|
389 | 389 | "Timing the Power Bomb to kill some but not all of the lower three Rippers is necessary if farming on the right side of the room." |
390 | 390 | ] |
391 | 391 | }, |
| 392 | + { |
| 393 | + "link": [1, 2], |
| 394 | + "name": "Indirect G-Mode, Despawn Gate, Open Gate", |
| 395 | + "entranceCondition": { |
| 396 | + "comeInWithGMode": { |
| 397 | + "mode": "indirect", |
| 398 | + "morphed": false |
| 399 | + } |
| 400 | + }, |
| 401 | + "requires": [ |
| 402 | + {"or": [ |
| 403 | + "canInsaneJump", |
| 404 | + "ScrewAttack", |
| 405 | + "canUseFrozenEnemies", |
| 406 | + {"and": [ |
| 407 | + "canTrickyDodgeEnemies", |
| 408 | + "Morph" |
| 409 | + ]}, |
| 410 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 3}} |
| 411 | + ]}, |
| 412 | + {"heatFrames": 110} |
| 413 | + ], |
| 414 | + "clearsObstacles": ["A"], |
| 415 | + "flashSuitChecked": true, |
| 416 | + "note": [ |
| 417 | + "Despawn the gate in indirect G-mode then exit G-mode while under it to open the gate without a Super.", |
| 418 | + "This requires killing, freezing, dodging, or tanking the Rippers.", |
| 419 | + "Dodging the Rippers without Morph, requires crouching under the first two then jumping and aiming down over the next two;", |
| 420 | + "it also requires jumping over all three lower Rippers when most of the way across the room.", |
| 421 | + "Then exiting G-mode while on the right side of the gate tile as the first Ripper approaches, so it hits the gate while it's opening.", |
| 422 | + "Then run towards the door and jump and aim down over the Ripper that makes it through, before quickly using the runway." |
| 423 | + ] |
| 424 | + }, |
| 425 | + { |
| 426 | + "link": [1, 2], |
| 427 | + "name": "Indirect G-Mode Morph, Despawn Gate, Open Gate", |
| 428 | + "entranceCondition": { |
| 429 | + "comeInWithGMode": { |
| 430 | + "mode": "indirect", |
| 431 | + "morphed": true |
| 432 | + } |
| 433 | + }, |
| 434 | + "requires": [ |
| 435 | + {"or": [ |
| 436 | + "h_canArtificialMorphPowerBomb", |
| 437 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 2}} |
| 438 | + ]}, |
| 439 | + {"heatFrames": 110} |
| 440 | + ], |
| 441 | + "clearsObstacles": ["A"], |
| 442 | + "flashSuitChecked": true, |
| 443 | + "note": "Despawn the gate in indirect G-mode then Power Bomb the Rippers and exit G-mode while under the gate to open it without a Super." |
| 444 | + }, |
392 | 445 | { |
393 | 446 | "id": 5, |
394 | 447 | "link": [1, 3], |
|
529 | 582 | "Despawn the gate in indirect G-mode then cross the room while killing, freezing, or tanking the Rippers.", |
530 | 583 | "Without Morph, killing the lowest Ripper with a Super will make it possible but difficult to cross the room damageless.", |
531 | 584 | "It is possible to kill a Ripper near the left door and pause abuse to collect its drop on G-mode exit." |
532 | | - ] |
| 585 | + ], |
| 586 | + "devNote": "FIXME: It is possible to cross the room with nothing, but is quite precise. It might need to be a notable strat." |
533 | 587 | }, |
534 | 588 | { |
535 | 589 | "link": [2, 1], |
|
679 | 733 | "flashSuitChecked": true, |
680 | 734 | "devNote": "FIXME: These heatFrames are the worst case scenario, otherwise the entire room would need to be modeled." |
681 | 735 | }, |
| 736 | + { |
| 737 | + "link": [2, 2], |
| 738 | + "name": "Indirect G-Mode, Despawn Gate, Open Gate", |
| 739 | + "entranceCondition": { |
| 740 | + "comeInWithGMode": { |
| 741 | + "mode": "indirect", |
| 742 | + "morphed": false |
| 743 | + } |
| 744 | + }, |
| 745 | + "requires": [ |
| 746 | + {"or": [ |
| 747 | + "canInsaneJump", |
| 748 | + "ScrewAttack", |
| 749 | + "canUseFrozenEnemies", |
| 750 | + "Morph", |
| 751 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 1}} |
| 752 | + ]}, |
| 753 | + {"heatFrames": 110} |
| 754 | + ], |
| 755 | + "clearsObstacles": ["A"], |
| 756 | + "flashSuitChecked": true, |
| 757 | + "note": [ |
| 758 | + "Despawn the gate in indirect G-mode then exit G-mode while under it to open the gate without a Super.", |
| 759 | + "This requires killing, freezing, dodging, or tanking the Rippers.", |
| 760 | + "Dodging the Rippers without Morph, requires exiting G-mode while on the right side of the gate tile as the first Ripper approaches, so it hits the gate while it's opening.", |
| 761 | + "Then run towards the door and jump and aim down over the Ripper that makes it through, before quickly using the runway." |
| 762 | + ] |
| 763 | + }, |
| 764 | + { |
| 765 | + "link": [2, 2], |
| 766 | + "name": "Indirect G-Mode Morph, Despawn Gate, Open Gate", |
| 767 | + "entranceCondition": { |
| 768 | + "comeInWithGMode": { |
| 769 | + "mode": "indirect", |
| 770 | + "morphed": true |
| 771 | + } |
| 772 | + }, |
| 773 | + "requires": [ |
| 774 | + "h_canArtificialMorphPowerBomb", |
| 775 | + {"heatFrames": 110} |
| 776 | + ], |
| 777 | + "clearsObstacles": ["A"], |
| 778 | + "flashSuitChecked": true, |
| 779 | + "note": "Despawn the gate in indirect G-mode then Power Bomb the Rippers and exit G-mode while under the gate to open it without a Super.", |
| 780 | + "devNote": "FIXME: It would be possible to enter in direct G-mode and use a power bomb then gate glitch and cross the room without the Rippers." |
| 781 | + }, |
682 | 782 | { |
683 | 783 | "id": 15, |
684 | 784 | "link": [2, 3], |
|
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