|
1067 | 1067 | "canXRayClimb", |
1068 | 1068 | {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 2}} |
1069 | 1069 | ], |
| 1070 | + "wallJumpAvoid": true, |
1070 | 1071 | "flashSuitChecked": true, |
1071 | 1072 | "note": [ |
1072 | 1073 | "To minimize damage from the Hoppers, get stuck in the door relatively high and move quickly.", |
|
1230 | 1231 | ]} |
1231 | 1232 | ], |
1232 | 1233 | "clearsObstacles": ["B"], |
| 1234 | + "wallJumpAvoid": true, |
1233 | 1235 | "note": [ |
1234 | 1236 | "The elevator can be raised by clipping a shot into the floor, shot while falling with the right amount of vertical speed.", |
1235 | 1237 | "This can be done with a Missile, Super, or charged Spazer or Plasma shot, a well positioned angle Spazer shot while crouched, or an or Ice SBA." |
1236 | 1238 | ], |
1237 | | - "devNote": [ |
1238 | | - "FIXME: Do we need leniency or another tech for this?", |
1239 | | - "This is only notable as a way to avoid wall jumps." |
1240 | | - ] |
| 1239 | + "devNote": "FIXME: Do we need leniency or another tech for this?" |
1241 | 1240 | }, |
1242 | 1241 | { |
1243 | 1242 | "id": 49, |
|
1353 | 1352 | ]} |
1354 | 1353 | ], |
1355 | 1354 | "clearsObstacles": ["B"], |
| 1355 | + "wallJumpAvoid": true, |
1356 | 1356 | "note": [ |
1357 | 1357 | "Start the elevator ride by using Screw Attack or Pseudo Screw in the hole.", |
1358 | 1358 | "Kago the elevator to fall back in and hit the elevator again. This is much easier while the elevator is still rising, but can still be done with Morph afterwards.", |
1359 | 1359 | "Unless HiJump is owned, this will need to be done once more to get high enough to get to the blue gate." |
1360 | | - ], |
1361 | | - "devNote": "This is only notable as a way to avoid wall jumps." |
| 1360 | + ] |
1362 | 1361 | }, |
1363 | 1362 | { |
1364 | 1363 | "id": 55, |
|
1450 | 1449 | {"shinespark": {"frames": 1, "excessFrames": 1}} |
1451 | 1450 | ], |
1452 | 1451 | "clearsObstacles": ["B"], |
| 1452 | + "wallJumpAvoid": true, |
1453 | 1453 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1454 | 1454 | }, |
1455 | 1455 | { |
|
1467 | 1467 | {"shinespark": {"frames": 1, "excessFrames": 1}} |
1468 | 1468 | ], |
1469 | 1469 | "clearsObstacles": ["B"], |
| 1470 | + "wallJumpAvoid": true, |
1470 | 1471 | "flashSuitChecked": true, |
1471 | 1472 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1472 | 1473 | }, |
|
1484 | 1485 | {"shinespark": {"frames": 15, "excessFrames": 6}} |
1485 | 1486 | ], |
1486 | 1487 | "clearsObstacles": ["B"], |
| 1488 | + "wallJumpAvoid": true, |
1487 | 1489 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1488 | 1490 | }, |
1489 | 1491 | { |
|
1498 | 1500 | {"shinespark": {"frames": 1, "excessFrames": 1}} |
1499 | 1501 | ], |
1500 | 1502 | "clearsObstacles": ["B"], |
| 1503 | + "wallJumpAvoid": true, |
1501 | 1504 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1502 | 1505 | }, |
1503 | 1506 | { |
|
1788 | 1791 | { |
1789 | 1792 | "id": 1, |
1790 | 1793 | "name": "Shinespark to Ride the Elevator", |
| 1794 | + "wallJumpAvoid": true, |
1791 | 1795 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1792 | 1796 | }, |
1793 | 1797 | { |
|
1801 | 1805 | { |
1802 | 1806 | "id": 3, |
1803 | 1807 | "name": "Hopper X-Ray Climb", |
| 1808 | + "wallJumpAvoid": true, |
1804 | 1809 | "note": [ |
1805 | 1810 | "To minimize damage from the Hoppers, get stuck in the door relatively high and move quickly.", |
1806 | 1811 | "Climb up somewhat less than 1 screen, until Samus' head appears between 1 and 3 tiles below the door.", |
|
1810 | 1815 | { |
1811 | 1816 | "id": 4, |
1812 | 1817 | "name": "Shot Clip to Ride the Elevator", |
| 1818 | + "wallJumpAvoid": true, |
1813 | 1819 | "note": [ |
1814 | 1820 | "The elevator can be raised by clipping a shot into the floor, shot while falling with the right amount of vertical speed.", |
1815 | 1821 | "This can be done with a Missile, Super, or charged Spazer or Plasma shot, a well positioned angle Spazer shot while crouched, or an or Ice SBA." |
|
1818 | 1824 | { |
1819 | 1825 | "id": 5, |
1820 | 1826 | "name": "Screw and Kago to Ride the Elevator", |
| 1827 | + "wallJumpAvoid": true, |
1821 | 1828 | "note": [ |
1822 | 1829 | "Start the elevator ride by using Screw Attack or Pseudo Screw in the hole.", |
1823 | 1830 | "Kago the elevator to fall back in and hit the elevator again. This is much easier while the elevator is still rising, but can still be done with Morph afterwards.", |
|
0 commit comments