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Merge pull request #1927 from blkerby/sand-bomb-jump-note
Sand Bomb Boost strat: add details and PB variant
2 parents cb37ab5 + a179c2f commit 0fc026b

1 file changed

Lines changed: 85 additions & 17 deletions

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region/maridia/inner-pink/Botwoon Energy Tank Room.json

Lines changed: 85 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -1064,19 +1064,84 @@
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{
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"id": 44,
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"link": [1, 5],
1067-
"name": "Sand Bomb Boost",
1067+
"name": "Sand Bomb Boost (Bomb)",
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"requires": [
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{"notable": "Sand Bomb Boost (Left to Right)"},
1070-
"canDownGrab",
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"canSandBombBoost",
1072-
"canInsaneJump"
1071+
"canInsaneJump",
1072+
{"or": [
1073+
"can4HighMidAirMorph",
1074+
"canStationaryLateralMidAirMorph"
1075+
]}
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],
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"collectsItems": [5],
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"note": [
1076-
"Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.",
1077-
"Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.",
1078-
"There is about a 2 frame window before too much height is lost to reach the nearby ledge.",
1079-
"Jumping too early can lead to a softlock but jumping too late usually exits the sand safely."
1079+
"Stand on the edge of the sand and place a Bomb;",
1080+
"unmorph (leaving Samus crouched), then press forward to enter the sand when the bomb flashes yellow for the second time.",
1081+
"Once the Bomb puts Samus into a jumping pose where Samus is suspended mid-air slightly above the sand, press jump;",
1082+
"then aim down precisely when the bomb begins to propel Samus upward.",
1083+
"Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).",
1084+
"There is a 2-frame window for when to enter the sand:",
1085+
"if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;",
1086+
"if Samus enters the sand too late, she will not get properly boosted by the Bomb explosion and will end up stuck in the sand.",
1087+
"There is an 8-frame window for when to press jump, as it can be buffered during the period that the bomb begins interacting with Samus:",
1088+
"if Samus jumps too early or late, she will get stuck in the sand.",
1089+
"The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the bomb.",
1090+
"if Samus aims down too early, she will get stuck in the sand;",
1091+
"if Samus aims down too late, she will not get enough height to reach the tunnel.",
1092+
"The timing for the jump is between 6 frames before or 1 frame after the down press.",
1093+
"The amount of time that Samus holds forward after entering the sand is unimportant, as long as it is released before the aim-down."
1094+
],
1095+
"devNote": [
1096+
"The timing window for when to press jump and when to aim-down is relative to the bomb explosion,",
1097+
"independent of each other and independent of when Samus enters the sand.",
1098+
"The timing for pressing forward (from a crouch) is 38 or 39 frames after laying the Bomb.",
1099+
"The timing for the jump is between 51 and 58 frames after laying the Bomb.",
1100+
"The timing for the aim-down press is 57 frames after laying the Bomb.",
1101+
"It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 37 or 38 frames after laying the Bomb);",
1102+
"this does not affect the size of the timing windows but introduces some more possibility for error,",
1103+
"e.g. by the up input being eaten if Samus is still in the unmorphing animation,",
1104+
"or by the forward input being not immediately processed if Samus is still in the standing animation."
1105+
]
1106+
},
1107+
{
1108+
"link": [1, 5],
1109+
"name": "Sand Bomb Boost (Power Bomb)",
1110+
"requires": [
1111+
{"notable": "Sand Bomb Boost (Left to Right)"},
1112+
{"tech": "canSandBombBoost"},
1113+
"h_canUsePowerBombs",
1114+
"canInsaneJump",
1115+
{"or": [
1116+
"can4HighMidAirMorph",
1117+
"canStationaryLateralMidAirMorph"
1118+
]}
1119+
],
1120+
"collectsItems": [5],
1121+
"note": [
1122+
"Stand on the edge of the sand and place a Power Bomb;",
