|
1064 | 1064 | { |
1065 | 1065 | "id": 44, |
1066 | 1066 | "link": [1, 5], |
1067 | | - "name": "Sand Bomb Boost", |
| 1067 | + "name": "Sand Bomb Boost (Bomb)", |
1068 | 1068 | "requires": [ |
1069 | 1069 | {"notable": "Sand Bomb Boost (Left to Right)"}, |
1070 | | - "canDownGrab", |
1071 | 1070 | "canSandBombBoost", |
1072 | | - "canInsaneJump" |
| 1071 | + "canInsaneJump", |
| 1072 | + {"or": [ |
| 1073 | + "can4HighMidAirMorph", |
| 1074 | + "canStationaryLateralMidAirMorph" |
| 1075 | + ]} |
1073 | 1076 | ], |
1074 | 1077 | "collectsItems": [5], |
1075 | 1078 | "note": [ |
1076 | | - "Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.", |
1077 | | - "Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.", |
1078 | | - "There is about a 2 frame window before too much height is lost to reach the nearby ledge.", |
1079 | | - "Jumping too early can lead to a softlock but jumping too late usually exits the sand safely." |
| 1079 | + "Stand on the edge of the sand and place a Bomb;", |
| 1080 | + "unmorph (leaving Samus crouched), then press forward to enter the sand when the bomb flashes yellow for the second time.", |
| 1081 | + "Once the Bomb puts Samus into a jumping pose where Samus is suspended mid-air slightly above the sand, press jump;", |
| 1082 | + "then aim down precisely when the bomb begins to propel Samus upward.", |
| 1083 | + "Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).", |
| 1084 | + "There is a 2-frame window for when to enter the sand:", |
| 1085 | + "if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;", |
| 1086 | + "if Samus enters the sand too late, she will not get properly boosted by the Bomb explosion and will end up stuck in the sand.", |
| 1087 | + "There is an 8-frame window for when to press jump, as it can be buffered during the period that the bomb begins interacting with Samus:", |
| 1088 | + "if Samus jumps too early or late, she will get stuck in the sand.", |
| 1089 | + "The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the bomb.", |
| 1090 | + "if Samus aims down too early, she will get stuck in the sand;", |
| 1091 | + "if Samus aims down too late, she will not get enough height to reach the tunnel.", |
| 1092 | + "The timing for the jump is between 6 frames before or 1 frame after the down press.", |
| 1093 | + "The amount of time that Samus holds forward after entering the sand is unimportant, as long as it is released before the aim-down." |
| 1094 | + ], |
| 1095 | + "devNote": [ |
| 1096 | + "The timing window for when to press jump and when to aim-down is relative to the bomb explosion,", |
| 1097 | + "independent of each other and independent of when Samus enters the sand.", |
| 1098 | + "The timing for pressing forward (from a crouch) is 38 or 39 frames after laying the Bomb.", |
| 1099 | + "The timing for the jump is between 51 and 58 frames after laying the Bomb.", |
| 1100 | + "The timing for the aim-down press is 57 frames after laying the Bomb.", |
| 1101 | + "It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 37 or 38 frames after laying the Bomb);", |
| 1102 | + "this does not affect the size of the timing windows but introduces some more possibility for error,", |
| 1103 | + "e.g. by the up input being eaten if Samus is still in the unmorphing animation,", |
| 1104 | + "or by the forward input being not immediately processed if Samus is still in the standing animation." |
| 1105 | + ] |
| 1106 | + }, |
| 1107 | + { |
| 1108 | + "link": [1, 5], |
| 1109 | + "name": "Sand Bomb Boost (Power Bomb)", |
| 1110 | + "requires": [ |
| 1111 | + {"notable": "Sand Bomb Boost (Left to Right)"}, |
| 1112 | + {"tech": "canSandBombBoost"}, |
| 1113 | + "h_canUsePowerBombs", |
| 1114 | + "canInsaneJump", |
| 1115 | + {"or": [ |
| 1116 | + "can4HighMidAirMorph", |
| 1117 | + "canStationaryLateralMidAirMorph" |
| 1118 | + ]} |
| 1119 | + ], |
| 1120 | + "collectsItems": [5], |
| 1121 | + "note": [ |
| 1122 | + "Stand on the edge of the sand and place a Power Bomb;", |
| 1123 | + "unmorph (leaving Samus crouched), then wait a moment before pressing forward to enter the sand.", |
| 1124 | + "On the exact frame when the Power Bomb begins to propel Samus upward, press down, and press jump on the same frame or one frame later.", |
