|
159 | 159 | "from": 2, |
160 | 160 | "to": [ |
161 | 161 | {"id": 2}, |
| 162 | + {"id": 3}, |
162 | 163 | { |
163 | 164 | "id": 6, |
164 | 165 | "devNote": "FIXME: Add Speedbooster strat." |
|
169 | 170 | "from": 3, |
170 | 171 | "to": [ |
171 | 172 | {"id": 1}, |
| 173 | + {"id": 2}, |
172 | 174 | {"id": 3}, |
173 | 175 | {"id": 5}, |
174 | 176 | {"id": 6}, |
|
548 | 550 | ], |
549 | 551 | "flashSuitChecked": true |
550 | 552 | }, |
| 553 | + { |
| 554 | + "link": [2, 3], |
| 555 | + "name": "G-Mode", |
| 556 | + "entranceCondition": { |
| 557 | + "comeInWithGMode": { |
| 558 | + "mode": "any", |
| 559 | + "morphed": true |
| 560 | + }, |
| 561 | + "comesThroughToilet": "any" |
| 562 | + }, |
| 563 | + "requires": [ |
| 564 | + "h_canArtificialMorphMovement", |
| 565 | + "canOffScreenMovement", |
| 566 | + {"or": [ |
| 567 | + "h_canArtificialMorphBombThings", |
| 568 | + "h_canArtificialMorphSpringBall", |
| 569 | + {"and": [ |
| 570 | + "canXRayClimb", |
| 571 | + "canCeilingClip", |
| 572 | + {"heatFrames": 450}, |
| 573 | + {"or": [ |
| 574 | + "canTrickyGMode", |
| 575 | + {"heatFrames": 200} |
| 576 | + ]} |
| 577 | + ]} |
| 578 | + ]}, |
| 579 | + {"or": [ |
| 580 | + "ScrewAttack", |
| 581 | + {"enemyDamage": {"enemy": "Kihunter (red)", "type": "contact", "hits": 1}} |
| 582 | + ]}, |
| 583 | + "h_HeatedGModeOffCameraDoor" |
| 584 | + ], |
| 585 | + "exitCondition": { |
| 586 | + "leaveNormally": {} |
| 587 | + }, |
| 588 | + "unlocksDoors": [ |
| 589 | + { |
| 590 | + "types": ["missiles"], |
| 591 | + "requires": [{"heatFrames": 50}] |
| 592 | + }, |
| 593 | + {"types": ["super"], "requires": []}, |
| 594 | + { |
| 595 | + "types": ["powerbomb"], |
| 596 | + "requires": [{"heatFrames": 110}] |
| 597 | + } |
| 598 | + ], |
| 599 | + "flashSuitChecked": true, |
| 600 | + "note": [ |
| 601 | + "Overload PLMs by rolling through the camera scroll block just right of the bomb blocks,", |
| 602 | + "then roll through the morph tunnel and use a bomb boost or Spring Ball to escape the tunnel and get to the door.", |
| 603 | + "Without a way to boost out of the tunnel, exit G-mode and use a two-turn X-Ray climb, then ceiling clip by jumping out of the tunnel.", |
| 604 | + "Note that the Kihunter is global, and will hit Samus. Without any way to know where the Kihunter will be, a contact hit is expected without Screw Attack." |
| 605 | + ], |
| 606 | + "devNote": [ |
| 607 | + "It is also possible, but not expected, to kill the Kihunter by the door and use its drop to get out of the room.", |
| 608 | + "Because this is blind and there doesn't appear to be a way to fix the camera, it is not expected to climb higher in the room.", |
| 609 | + "FIXME: These door unlock heat frames could be lowered, but it depends on if the Kihunter is alive, and if Samus had to exit G-mode to get out of the tunnel." |
| 610 | + ] |
| 611 | + }, |
551 | 612 | { |
552 | 613 | "id": 16, |
553 | 614 | "link": [2, 6], |
|
638 | 699 | }, |
639 | 700 | "bypassesDoorShell": true |
640 | 701 | }, |
| 702 | + { |
| 703 | + "link": [3, 2], |
| 704 | + "name": "G-Mode", |
| 705 | + "entranceCondition": { |
| 706 | + "comeInWithGMode": { |
| 707 | + "mode": "any", |
| 708 | + "morphed": true |
| 709 | + } |
| 710 | + }, |
| 711 | + "requires": [ |
| 712 | + "h_canArtificialMorphMovement", |
| 713 | + {"heatFrames": 30}, |
| 714 | + "h_HeatedGModeOffCameraDoor" |
| 715 | + ], |
| 716 | + "flashSuitChecked": true, |
| 717 | + "note": [ |
| 718 | + "Overload PLMs by rolling through the camera scroll block just left of the bomb blocks, then roll through to the door.", |
| 719 | + "Jump and shoot down to hit the door, or use Grapple to save a few heat frames." |
| 720 | + ], |
| 721 | + "devNote": "This door is slightly slower to get through than normal off-camera doors because it's vertical." |
| 722 | + }, |
641 | 723 | { |
642 | 724 | "id": 23, |
643 | 725 | "link": [3, 3], |
|
728 | 810 | "With good semi-blind movement, this makes it possible to reach the top with minimal heat damage." |
729 | 811 | ] |
730 | 812 | }, |
| 813 | + { |
| 814 | + "link": [3, 5], |
| 815 | + "name": "G-Mode", |
| 816 | + "entranceCondition": { |
| 817 | + "comeInWithGMode": { |
| 818 | + "mode": "any", |
| 819 | + "morphed": true |
| 820 | + } |
| 821 | + }, |
| 822 | + "requires": [ |
| 823 | + {"notable": "KiHunter Dodge"}, |
| 824 | + "canTrickyDodgeEnemies", |
| 825 | + {"heatFrames": 125} |
| 826 | + ], |
| 827 | + "flashSuitChecked": true, |
| 828 | + "note": [ |
| 829 | + "Dodge or kill the Kihunters while climbing the room. It is possible to take it relatively slow, as there is no heat damage.", |
| 830 | + "Shoot the first shot block before exiting G-mode to then jump through it immediately after using X-Ray to save a small amount of heat damage.", |
| 831 | + "Note that with direct G-mode, it is possible to jump through the first Kihunter immediately on entry, as Samus will have i-frames." |
| 832 | + ], |
| 833 | + "devNote": "Kill strats could be added, but it's not too hard to avoid them while taking it relatively slow." |
| 834 | + }, |
731 | 835 | { |
732 | 836 | "id": 28, |
733 | 837 | "link": [3, 6], |
|
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