1123+
"unmorph (leaving Samus crouched), then wait a moment before pressing forward to enter the sand.",
1124+
"On the exact frame when the Power Bomb begins to propel Samus upward, press down, and press jump on the same frame or one frame later.",
1125+
"Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).",
1126+
"There is a 13-frame window for when to enter the sand:",
1127+
"if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;",
1128+
"if Samus enters the sand too late, she will not get properly boosted by the Power Bomb explosion and will end up stuck in the sand.",
1129+
"The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the Power Bomb.",
1130+
"if Samus aims down too early, she will get stuck in the sand;",
1131+
"if Samus aims down too late, she will not get enough height to reach the tunnel.",
1132+
"if Samus jumps too early or late, she will get stuck in the sand.",
1133+
"The amount of time that Samus holds forward when entering the sand should be between 2 and 11 frames."
1134+
],
1135+
"devNote": [
1136+
"The timing window for when to press jump and when to aim-down is relative to the Power Bomb explosion,",
1137+
"independent of each other and independent of when Samus enters the sand.",
1138+
"The timing for pressing forward (from a crouch) is between 27 and 39 frames after laying the Power Bomb.",
1139+
"The timing for the jump is between 56 and 57 frames after laying the Power Bomb.",
1140+
"The timing for the aim-down press is 56 frames after laying the Power Bomb.",
1141+
"It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 28 or 40 frames after laying the Power Bomb);",
1142+
"this does not affect the size of the timing windows but introduces some more possibility for error,",
1143+
"e.g. by the up input being eaten if Samus is still in the unmorphing animation,",
1144+
"or by the forward input being not immediately processed if Samus is still in the standing animation."
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]
10811146
},
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{
@@ -1880,15 +1945,16 @@
18801945
"link": [4, 6],
18811946
"name": "Sand Bomb Boost",
18821947
"requires": [
1883-
"h_canCrouchJumpDownGrab",
1884-
"canSandBombBoost",
1885-
"canInsaneJump"
1948+
{"tech": "canSandBombBoost"},
1949+
"h_canBombThings",
1950+
"canInsaneJump",
1951+
"canDownGrab"
18861952
],
18871953
"note": [
18881954
"Kill all of the enemies and leave drops uncollected so that the Zoas will not be in the way.",
1889-
"Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.",
1890-
"Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.",
1891-
"Then move left to land on the Morph tunnel ledge.",
1955+
"Stand on the edge of the sand and place a Bomb or Power Bomb and wait briefly before entering the sand.",
1956+
"Let the explosion push Samus up for a few frames before simultaneously jumping and aiming down.",
1957+
"Then move left to down-grab onto the morph tunnel ledge.",
18921958
"Jumping too early can lead to a softlock but jumping too late usually exits the sand safely."
18931959
]
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},
@@ -2025,10 +2091,12 @@
20252091
"id": 3,
20262092
"name": "Sand Bomb Boost (Left to Right)",
20272093
"note": [
2028-
"Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.",
2029-
"Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.",
2030-
"There is about a 2 frame window before too much height is lost to reach the nearby ledge.",
2031-
"Jumping too early can lead to a softlock but jumping too late usually exits the sand safely."
2094+
"Stand on the edge of the sand and place a Bomb or Power Bomb and wait briefly before entering the sand.",
2095+
"Precisely as the explosion begins to propel Samus up, simultaneously press down and jump.",
2096+
"There are differences in the timing windows depending on whether a Bomb or Power Bomb is used:",
2097+
"For a Bomb, the timing to enter the sand is very precise, only 2 frames, while the timing to jump is lenient (8 frames).",
2098+
"For a Power Bomb, the timing to enter the sand lenient (13 frames), while the timing to jump is precise (2 frames).",
2099+
"In both cases, a frame-perfect aim-down input is required, and a failure likely results in Samus falling down through the sand."
20322100
]
20332101
}
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],

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