209209 "clearsObstacles" : [" B" ],
210210 "flashSuitChecked" : true
211211 },
212- {
213- "id" : 2 ,
214- "link" : [1 , 1 ],
215- "name" : " Leave Shinecharged (HiJump)" ,
216- "requires" : [
217- " HiJump" ,
218- {"canShineCharge" : {"usedTiles" : 17 , "openEnd" : 1 }},
219- " canShinechargeMovementTricky" ,
220- {"shineChargeFrames" : 130 }
221- ],
222- "exitCondition" : {
223- "leaveShinecharged" : {}
224- },
225- "flashSuitChecked" : true ,
226- "note" : [
227- " Use the runway below the bug pipe to gain a shinecharge." ,
228- " Use HiJump to reach the door with shinecharge frames remaining."
229- ],
230- "devNote" : [
231- " One tile of runway is considered unusable in order to have space to quickly jump up onto the bomb blocks above." ,
232- " It could also be possible to break the bomb blocks, but this doesn't seem very worth considering."
233- ]
234- },
235212 {
236213 "id" : 3 ,
237214 "link" : [1 , 1 ],
238- "name" : " Leave Shinecharged (Wall Jump )" ,
215+ "name" : " Leave Shinecharged (Far Runway )" ,
239216 "requires" : [
240- " canWalljump" ,
241217 {"canShineCharge" : {"usedTiles" : 17 , "openEnd" : 1 }},
242218 " canShinechargeMovementTricky" ,
243- {"shineChargeFrames" : 170 }
219+ {"or" : [
220+ {"and" : [
221+ " HiJump" ,
222+ {"shineChargeFrames" : 130 }
223+ ]},
224+ {"and" : [
225+ " canWalljump" ,
226+ {"shineChargeFrames" : 170 }
227+ ]},
228+ {"shineChargeFrames" : 175 }
229+ ]}
244230 ],
245231 "exitCondition" : {
246232 "leaveShinecharged" : {}
247233 },
248234 "flashSuitChecked" : true ,
249235 "note" : [
250- " Use the runway below the bug pipe to gain a shinecharge." ,
251- " Use a wall jump to reach the door with shinecharge frames remaining."
236+ " Use the runway below the bug pipe to gain a shinecharge and reach the door with shinecharge frames remaining."
252237 ],
253238 "devNote" : [
254239 " One tile of runway is considered unusable in order to have space to quickly jump up onto the bomb blocks above." ,
255240 " It could also be possible to break the bomb blocks, potentially increasing the framesRemaining slightly."
256241 ]
257242 },
258243 {
259- "id" : 4 ,
244+ "id" : 88 ,
260245 "link" : [1 , 1 ],
261- "name" : " Leave Shinecharged (Ledge Grabs )" ,
246+ "name" : " Leave Shinecharged (Close Runway )" ,
262247 "requires" : [
263- {"canShineCharge" : {"usedTiles" : 17 , "openEnd" : 1 }},
248+ {"canShineCharge" : {"usedTiles" : 14 , "openEnd" : 1 }},
249+ {"or" : [
250+ {"canShineCharge" : {"usedTiles" : 14 , "openEnd" : 0 }},
251+ {"shineChargeFrames" : 15 }
252+ ]},
264253 " canShinechargeMovementTricky" ,
265- {"shineChargeFrames" : 175 }
254+ {"or" : [
255+ {"and" : [
256+ " HiJump" ,
257+ {"shineChargeFrames" : 75 }
258+ ]},
259+ {"shineChargeFrames" : 80 }
260+ ]}
266261 ],
267262 "exitCondition" : {
268263 "leaveShinecharged" : {}
269264 },
270265 "flashSuitChecked" : true ,
271266 "note" : [
272- " Use the runway below the bug pipe to gain a shinecharge." ,
273- " Use precise ledge grabs to barely reach the door with shinecharge frames remaining."
274- ],
275- "devNote" : [
276- " One tile of runway is considered unusable in order to have space to quickly jump up onto the bomb blocks above." ,
277- " It could also be possible to break the bomb blocks, potentially increasing the framesRemaining slightly."
267+ " Use the short runway below the door to gain a shinecharge and reach the door with shinecharge frames remaining."
278268 ]
279269 },
280270 {
10221012 {
10231013 "id" : 40 ,
10241014 "link" : [2 , 2 ],
1025- "name" : " Leave Shinecharged (HiJump )" ,
1015+ "name" : " Leave Shinecharged (Far Runway )" ,
10261016 "requires" : [
10271017 " HiJump" ,
10281018 {"canShineCharge" : {"usedTiles" : 17 , "openEnd" : 1 }},
10291019 " canShinechargeMovementComplex" ,
1030- {"shineChargeFrames" : 155 }
1020+ {"shineChargeFrames" : 150 }
10311021 ],
10321022 "exitCondition" : {
10331023 "leaveShinecharged" : {}
10341024 },
10351025 "flashSuitChecked" : true ,
10361026 "note" : [
10371027 " Use the runway below the bug pipe to gain a shinecharge." ,
1038- " Use HiJump to reach the door with shinecharge frames remaining."
1028+ " Use Hi-Jump to reach the door with shinecharge frames remaining."
10391029 ],
10401030 "devNote" : [
10411031 " One tile of runway is considered unusable in order to have space to quickly jump up onto the bomb blocks above." ,
10451035 {
10461036 "id" : 41 ,
10471037 "link" : [2 , 2 ],
1048- "name" : " Leave With Spark" ,
1038+ "name" : " Leave With Spark (Far Runway) " ,
10491039 "requires" : [
10501040 " canPreciseWalljump" ,
10511041 {"canShineCharge" : {"usedTiles" : 17 , "openEnd" : 1 }},
10651055 " It could also be possible to break the bomb blocks, but this doesn't seem very worth considering."
10661056 ]
10671057 },
1058+ {
1059+ "id" : 89 ,
1060+ "link" : [2 , 2 ],
1061+ "name" : " Leave Shinecharged (Close Runway)" ,
1062+ "requires" : [
1063+ {"canShineCharge" : {"usedTiles" : 14 , "openEnd" : 1 }},
1064+ " canShinechargeMovementComplex" ,
1065+ {"or" : [
1066+ {"and" : [
1067+ " HiJump" ,
1068+ {"shineChargeFrames" : 135 }
1069+ ]},
1070+ {"and" : [
1071+ " canTrickyDashJump" ,
1072+ " canWalljump" ,
1073+ " canShinechargeMovementTricky" ,
1074+ {"shineChargeFrames" : 155 }
1075+ ]}
1076+ ]}
1077+ ],
1078+ "exitCondition" : {
1079+ "leaveShinecharged" : {}
1080+ },
1081+ "flashSuitChecked" : true ,
1082+ "note" : [
1083+ " Use the runway below the door to gain a shinecharge and leave with shinecharge frames remaining."
1084+ ]
1085+ },
10681086 {
10691087 "id" : 42 ,
10701088 "link" : [2 , 2 ],
17411759 ]
17421760 }
17431761 ],
1744- "nextStratId" : 88 ,
1762+ "nextStratId" : 90 ,
17451763 "nextNotableId" : 7
17461764}
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