| 1125 | + "Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).", |
| 1126 | + "There is a 13-frame window for when to enter the sand:", |
| 1127 | + "if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;", |
| 1128 | + "if Samus enters the sand too late, she will not get properly boosted by the Power Bomb explosion and will end up stuck in the sand.", |
| 1129 | + "The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the Power Bomb.", |
| 1130 | + "if Samus aims down too early, she will get stuck in the sand;", |
| 1131 | + "if Samus aims down too late, she will not get enough height to reach the tunnel.", |
| 1132 | + "if Samus jumps too early or late, she will get stuck in the sand.", |
| 1133 | + "The amount of time that Samus holds forward when entering the sand should be between 2 and 11 frames." |
| 1134 | + ], |
| 1135 | + "devNote": [ |
| 1136 | + "The timing window for when to press jump and when to aim-down is relative to the Power Bomb explosion,", |
| 1137 | + "independent of each other and independent of when Samus enters the sand.", |
| 1138 | + "The timing for pressing forward (from a crouch) is between 27 and 39 frames after laying the Power Bomb.", |
| 1139 | + "The timing for the jump is between 56 and 57 frames after laying the Power Bomb.", |
| 1140 | + "The timing for the aim-down press is 56 frames after laying the Power Bomb.", |
| 1141 | + "It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 28 or 40 frames after laying the Power Bomb);", |
| 1142 | + "this does not affect the size of the timing windows but introduces some more possibility for error,", |
| 1143 | + "e.g. by the up input being eaten if Samus is still in the unmorphing animation,", |
| 1144 | + "or by the forward input being not immediately processed if Samus is still in the standing animation." |
1080 | 1145 | ] |
1081 | 1146 | }, |
1082 | 1147 | { |
|
1880 | 1945 | "link": [4, 6], |
1881 | 1946 | "name": "Sand Bomb Boost", |
1882 | 1947 | "requires": [ |
1883 | | - "h_canCrouchJumpDownGrab", |
1884 | | - "canSandBombBoost", |
1885 | | - "canInsaneJump" |
| 1948 | + {"tech": "canSandBombBoost"}, |
| 1949 | + "h_canBombThings", |
| 1950 | + "canInsaneJump", |
| 1951 | + "canDownGrab" |
1886 | 1952 | ], |
1887 | 1953 | "note": [ |
1888 | 1954 | "Kill all of the enemies and leave drops uncollected so that the Zoas will not be in the way.", |
1889 | | - "Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.", |
1890 | | - "Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.", |
1891 | | - "Then move left to land on the Morph tunnel ledge.", |
| 1955 | + "Stand on the edge of the sand and place a Bomb or Power Bomb and wait briefly before entering the sand.", |
| 1956 | + "Let the explosion push Samus up for a few frames before simultaneously jumping and aiming down.", |
| 1957 | + "Then move left to down-grab onto the morph tunnel ledge.", |
1892 | 1958 | "Jumping too early can lead to a softlock but jumping too late usually exits the sand safely." |
1893 | 1959 | ] |
1894 | 1960 | }, |
|
2025 | 2091 | "id": 3, |
2026 | 2092 | "name": "Sand Bomb Boost (Left to Right)", |
2027 | 2093 | "note": [ |
2028 | | - "Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.", |
2029 | | - "Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.", |
2030 | | - "There is about a 2 frame window before too much height is lost to reach the nearby ledge.", |
2031 | | - "Jumping too early can lead to a softlock but jumping too late usually exits the sand safely." |
| 2094 | + "Stand on the edge of the sand and place a Bomb or Power Bomb and wait briefly before entering the sand.", |
| 2095 | + "Precisely as the explosion begins to propel Samus up, simultaneously press down and jump.", |
| 2096 | + "There are differences in the timing windows depending on whether a Bomb or Power Bomb is used:", |
| 2097 | + "For a Bomb, the timing to enter the sand is very precise, only 2 frames, while the timing to jump is lenient (8 frames).", |
| 2098 | + "For a Power Bomb, the timing to enter the sand lenient (13 frames), while the timing to jump is precise (2 frames).", |
| 2099 | + "In both cases, a frame-perfect aim-down input is required, and a failure likely results in Samus falling down through the sand." |
2032 | 2100 | ] |
2033 | 2101 | } |
2034 | 2102 | ], |
|
0 commit comments