the full runway, this has a 3-frame window for the jump, and a 3-frame window for the morph."
2449+
"Using the full runway with a single-pixel arm pump, this has a 4-frame window for the jump,",
2450+
"and between a 2-frame and 4-frame window for the morph (with later jumps giving a larger window)."
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]
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},
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{

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